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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    HT > BL+BFB > ID > DracoPot > DIS > IR+BoTD > CT > PS+LSweep > 4th > GK > Phleb > Jump > TT > SSD > Vorpal > LS > FT > DFD > 4th > so on so forth.

    GK being placed there won't matter in a long fight, but suppose the boss makes a first jump right after your opener, or a mechanic disrupts it. I think it might be more beneficial to hold GK till the second 4th hitter on some occasions, though.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's all about the timer. If you have under 21s on BotD after you use a 4th combo, you should always hold GK until the you're back up above 21s. This applies for all mechanics, or if you clip GCDs, missclick, etc.

    Only exception are phase changes or if BotD is coming up again.
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  3. #3
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    It's all about the timer. If you have under 21s on BotD after you use a 4th combo, you should always hold GK until the you're back up above 21s. This applies for all mechanics, or if you clip GCDs, missclick, etc.

    Only exception are phase changes or if BotD is coming up again.
    Even with around 2.45 GCD I can do GK after the first 4th combo, and reach the second 4th just fine. The first fully buffed GK is nice, but I could see reasons to hold it, is all I was saying.
    (0)

  4. #4
    Player
    bwa's Avatar
    Join Date
    Aug 2014
    Posts
    17
    Character
    John Lennon
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    hmm, I agree that the pot should be used after Impulse Drive. obviously, the rotation you've been working with for oGCDs doesn't work if you just move everything back a step (you don't want to pop BotD after Impulse Drive!)

    here's what I'm thinking for an opener without a pot:
    HT -> IR + LSW -> ID -> BL + B4B -> DIS -> PS + BotD -> CT -> DFD -> 4TH -> Jump -> Phleb -> SSD -> TT -> GK -> VT -> LS -> FT
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  5. #5
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by bwa View Post
    hmm, I agree that the pot should be used after Impulse Drive. obviously, the rotation you've been working with for oGCDs doesn't work if you just move everything back a step (you don't want to pop BotD after Impulse Drive!)

    here's what I'm thinking for an opener without a pot:
    HT -> IR + LSW -> ID -> BL + B4B -> DIS -> PS + BotD -> CT -> DFD -> 4TH -> Jump -> Phleb -> SSD -> TT -> GK -> VT -> LS -> FT

    BFB + BL should always be used after HT. Most PPS out of your skills.

    Quote Originally Posted by Thendiel View Post

    Personally, I want to favor IR+BotD rather than BotD+IR, since the former gives us a fraction of a second more leeway for Blood of the Dragon's timer. Does BotD+IR give us IR for the 4th combo hit after FT or something?
    Yah, but the timing is pretty tight. If you have Aiuri's SS, then it should work, given good latency. I'd rather go IR -> BotD due to EU poop-tier latency...

    EDIT:

    Quote Originally Posted by Nominous View Post
    Even with around 2.45 GCD I can do GK after the first 4th combo, and reach the second 4th just fine. The first fully buffed GK is nice, but I could see reasons to hold it, is all I was saying.
    Yah, it agree with you. It's just a safety measure - GK below 21s is risky. Don't you have problems with the 3rd GK however? Your BotD should run out around when you should be using your 3rd GK if I'm not mistaken, or am I wrong in assuming this?
    (0)
    Last edited by Dervy; 06-24-2015 at 08:50 AM.

  6. #6
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Yah, it agree with you. It's just a safety measure - GK below 21s is risky. Don't you have problems with the 3rd GK however? Your BotD should run out around when you should be using your 3rd GK if I'm not mistaken, or am I wrong in assuming this?
    Not entirely. If you use the GK on the first 4th, you can't use it on the second, as has been said here. The 3rd one is fine. After doing Fractal and the other 60 dungeon though... I'm getting less comfortable using GK at all, and just keeping up BoTD. Just like someone else said- in end-game content GK is probably going to be saved more than it's used, unless your BoTD timer is maxed out and it's cooldown is close to coming off. 12 seconds is good enough on bosses that are stationary, but lawd is it awful with these high-movement bosses.
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  7. #7
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nominous View Post
    Not entirely. If you use the GK on the first 4th, you can't use it on the second, as has been said here. The 3rd one is fine. After doing Fractal and the other 60 dungeon though... I'm getting less comfortable using GK at all, and just keeping up BoTD. Just like someone else said- in end-game content GK is probably going to be saved more than it's used, unless your BoTD timer is maxed out and it's cooldown is close to coming off. 12 seconds is good enough on bosses that are stationary, but lawd is it awful with these high-movement bosses.
    Odd. My model tells me you should run out of BoTD somewhere. I guess I need to make a few adjustments.

    Personally, I'm not having any difficulties with GK usage in any of the Dungeons. The only boss that's remotely annoying is Minotaur in Fractal Continuum. I lose it there a lot, so I just blow GK when I know I'll lose it.
    (0)
    Last edited by Dervy; 06-24-2015 at 08:58 PM.

  8. #8
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by OmegaStrongtan View Post
    Does the hotbar change macro have the problem of not queening your skills?
    No, but as

    Quote Originally Posted by HeavensSword View Post
    If the skill is being used in the macro, it will have a queuing issue. If there is a separate macro that only switches the macro palette, then no, but you are now introducing an extra action you have to perform essentially.
    pointed out, you have to press the same button at least twice to activate a skill (at least the ones that have a /chotbar change 1-5 macro. If you're a precision type of player that only presses a button to activate a skill once, you wont be able to use this style of setup. But if you're the mashing type of player like me, your thumb will not play any differently, you'll just switch sets around manually way less. For single targets you'll end up with 2 sets (1 is a double hold) and the R1 for resets.
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  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saruhada View Post
    but I cant play correctly with sides placements and 50% chance of proc.
    That's why I spent an hour trying to come up with a way to fix the hotbars, change sucks xD

    As goofy as the system seems, it's what SE decided to do, so we have to adapt to the change or sit on the bench.

    Quote Originally Posted by Gardes View Post
    But if you're the mashing type of player like me, your thumb will not play any differently, you'll just switch sets around manually way less.
    I am def a button masher, so I don't foresee the action delay for my macro idea being too much of a hindrance, unless it starts causing some adverse side effects weaving in jumps and such. Won't know for a while tho.

    As a side note, has anyone been having issues with target cycling? I have, some times it just won't cycle through the enemies. Really prevalent tanking when I switch enemies to spread enmity around. I don't recall ever having this much trouble, just flat out won't select enemies that are standing right in front of me when I go to cycle through.
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  10. #10
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by whiskeybravo View Post
    As a side note, has anyone been having issues with target cycling? I have, some times it just won't cycle through the enemies. Really prevalent tanking when I switch enemies to spread enmity around. I don't recall ever having this much trouble, just flat out won't select enemies that are standing right in front of me when I go to cycle through.
    I just wish they would revisit enemy cycling in general. I have next enemy and previous enemy bound to my "thumb" mouse buttons; it usually works well for me, but it's still super quirky. I've been tanking on DRK lately and have noticed i've had to click monsters a bit more than I use too simply because my target cycling was failing to select what I wanted.
    (0)

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