Why open with raging strikes? You get stronger set of buffed dots plus deathfire if you RS just before you dread trance. Is there any difference in dps between the two? What is the difference between yours and mine?https://www.youtube.com/watch?v=wKHwkqBYc10
If anyone has yet to reach 60 but has a rotation in mind they want to try, please write it so I can try them all out and compare the differences.
Last edited by Meleoffs; 06-22-2015 at 10:13 PM.
Will still have to test out yours but the idea was to have buffed dots+fester+painflare+ED before DWS and then Tri-disaster right before RS falls off to extend DoTs with all the buffs up.
Kairi™
Didn't think of that. I need to make a spreadsheet to break everything down. :/
The difference between energy drain and painflare is 50 potency so if you shouldn't use energy drain you shouldn't use painflare. Also in between bio and your ruin 3s you spend like 3 seconds doing nothing but applying oGCDs and this has been proven to be an extreme dps loss in most cases. The difference between ruin 2 and ruin 3 is 40 potency but you get the freedom to apply more buffs and do more during the first dread trance. The opener is going to look a lot different from later parts in the fight because you have so much to hit. You also ignore shadowflare which is a pretty big dot. You also go into dreadwyrm trance WAY late (by 2 GCDs) because you aren't using energy drain. We only apply tri-disaster 1 gcd later than you do and thats because bio is about to fall off. Using bio more than once in the opener dealigns things significantly. Doing it this way, Shadowflare will be going down during dreadwyrm trance twice and benefits significantly (an extra ticks worth of dmg each) because of it.Don't use Energy drain..
Opener using Ifrit:
Rouse - Spur (before pull)
Bio (Enkindle) - Bio II - Miasma - Ruin II (Fester) - Ruin II (Painflare) - Ruin II+ / Bio Refresh (Fester)
Aetherflow (Pot + Raging Strikes) - Dreadwyrm Trance (Tri-Disaster + Fester) - Ruin III (Painflare) - Ruin III+ (Fester) - Deathflare (at 1sec)
Being able to pop 2 fester and deathflare during dreadwyrm trance is really nice, but thats only possible if you save Tri-disaster.
Last edited by Meleoffs; 06-22-2015 at 10:42 PM.
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