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  1. #1
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Question: Does anyone keeps the Enmity generators in the hotbars?

    I moved em already in my "secondary priority" bar but....2-3 unleash+ salted earth and you wont ever lose aggro until you do something horrible wrong or you pulled way to much. after that i give everyone my lovely dot, pop blood prize shoot em a darksided inner demon and focus em down one by one...never had ANY problems in dungeons..

    i wonder if i can use that space o,o° im still keeping them in the bars out of fear something will go wrong and i lose aggro but...never happened.
    (0)

  2. #2
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hypie View Post
    Question: Does anyone keeps the Enmity generators in the hotbars?

    (sniped the rest)
    DRK seems to have a few redundant and questionably useful skills.

    The enmity combo is vastly overshadowed by normal aoe moves + siphon combo for instance. Making it rather useless.

    Dark Messenger is considered a trick move that is just a waste of a slot even when empowering (since there will always be better things to empower).

    Blood Weapon and Blood Price should be one skill together (different effect based on grit)

    Some skills are pretty much only useful with dark art, which begs the question why they dont just simply have a high mana cost.

    Abyssal Drain is damn near just a better unleash, and I wonder why they arent just combined

    So on and so forth. On my warrior, everything has its place. On my DRK I see redundancy and deja vu.
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  3. #3
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    The Difference is that many of these Skills are OFF GCD and on the Warrior they are not.

    The Question was more like "can i remove them for other skills or do i need em in raid environment?" Im still struggling if i remove them or not...


    Quote Originally Posted by Lorielle View Post
    Well, the problem is PLD gets MT for most scenarios because of their double mitigation status(Parry and Shield) where as DRK and WAR only get Parry. However, if groups are willing to do off with the extra mitigation and opt for DPS. Then DRK can shine and overtake PLD(Especially with Storm's Eye going). Meeting some DPS checks would be easier since DRK can outdo PLD on the DPS standard.

    Remove the Parry Option from PLD. Problem Solved. He doesnt have any "Parry" focused Def Cd's either so there is no ground for discussion too.
    (0)
    Last edited by Hypie; 06-22-2015 at 02:41 PM.

  4. #4
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Hypie View Post
    Remove the Parry Option from PLD. Problem Solved. He doesnt have any "Parry" focused Def Cd's either so there is no ground for discussion too.
    That'd be more debatable to bring PLD vs. DRK. Then it just comes down to Debuffs at that point.

    "Do we really -need- the STR down or extra DPS?"
    (0)