Similar arguments and generalizations were made against Auto-Attack and the abolishment of the Stamina Bar. Statements like "overkill", "game-breaking", "gutting", "nerfing", "easy-button" as well as arguments like "it doesn't solve the problem" and "it will still be boring" were made.

I think the Development Team demonstrated in that instance that they could implement Auto-Attack and remove what was a principal feature of the combat system without ruining the game.

I understand everyone's concern. But please remember that the crafting system ... like the combat system ... doesn't have just one problem. It has a set of problems. The removal of parts addresses one of those problems. The simplification of the dyeing process addresses another of those problems. The addition of the Materia System addresses a third.

One of the issues that has been mentioned frequently by members of the community is the Standard-spamming-boredom problem. Hopefully on Tuesday, Naoki Yoshida will tell us what the Development Team has come up with to deal with that.

In the meantime, I would politely suggest that we don't go too far around the bend with the apocalyptic generalizations just because we were given a 512-word outline of the changes coming to recipes, instead of a 2000-word one encompassing every change being made to the entire crafting system.