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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    If I've calculated Geriskogul and BotD ticking correctly with my updated model, the rotation should go like this. You guys are gonna be shocked at the DPS numbers this is gonna spout out. This might seem confusing, but bare with me.


    My model calculates BotD with increases/decreases depending FC/WT/GK. Now, the timer also takes into consideration the "Animation lock", as the timers aren't updated until after you've activated the skill, not prior. Let's use a GCD of 2.40, as that's on the tooltips of the images shown and one can only assume that will roughly be the levels of Skillspeed we'll be working with.

    The first BotD will be activated at 4.80s, with a 60s duration, the next time BotD will be available will be at 64.80s, naturally. 64.80/2.4 = 27GCDs between this period. 27th ability with a GCD of 2.4 is a Vorpal Thrust. So the second you use Vorpal Thrust, you should (tightly), be able to weave in your next BotD.

    Because of this fresh reset of BotD, you'll have 26.7s left on your timer, when you activate your next Wheeling Thrust, after the Full Thrust combo, allowing you to execute another Geirskogul. Because of this, you have a unique relationship where you'll first use Geirskogul after FC, then each BotD refresh will rotate GK after the alternate combo, kinda like what we do with Life Surge and CT/FT.

    Because of this, the rotation will go like this:

    HT - ID - DI - (BotD) - CT - FC - (GK) - PH - TT - VP - FT - WT

    Then the next application of BotD, at 64.80s would look like this:

    HT - TT - VP - (BotD) - FT - WT - PH - IDCF.

    Then again at 129.6s, it'll go back to the beginning. You will also end up with 1-2 GCD downtime of BotD when you approach the refresh window.

    As for the rotation numbers.... Using my stats of:
    WD: 58
    STR: 646*1.03 = 665
    DET: 422
    CRT: 572
    SS: 46

    2.55:
    PPS: 179.5596718322
    DPS: 632

    3.0:
    PPS:206.9941142740
    DPS: 689 (With a 1/3 hit to AA's DET scaling)

    That's with Battle Litany, Jump Buffs, Geirskogul abuse, BotD uptime, not missing any WT/FC positionals and playing it perfectly in a vacuum, not accounting for Critical Hit Damage, Life surge, or Skillspeed DoT adjustments. Just, broken. I hope I've messed up somewhere, because that's too much DPS...

    Again, this is all just theory and we'll have to see the actual numbers when we get in-game. But if this is all correct... Dragoon is one scary Job.

    EDIT: SquareEnix have done a fantastic job literally squeezing every last drop out of this rotation. It's so fragile when at high-skillspeeds. I think the highest we'll ever go is 2.40... Anymore might/could break us, to the point we might consider using BotD before Disembowel instead... Idk. I'll have to go over and check all my timers are correct.
    (2)
    Last edited by Dervy; 06-18-2015 at 08:26 PM.