yes feedback, not baseless whining........because I can tell you know, there will be some people that wont even try out and give the changes a change, and will immediately go and complain.
They haven't abolished the crafting system. You're exaggerating the situation and making an argument out of nothing. My point stands. They are trying to streamline the crafting system in order to alleviate pressures on the inventory and (someone else had mentioned) that since they are introducing some expansion to the crafting (Materia) that it would be prudent to make sure you don't have an overly complex system. Unless SE adds a way to expand inventory (2 retainers isn't helping and I'm up to 8 retainers) and guarantee the number of active players throughout each time zone, there isn't going to be one popular solution. Also, "again" implies that I've been pushing a type of argument repeatedly. Not sure if you need glasses for a deficient vision, but what you quoted was my very first response in this thread (this particular post is now my second)
Too many parts and too little inventory: Instead of making a better inventory system, let's abolish parts.They haven't abolished the crafting system. You're exaggerating the situation and making an argument out of nothing. My point stands. They are trying to streamline the crafting system in order to alleviate pressures on the inventory and (someone else had mentioned) that since they are introducing some expansion to the crafting (Materia) that it would be prudent to make sure you don't have an overly complex system. Unless SE adds a way to expand inventory (2 retainers isn't helping and I'm up to 8 retainers) and guarantee the number of active players throughout each time zone, there isn't going to be one popular solution. Also, "again" implies that I've been pushing a type of argument repeatedly. Not sure if you need glasses for a deficient vision, but what you quoted was my very first response in this thread (this particular post is now my second)
Parts are sometimes too high level compared to finished item: Instead of fixing the level needed, let's abolish parts.
Ul'dah ward is stuffed with various things, but Gridania and LL wards are empty: Instead of making all the wards linked as a temp solution, let's abolish parts so people don't need to use wards.
Synthesis is too slow and spam buttons: Instead of making a more transparent process, a better mini game, address the lag after every action, let's abolish parts so you don't synth parts.
And you are telling me that I am exaggerating?
Thread summary tl;dr:
Don't dumb down crafting untill after the market ward/ah system has been improved/implemented and we can actually see how crafting works out with a usable economy.
Yes, you are exaggerating things. You are basing your aguments on one detail revealed on the Crafting overhaul. You are saying the whole crafting overhaul = removing parts.Too many parts and too little inventory: Instead of making a better inventory system, let's abolish parts.
Parts are sometimes too high level compared to finished item: Instead of fixing the level needed, let's abolish parts.
Ul'dah ward is stuffed with various things, but Gridania and LL wards are empty: Instead of making all the wards linked as a temp solution, let's abolish parts so people don't need to use wards.
Synthesis is too slow and spam buttons: Instead of making a more transparent process, a better mini game, address the lag after every action, let's abolish parts so you don't synth parts.
And you are telling me that I am exaggerating?
~ You have no details on how high level recipes will be addressed
~ You have no details on how the Materia system will affect the complexity of the crafting system as a whole
~ You have no details when they will address the mini-game process to make it less repetitive (though they have already confirmed they will review this)
All they are doing is removing a time consuming (not for the better), bothersome step of the crafting process. Its FFXI all over again, where most mechanics were time consuming just for the sake of it, not because they added a necessary layer of complexity and strategy to it.
dev tags are just a token, not meant for real interaction
if you think they're going to scrap their ideas and efforts based on player feedback lol you don't know SE
edit:
lol should have replied with quote
I believe this might be a little outdated thinking on your part. I will agree that even before implementing the idea, if they think is good, no they will not scrap it. But after is implemented, if it does not have the intended results after being tested by players, yes they will address issues through feedback. SE has changed a lot since this fiasco.
I agree that they've made a lot of changes and are working hard to make it better but imo it doesn't matter if 100 players or 100,000 players think nerfing crafting is a bad idea. The fact is they've been working on the upcoming changes and will implement them no matter what we say under dev tags. As for 'intended results', maybe this is just my opinion again but that's what test servers are for but regardless SE never backtracks. Once a change is made they may make more changes but they'll never say "whoops, that didn't work, we're putting x back the way it was before".I believe this might be a little outdated thinking on your part. I will agree that even before implementing the idea, if they think is good, no they will not scrap it. But after is implemented, if it does not have the intended results after being tested by players, yes they will address issues through feedback. SE has changed a lot since this fiasco.
Last edited by Blue79; 08-22-2011 at 01:41 AM.
I wouldn't consider removing a few steps from crafting dumbing it down at all.
You'd still have to craft materials if you were doing it from scratch. It's just less stuff. Craft an ingot instead of crafting an ingot then a hammer head. That's all. It doesn't make it require any less braincells.
If you had to press less buttons on a remote control to get to the channel you want, that wouldn't be dumbing anything down. It's making something faster/more convenient. Same thing for crafting.
I can't wait to see how SE intends to make crafting more difficult at higher ranks. Should be interesting.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
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