SS isn't getting a buff. It simply won't be useless.
Previously, roughly 50% of a summoner's dps was from dots, so SS was 50% efficiency.
Now it'll be 100% efficiency. We'll see if it is actually worthwhile, and if mana will be an issue.
For example, lets assume 100SS increases dps by 1%, well if 100 crit still increases dps by 1%, then we'll still go crit, because it doesn't have any mana inefficiency issues.
You see the point here, unless SS is overbalanced in that it provides more dps/point than other stuff, it won't be used, it is still the least useful of the stats, if we assume similar damage contribution.
Radiant Shield now procs "everytime physical damage is suffered by self or nearby party members".
Isn't that wonderful?
The tank probably counts as a nearby party member, though. An additional 50 potency everytime the tank takes a physical hit for 20 seconds would be really nice.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
You guys really aren't any fun. Yikes.
Also, if aoes count you could totally divebomb your group for additional dps.
I'm totally calling it, SMN behaving like jerks on farm content.
First post ever!
I didn't spend much time in the game on launch and am just coming back. Just wanted to say thank you to everyone keeping this thread going. Very good info to have at my fingertips while planning my SMN route!
Garland DB has the skill data mines out..... with the trans it didn't say it'll consume stacks, and since the CD is every 30s (instead of 60s with aetherflow), with 15s duration, I believe you CAN use aetherflow, aetherflow skills during trans, and on top of that, the 3 bahamut stacks will stay so you'd be aiming to trans every 30s for 15s (50% of the fight).
And ruin3's potency is 120 according to the DB.
Oh god I forsee smn nerf coming 3.05.....
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