No one will be avoiding Crit, obviously. But, I personally think Summoners will have a greater emphasis on DET/SS. I could be very, very wrong. We'll have to wait and see tomorrow!
Monk and Dragoon will prioritize Critical, if simply for the free critical hits they get ALA Bootshine and Life Surge. I still feel the overall goal will be to get DoTs to one tick a second, and then focus on crit/det, depending on which scales better.
I haven't seen anywhere with it stated that the crit stat will effect both crit potency and rate. IMO that would be much too powerful as you are correct in the exponential scaling.
I suspect it would be something like a set 50% crit rate (this would allow for linear balancing for things like Bloodletter procs and Enhanced Pet Procs) with Crit ONLY effecting critical damage. So basically just reversing it from Crit damage = +50% with crit effecting your rate.
DoTs aren't increasing in speed. It's just their damage. Was confirmed via an audio recording in the Media Heavensward thing they did in France.
Preliminary Patch Notes.I haven't seen anywhere with it stated that the crit stat will effect both crit potency and rate. IMO that would be much too powerful as you are correct in the exponential scaling.
I suspect it would be something like a set 50% crit rate (this would allow for linear balancing for things like Bloodletter procs) with Crit ONLY effecting critical damage. So basically just reversing it from Crit damage = +50% with crit effecting your rate.
http://na.finalfantasyxiv.com/lodest...0a926fddc9eca8
[2.0] Player attributes have been adjusted as follows:
Skilspeed and spellspeed now affect damage over time and healing over time effects.
The effect of determination on auto-attacks has been reduced.
Critical hit rate now affects damage dealt with a critical strike.
Certain attributes no longer affect parry or block.
Very broad wording indeed... And 50% flat CRT would be too broken. BLMs having a 50/50 chance to smash targets for 6k damage with Fire IV?. Lmao
Last edited by Dervy; 06-18-2015 at 10:30 PM.
SS increases DoT-Damage, it does not change tick speed.
As SS does not affect a pretty hefty portion of our damage (Fester and maybe Deathflare - most classes have signficantly less off-GCD damage), i doubt we'd consider SS over CRT/DET.
Japanese Patchnotes. The english one is once again pretty bad. "Increases damage dealt by crits" is flat out wrong. Japanese states "It now also affects the strength of critical strikes".I haven't seen anywhere with it stated that the crit stat will effect both crit potency and rate. IMO that would be much too powerful as you are correct in the exponential scaling.
Last edited by Hustensaft; 06-18-2015 at 10:38 PM.
The patch notes say the effects, which would imply ticks. If it only increases damage, then that is a terrible change, and SE would know that as well.SS increases DoT-Damage, it does not change tick speed.
As SS does not affect a pretty hefty portion of our damage (Fester and maybe Deathflare - most classes have signficantly less off-GCD damage), i doubt we'd consider SS over CRT/DET.
Japanese Patchnotes. The english one is once again pretty bad. "Increases damage dealt by crits" is flat out wrong. Japanese states "It now also affects the strength of critical strikes".
Ah my bad. I was sure they nerfed Det for everything not only auto's.
Yeah, the NA wording is pretty vague then. Will have to check it out when the game goes live, but +Crit Rate and Damage seems so broken, unless it scales extremely slow. Which negatively effects skills that rely on crit procs, and not necessarily the increased crit damage.
50% flat crit wouldn't be too bad.
Base Crit would be a 50% chance at 5% more damage. (instead of 5% chance at 50% more damage)
Last edited by Judge_Xero; 06-18-2015 at 11:21 PM.
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"Affects damage dealt with a critical strike." (verbatim from patch notes) and "affects the strength of a critical strike" sound awfully similar to me. Any way you split the hair, we know that critical hit rate influences not only frequency, but strength as well.
Edit: Just to make my thought clear, even with the lack of the word "also" the patch notes still implied (at least to me) that it still affects hit rate, or it wouldn't be called "critical hit rate." It may also be worth mentioning in the JP patch notes the name of that attribute was changed, but apparently wasn't in English.
Last edited by Spellbinder; 06-18-2015 at 11:30 PM.
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