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  1. #1
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Aiurily View Post
    that's really solid compared to mine, nice. i think you can tweak it to get more jumps off while fully buffed though (and it looks like you missed PH)

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (PS+LSW) > 4th (Jump) > PH (SSD/DFD) > TT (SSD/DFD) > VT (LS) > FT > 4th
    I actually really like the idea having the Leg Sweep right before the 4th because anything you CAN stun will be held still while moving to your 4th positional, which means I can still do (at least some of) the "proper" rotation (minus potions in my case) while soloing to build muscle memory.
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  2. #2
    Player

    Join Date
    Nov 2014
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    389
    Quote Originally Posted by spelley View Post
    I actually really like the idea having the Leg Sweep right before the 4th because anything you CAN stun will be held still while moving to your 4th positional, which means I can still do (at least some of) the "proper" rotation (minus potions in my case) while soloing to build muscle memory.
    this brings up something interesting i found out of habit

    you can actually DFD/SSD on FT/CT and be fine usually; the root and animation lock is shorter than jump, so before your GCD is up you can readjust your positioning to hit that positional

    so if you want to like absolutely solo destroy an open world mob by making sure your 4th hit positionals land, you can do something like

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (SSD stun) > 4th (PS+GK) > PH (Jump) > TT (DFD) > VT (LS+LSW stun) > FT > 4th
    (0)
    Last edited by Aiurily; 06-23-2015 at 10:59 PM.

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Aiurily View Post
    this brings up something interesting i found out of habit

    you can actually DFD/SSD on FT/CT and be fine usually; the root and animation lock is shorter than jump, so before your GCD is up you can readjust your positioning to hit that positional

    so if you want to like absolutely solo destroy an open world mob by making sure your 4th hit positionals land, you can do something like

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (SSD stun) > 4th (PS+GK) > PH (Jump) > TT (DFD) > VT (LS+LSW stun) > FT > 4th
    Combine that with moving through the enemy during their own attack animations and you can maintain Blood of the Dragon pretty easily without DPS loss even soloing. I know I've killed 4-5 packs of mobs just walking through. Obviously not "this matters" content but the extra damage can really matter while you are leveling up I'm finding if you manage to get 3 mobs on you and need to kill them ASAP XD
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  4. #4
    Player
    Thendiel's Avatar
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    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aiurily View Post
    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (PS+LSW) > 4th (Jump) > PH (SSD/DFD) > TT (SSD/DFD) > VT (LS+GK) > FT > 4th

    i dont think casting the first GK early will do much for the rotation, so i think pairing it with LS works out well

    I'm starting to think that this is pretty much the perfect opener, Aiuri. It gives us maximum buff overlap by loading longer cooldowns earlier and shorter cooldowns later. It doesn't accomplish everything (for example, Life Surge + Full Thrust isn't buffed by your potion with this set-up)--but the more I play around with different possibilities, the more impossible it seems for us to "have it all."

    The only real problem I have is the placement of Leg Sweep and Geirskogul. I'd rather have GK buffed by a potion than LegS, I think. Also--not an objection so much as a question--I'm wondering if it might be better to swap the order of BFB and BL right after HT, since that can potentially give us 9 BFB hits, reaching all the way to Wheeling Thrust/Fang & Claw. Is the animation speed really so superior when we go with BFB-BL rather than BL-BFB? Anyway, I'm thinking:

    HT -> (BL+(BFB -> ID -> (Pot -> Dis -> (IR+BotD -> CT -> PS+GK -> 4th -> Jump -> Phleb -> DFD/SSD -> TT -> DFD/SSD -> VT) -> LegS+LS -> FT)) -> 4th)

    Any thoughts/criticisms? I'd like to make a new video illustrating a flawless opener, as opposed to the crappy one I threw together for my original one.
    (0)
    Last edited by Thendiel; 06-24-2015 at 07:32 AM.

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    B4b and litany after HT? Does that clip GC? HT animation is pretty short.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Ooops, I knew something was off.

    Yeah, yours looks slightly better. Where's your GK though?

    EDIT: Just saw your edit. Yeah, you can die it in with anything, that's why I really like GK. The animation is so short and its literally instant.

    Quote Originally Posted by Jonnycbad View Post
    B4b and litany after HT? Does that clip GC? HT animation is pretty short.
    Go BL -> BFB, not BFB -> BL if it clips. I don't get any clips doing it like this.
    (0)
    Last edited by Dervy; 06-23-2015 at 10:44 PM.

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Hey Dervy when they release the first balance patch of 3.0 you better rename this thread to PARADIGM SHIFT.

    Otherwise I won't forgive you.

    Carry on, I have nothing else to add.
    (0)

  8. #8
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80


    It's already adjusted to the new changes on my end with 9GCD BFBs. It's best to use it after HT in the opener, then use it right on cooldown, never hold it.

    You should be able to achieve it with a 2.4GCD. If not, again, delay the usage of it by half a GCD. That's also why I go BL -> BFB. It forces you to use BFB later, getting that 9th hit in.
    (0)

  9. #9
    Player
    PhalanxField's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Phalanx Field
    World
    Coeurl
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dervy View Post
    snip
    Hmm, something was weird with TT on mine earlier, but that doesn't seem to be the case anymore, I have no idea what happened... Probably shouldn't do this and work at the same time.

    Did you adjust your PH and CT potencies? Phleb duration went up, and I went ahead and removed 1 dot tick from CT since we're clipping it early every time (right?).
    (0)

  10. #10
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by PhalanxField View Post
    Hmm, something was weird with TT on mine earlier, but that doesn't seem to be the case anymore, I have no idea what happened... Probably shouldn't do this and work at the same time.

    Did you adjust your PH and CT potencies? Phleb duration went up, and I went ahead and removed 1 dot tick from CT since we're clipping it early every time (right?).
    Yup. Takes into consideration all of that.

    And yeah, it's 1.9 CTs that are getting clipped (ish), as the DoT lands after the animation, which I've now adjusted in my model to 1.15s.
    (0)

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