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  1. #81
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Violette View Post
    Unfortunately, DA-Dark Dance will reduce the effectiveness of blood price, lower blows and reprisal, which I find baffling. Why not make DA-DD increase physical defence along with parry? Or even like 80% parry like the drg's have.

    And as said, our sentinel is lame. Why Yoshi-p san ;(
    Cause we can't be carbon copies of Paladin! That's why <3

    During the duration of Dark Dance, chances are Reprisal is on CD anyway(because they feel like 30 seconds was necessary when we rely on procs to make it work...). I can admit Blood Price being ineffective during this time, but when it comes down to single target hitting, it's normally not THAT big a deal when you're running Delirium/Soul eater combo 95% of the time. Single target has never been huge on MP because there's nothing big to blow MP on outside of Dark Arts itself.

    Edit: But this is just personal experience. Thoughts liable to change once I actually get end game content. at 60 </3
    (0)
    Last edited by Lorielle; 06-22-2015 at 03:28 PM.

  2. #82
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lorielle View Post
    Cause we can't be carbon copies of Paladin! That's why <3

    During the duration of Dark Dance, chances are Reprisal is on CD anyway(because they feel like 30 seconds was necessary when we rely on procs to make it work...). I can admit Blood Price being ineffective during this time, but when it comes down to single target hitting, it's normally not THAT big a deal when you're running Delirium/Soul eater combo 95% of the time. Single target has never been huge on MP because there's nothing big to blow MP on outside of Dark Arts itself.
    But if every class was pld, Hallowed Ground for days!
    (0)
    Last edited by Violette; 06-22-2015 at 03:30 PM.

  3. #83
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Maybe i just dont understand whats your problem is...i dont feel any difference to my war...i only need to use my various tools for more active mitigation ._.°

    Maybe it's because im used to it from Deathknight? XD
    (0)

  4. #84
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BadRNG View Post
    I don't think you are accounting for the difference between Syphon and Spinning's potencies, when you do Delirium chain is actually higher potency than Power, if only by 10 . Using it gets you syphon though which means more DA SE, much higher potency than any other chain. So Power's DA effect is still pretty useful.
    actually i might have missed the slightly overall higher dmg (even though it's just an average of 3,3 potency per attack). I guess when you really need that damage. good call anyway. thanks


    @Tila: Unleash is centered around you without the need of a target so it's always nice for the start to group up the mobs. After that Abyssal Drain is better ya, especially boostet. the higher mp cost is easily manageable through blood price. probably my favorite skill. Can't wait for Carve and Spit and everything else that comes with Lv60 though.

    Edit: Dark Passenger is nice too, with DA. pretty good damage aoe. but the blind doesn't aline well with blood price (just like the DA of Dark Dance... synergy where are you?)
    (0)
    Last edited by Starkbeaumont; 06-22-2015 at 03:58 PM.

  5. #85
    Player
    Tj7627's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    2
    Character
    Mr Tjacker
    World
    Phoenix
    Main Class
    Arcanist Lv 51
    Anyone at 60 or close to it notice a big difference in tankiness with more gear that has higher parry?
    (0)

  6. #86
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lorielle View Post
    To be fair, DRK do lack their tankiness. but they are more liable to -evade- damage altogether if they're using Dark Arts with Dark Dance. They do have their own Rampart and Sentinel~ Can naturally heal themselves without losing too much MP(Dark Arts + Soul Eater). By no means do this make them 'Tankier', even I feel like Dark Knights are soft when I'm going through content. It really does baffle me sometimes.
    DRK relies more on pushing def cooldowns when needed, even when not in danger. They have a lot of buttons essentially, and one should always be getting used. They have the parry, the blind, the two flat percentage decreases, and the various uses of dark arts which cant be sustained without blood weapon (so I dont think you're supposed to have full sustain). The problem lies in that WAR and PLD dont have to entirely rely on their CDs, so when the shit really hits the fan, they're in a good spot.
    (0)

  7. #87
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    @Tila: Unleash is centered around you without the need of a target so it's always nice for the start to group up the mobs. After that Abyssal Drain is better ya, especially boostet. the higher mp cost is easily manageable through blood price. probably my favorite skill. Can't wait for Carve and Spit and everything else that comes with Lv60 though.

    Edit: Dark Passenger is nice too, with DA. pretty good damage aoe. but the blind doesn't aline well with blood price (just like the DA of Dark Dance... synergy where are you?)
    Thats my point. The moves are all over the place. They don't work well with each other. And a skill thats used once per fight and then not needed again, well, what's the point? It's just button bloat. Why couldn't they have just given unleash a HP regen component through trait, for instance? Heck, two skills proc based on parrying, but then your parrying skills gets a boost that lets you evade. Whyyyyyyyy.
    (1)

  8. #88
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I haven't looked at the traits in a minute, but also; why do we have a trait to make Shadow Skin 20% instead of 10%? I mean that's almost as pointless as Ninja's fall damage trait >__>

    And I don't know if I said it here or not, but there need's to be some indicator if my parry refreshed Low Blow or not. Every reactive skill does this; Low Blow is our more reliable (on a 30% chance =_=) reaction skill and you need to check for it every time you see parry on the screen.
    (0)

  9. #89
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rhaja View Post
    And I don't know if I said it here or not, but there need's to be some indicator if my parry refreshed Low Blow or not. Every reactive skill does this; Low Blow is our more reliable (on a 30% chance =_=) reaction skill and you need to check for it every time you see parry on the screen.
    The indicator is the resetting of the icon, just like Bloodletter procs for BRD.
    (1)

  10. #90
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    It looks like a lot of people have been complaining about the lack of tankiness coming from DRKs. This is probably due to the fact they they are probably the worst at mitigating sustained physical damage compared to the other classes. Most of the damage that comes in dungeon mobs are physical autoattacks, and it appears that DRKs are really bad against autos. This used to be a large problem for WARs but they made some changes/additions to the class to make them a bit better against autoattacks.

    PLD vs Physical:
    Rage of Halone STR Down (100% uptime if desired)
    Rampart (90s CD)
    Sentinel (180s CD)
    Bulwark (180s CD)
    Sheltron (30s CD)
    Improved Convalescence (120s CD)
    Passive blocking

    WAR vs Physical:
    2% Parry Per Wrath
    Storm's Path (100% uptime if desired)
    Inner Beast (5 stacks)
    Vengeance (120s CD)
    Raw Intuition (90s CD)
    Thrill of Battle (120s CD)
    Convalescence (120s CD)
    Equilibrium (60s CD)

    DRK vs Physical:
    Shadowskin (90s CD)
    Shadow Wall (180s CD)
    Dark Dance (60s CD)
    Reprisal (60s CD)
    Convalescence (120s CD)

    Dark Dance and Reprisal have rather low CD which is nice but it's offset by the fact that those skills are particularly weak. 10% damage debuff can be provided with 100% uptime from WAR and Dark Dance is only 30% increased parry, unlike guaranteed parry from Raw Intuition and a much high % from LNC's Keen Flurry. If DRK has LNC cross class instead of MRD, it would be a much better class. Outside of Shadowskin and Shadowwall, physical damage mitigation is very weak for DRK. They are, however, rather good against magic damage, which is something PLD is actually very poor against (PLD cannot block anything in Ramuh, for example).
    (0)
    Last edited by stoxastic; 06-23-2015 at 03:30 AM.

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