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  1. #1611
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    One would assume that Torando Kick will have the benefits of GL3 before consuming, but we won't know for sure until tomorrow. Now to wait in anticipation.
    (0)

  2. #1612
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by soulz View Post
    It also weaker than new demolish full duration now. So the possibility of using Tornado Kick if no PB up is none.
    actually when you consider dragon kick wont affect demo DoT, then TK will still be stronger, but not by much.
    (0)

  3. #1613
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by PROBOUND View Post
    Isn't Tornado Kicks Potency (330) Multiplied by GL3? Wouldnt that make it roughly 420-500 potency after GL3 is calculated?
    Isn't GL3 the requirement to use the skill?

    I'm not really liking what I'm reading so far, none of this skills seems that would be used reliably on a fight, unless the new fights are plagued with jump mechanics or such, I have been trying to think of instances were chakra is worth using when you are up close to any fight and nope. There doesnt' seem to really be anything that adds to your rotation that is new besides elixir drive, which is pretty dissapointing.

    Hopefully I'm wrong, I want to be wrong and proved wrong.
    (0)

  4. #1614
    Player
    CouchOne's Avatar
    Join Date
    Mar 2015
    Posts
    53
    Character
    Couch One
    World
    Balmung
    Main Class
    Monk Lv 60
    Quote Originally Posted by Evtrai View Post
    Isn't GL3 the requirement to use the skill?

    YES

    I'm not really liking what I'm reading so far, none of this skills seems that would be used reliably on a fight, unless the new fights are plagued with jump mechanics or such, I have been trying to think of instances were chakra is worth using when you are up close to any fight and nope. There doesnt' seem to really be anything that adds to your rotation that is new besides elixir drive, which is pretty dissapointing.

    Hopefully I'm wrong, I want to be wrong and proved wrong.
    Same thoughts here. If we could weave Meditation, all the changes would make sense, even Purify not consuming stacks because of the long cooldown.

    OnGCD though, it becomes "stack before pull, never use again" most of the time, which is VERY disappointing. I guess we'll know for sure soon.
    (0)

  5. #1615
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    So would Elixir Drive be effected by GL3 then? Was so hyped about the MNK changes but now it seems as though MNK got the short end of the stick in terms of class changes. Assuming a high uptime fight theres nothing really new to add

    The only saving grace i can think of would be mega potency Forbidden Chakra (500+) considering it will get such limited usage.
    (0)
    Last edited by PROBOUND; 06-18-2015 at 11:58 PM.

  6. #1616
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    I see no reason why Elixir Field would not benefit from Greased Lightning, or any other moves for that matter. Greased Lightning is what makes the class so adding in abilities not effected by it seems...counter intuitive.
    (0)

  7. #1617
    Player
    soulz's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Viwi Soulz
    World
    Masamune
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by PROBOUND View Post
    So would Elixir Drive be effected by GL3 then? Was so hyped about the MNK changes but now it seems as though MNK got the short end of the stick in terms of class changes. Assuming a high uptime fight theres nothing really new to add

    The only saving grace i can think of would be mega potency Forbidden Chakra (500+) considering it will get such limited usage.
    Every ability should affected by GL3...If they make Shoulder Tackle back to 1.0, i can see we weave Shoulder Tackle into rotation.
    (0)

  8. #1618
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ricdeau View Post
    I see no reason why Elixir Field would not benefit from Greased Lightning, or any other moves for that matter. Greased Lightning is what makes the class so adding in abilities not effected by it seems...counter intuitive.
    So that would make elixir field probably one of the most powerful oGCD abilities then? What would the potency be after GL3 is applied? I'd like to compare it to DragonFire Dives potency etc.

  9. #1619
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by soulz View Post
    Every ability should affected by GL3...If they make Shoulder Tackle back to 1.0, i can see we weave Shoulder Tackle into rotation.
    What was the difference between shoulder tackle 1.0 and 2.0? I know they adjusted the speed which alot of MNKs didnt like.

  10. #1620
    Player
    soulz's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Viwi Soulz
    World
    Masamune
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by PROBOUND View Post
    What was the difference between shoulder tackle 1.0 and 2.0? I know they adjusted the speed which alot of MNKs didnt like.
    1.0 => No range requirement, so can use it point blank. No more stun after 1st usage.
    2.0 => Min range requirement, always stun.
    (0)

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