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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    my biggest complain at lv57 is atm how lackluster souleater is, hp return is too low. at least the dark arts version should return more hp. maybe twice (or even more) damaged dealt. also why does it only absob hp in grit stance?
    blood weapon just outside grit is meh aswell, but i can see how it is balanced. otherwse mp management would be non existant.

    Abyssal Drain is awesome though. I felt undefeatable my first time in the vault.

    Dark dance is too random to be useful on single target mobs imo. delirium is nice if you don't have a mnk in the pt. but both syphon strike finisher are just ok. i find myself often not doing them, just getting some mp back and going back into the higher dmg enmity combo. and this devalues the DA effect of power slash, as hate is never an issue this way

    plunge and salted earth are nice, but just tools in the end that do almost nothing for tanking.


    I do love the job though, but i still have to see how it performs on real stuff.
    (0)

  2. #2
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    snip
    Havent got to abyssal drain yet, but am I right in assuming that it makes Unleash redundant? Both are aoe enmity generators with no CD.
    (0)

  3. #3
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    delirium is nice if you don't have a mnk in the pt. but both syphon strike finisher are just ok. i find myself often not doing them, just getting some mp back and going back into the higher dmg enmity combo. and this devalues the DA effect of power slash, as hate is never an issue this way
    I don't think you are accounting for the difference between Syphon and Spinning's potencies, when you do Delirium chain is actually higher potency than Power, if only by 10 . Using it gets you syphon though which means more DA SE, much higher potency than any other chain. So Power's DA effect is still pretty useful.
    (1)

  4. #4
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BadRNG View Post
    I don't think you are accounting for the difference between Syphon and Spinning's potencies, when you do Delirium chain is actually higher potency than Power, if only by 10 . Using it gets you syphon though which means more DA SE, much higher potency than any other chain. So Power's DA effect is still pretty useful.
    actually i might have missed the slightly overall higher dmg (even though it's just an average of 3,3 potency per attack). I guess when you really need that damage. good call anyway. thanks


    @Tila: Unleash is centered around you without the need of a target so it's always nice for the start to group up the mobs. After that Abyssal Drain is better ya, especially boostet. the higher mp cost is easily manageable through blood price. probably my favorite skill. Can't wait for Carve and Spit and everything else that comes with Lv60 though.

    Edit: Dark Passenger is nice too, with DA. pretty good damage aoe. but the blind doesn't aline well with blood price (just like the DA of Dark Dance... synergy where are you?)
    (0)
    Last edited by Starkbeaumont; 06-22-2015 at 03:58 PM.

  5. #5
    Player
    Tj7627's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    2
    Character
    Mr Tjacker
    World
    Phoenix
    Main Class
    Arcanist Lv 51
    Anyone at 60 or close to it notice a big difference in tankiness with more gear that has higher parry?
    (0)

  6. #6
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lorielle View Post
    To be fair, DRK do lack their tankiness. but they are more liable to -evade- damage altogether if they're using Dark Arts with Dark Dance. They do have their own Rampart and Sentinel~ Can naturally heal themselves without losing too much MP(Dark Arts + Soul Eater). By no means do this make them 'Tankier', even I feel like Dark Knights are soft when I'm going through content. It really does baffle me sometimes.
    DRK relies more on pushing def cooldowns when needed, even when not in danger. They have a lot of buttons essentially, and one should always be getting used. They have the parry, the blind, the two flat percentage decreases, and the various uses of dark arts which cant be sustained without blood weapon (so I dont think you're supposed to have full sustain). The problem lies in that WAR and PLD dont have to entirely rely on their CDs, so when the shit really hits the fan, they're in a good spot.
    (0)

  7. #7
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    @Tila: Unleash is centered around you without the need of a target so it's always nice for the start to group up the mobs. After that Abyssal Drain is better ya, especially boostet. the higher mp cost is easily manageable through blood price. probably my favorite skill. Can't wait for Carve and Spit and everything else that comes with Lv60 though.

    Edit: Dark Passenger is nice too, with DA. pretty good damage aoe. but the blind doesn't aline well with blood price (just like the DA of Dark Dance... synergy where are you?)
    Thats my point. The moves are all over the place. They don't work well with each other. And a skill thats used once per fight and then not needed again, well, what's the point? It's just button bloat. Why couldn't they have just given unleash a HP regen component through trait, for instance? Heck, two skills proc based on parrying, but then your parrying skills gets a boost that lets you evade. Whyyyyyyyy.
    (1)