Page 171 of 212 FirstFirst ... 71 121 161 169 170 171 172 173 181 ... LastLast
Results 1,701 to 1,710 of 2116
  1. #1701
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Then Tomorrow we find out SE anticipated the data mine and intentionally made the tool tips make it seem that our abilities are worse than we were hoping for.
    (0)

  2. #1702
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Rhaja View Post
    SE says "got you :v"
    Would be a nice laugh.
    (0)

  3. #1703
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Meditation delays my rotation by 1,5 seconds each time or did I get this wrong?
    (0)

  4. #1704
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Yes it will delay it by 1.5 seconds. so pretty in a standard 123 rotation. 1(med) 2(med) 3(med) 1(med) 2(med) 3/FC being weave. So for 7.5 sec of not attacking I wonder if this is even worth it. Sure it 5sec cool down on FC but the problem is using meditate. This is garbage. Lov the mnk always have been since the release of ARR but this is garbage.
    (1)

  5. #1705
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I dont think that's how you'll use it at all, lmao.

    you'll use it like a fracture, if fracture wasnt a dot

    by that i mean, you'll go like 123 45 fracture 6, so that you don't clip demolsih

    instead of a fracture for a dragon kick or a twin snakes ( it's TECHNICALLY a damage loss to refresh them at 4 seconds, but sometimes you have to) you'll do a chakra to delay the GCD a bit to refresh them at 1 or 0.

    Reason for it being a loss is you're basically doing your lowest potency attacks more often if you clip at 4, rather than at 0. Obviously a 0 second clip is better in this case. so Chakra will be really good for that.

    Also, I think it will be worth it, and depending on the fights for Alexander ther might be more disconnects than we think (which will make it quick strong).

    Also, if it's too weak SE might just take it off of the gcd.
    (0)

  6. #1706
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    If it is unaffected by GL speed increase and SS then it's not going to see too much use. It does seem odd that Elixir Field is the only real thing being added to the rotation compared to the other two melee. Right now our changes really revolve around things to do during downtime.

    So far I'm looking at it like Odowla is. I think can be a filler move. So we can fit 7 GCDs between refreshes of DK/Twin. Sometimes we don't have anything to use if ToD and Fracture are up. So you'd still gain stacks just at a slow pace. Then you get additional stacks for mechanics where you can't attack or phase downtime. I'm trying to think about it positively until I get my hands on it and can determine if it's no good or not.

    Edit - Daily post limits are stupid. I agree that they are addressing our biggest problem, Odowla. I think everyone was looking forward to the changes in rotation that are typical of an MMO expansion, and Monk doesn't appear to be changing much. Time will tell though.
    (0)
    Last edited by Ricdeau; 06-19-2015 at 06:19 AM.

  7. #1707
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ricdeau View Post
    If it is unaffected by GL speed increase and SS then it's not going to see too much use. It does seem odd that Elixir Field is the only real thing being added to the rotation compared to the other two melee. Right now our changes really revolve around things to do during downtime.
    To be fair that's monk's weakness. You restart after downtime with 0 stacks and basically 0 damage. All you have is Perfect Balance if it's up, otherwise you gotta build them up
    (0)

  8. #1708
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Ricdeau View Post
    things to do during downtime.
    Well, they said in the letter that that was their aim.
    (0)

  9. #1709
    Player

    Join Date
    Nov 2014
    Posts
    389
    i can see it being used as filler, but with +3 seconds on demolish seemingly solving a lot of demolish rotation problems where it drops off, is it going to have much of a use?

    though if its affected by haste and skillspeed, it'd scale quite well i think. like if your regular gcd was 2.0 with GL3 and skill speed, and meditation was 1.0s GCD (so basically -0.5s on both), you could fit in 2 chakras for every GCD, or effectively a flexible filler that does 64 potency (320/5=64) on a 1s GCD to smooth out your rotation. if you use 2 chakras, it's the equivalent of doing a 128 potency gcd attack; it's lower than average, but if can smooth out your rotation and dot rotations, it can lead to a dps increase probably?
    (0)
    Last edited by Aiurily; 06-19-2015 at 06:26 AM.

  10. #1710
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ricdeau View Post
    If it is unaffected by GL speed increase and SS then it's not going to see too much use. It does seem odd that Elixir Field is the only real thing being added to the rotation compared to the other two melee. Right now our changes really revolve around things to do during downtime.

    So far I'm looking at it like Odowla is. I think can be a filler move. So we can fit 7 GCDs between refreshes of DK/Twin. Sometimes we don't have anything to use if ToD and Fracture are up. So you'd still gain stacks just at a slow pace. Then you get additional stacks for mechanics where you can't attack or phase downtime. I'm trying to think about it positively until I get my hands on it and can determine if it's no good or not.

    Edit - Daily post limits are stupid. I agree that they are addressing our biggest problem, Odowla. I think everyone was looking forward to the changes in rotation that are typical of an MMO expansion, and Monk doesn't appear to be changing much. Time will tell though.
    This makes me get hopeful. I really wish this is viable with the extra time.
    (0)

Page 171 of 212 FirstFirst ... 71 121 161 169 170 171 172 173 181 ... LastLast

Tags for this Thread