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  1. #681
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wynn View Post
    The one plus to all this is that the dev team have shown they are more than willing to make changes again if they feel they "went too far" or it didn't turn out the way they hoped. So crafters, just make sure you guys are giving your feedback when the changes come.

    yes feedback, not baseless whining........because I can tell you know, there will be some people that wont even try out and give the changes a change, and will immediately go and complain.
    (2)

  2. #682
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kailea_Nagisa View Post
    yes feedback, not baseless whining........because I can tell you know, there will be some people that wont even try out and give the changes a change, and will immediately go and complain.
    On these forums baseless whining equals an opinion different from your own.

  3. #683
    Player
    Discordia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    138
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    Quote Originally Posted by MariyaShidou View Post
    Again, you believe that instead of fixing a problem, abolishing it altogether is the right way to do? If you surely believe so, FFXIV would have already closed down and there is no Yoshi-P here.
    They haven't abolished the crafting system. You're exaggerating the situation and making an argument out of nothing. My point stands. They are trying to streamline the crafting system in order to alleviate pressures on the inventory and (someone else had mentioned) that since they are introducing some expansion to the crafting (Materia) that it would be prudent to make sure you don't have an overly complex system. Unless SE adds a way to expand inventory (2 retainers isn't helping and I'm up to 8 retainers) and guarantee the number of active players throughout each time zone, there isn't going to be one popular solution. Also, "again" implies that I've been pushing a type of argument repeatedly. Not sure if you need glasses for a deficient vision, but what you quoted was my very first response in this thread (this particular post is now my second)
    (3)

  4. #684
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Discordia View Post
    They haven't abolished the crafting system. You're exaggerating the situation and making an argument out of nothing. My point stands. They are trying to streamline the crafting system in order to alleviate pressures on the inventory and (someone else had mentioned) that since they are introducing some expansion to the crafting (Materia) that it would be prudent to make sure you don't have an overly complex system. Unless SE adds a way to expand inventory (2 retainers isn't helping and I'm up to 8 retainers) and guarantee the number of active players throughout each time zone, there isn't going to be one popular solution. Also, "again" implies that I've been pushing a type of argument repeatedly. Not sure if you need glasses for a deficient vision, but what you quoted was my very first response in this thread (this particular post is now my second)
    Too many parts and too little inventory: Instead of making a better inventory system, let's abolish parts.
    Parts are sometimes too high level compared to finished item: Instead of fixing the level needed, let's abolish parts.
    Ul'dah ward is stuffed with various things, but Gridania and LL wards are empty: Instead of making all the wards linked as a temp solution, let's abolish parts so people don't need to use wards.
    Synthesis is too slow and spam buttons: Instead of making a more transparent process, a better mini game, address the lag after every action, let's abolish parts so you don't synth parts.

    And you are telling me that I am exaggerating?
    (4)

  5. #685
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Thread summary tl;dr:

    Don't dumb down crafting untill after the market ward/ah system has been improved/implemented and we can actually see how crafting works out with a usable economy.
    (5)

  6. #686
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by MariyaShidou View Post
    Too many parts and too little inventory: Instead of making a better inventory system, let's abolish parts.
    Parts are sometimes too high level compared to finished item: Instead of fixing the level needed, let's abolish parts.
    Ul'dah ward is stuffed with various things, but Gridania and LL wards are empty: Instead of making all the wards linked as a temp solution, let's abolish parts so people don't need to use wards.
    Synthesis is too slow and spam buttons: Instead of making a more transparent process, a better mini game, address the lag after every action, let's abolish parts so you don't synth parts.

    And you are telling me that I am exaggerating?
    Yes, you are exaggerating things. You are basing your aguments on one detail revealed on the Crafting overhaul. You are saying the whole crafting overhaul = removing parts.

    ~ You have no details on how high level recipes will be addressed
    ~ You have no details on how the Materia system will affect the complexity of the crafting system as a whole
    ~ You have no details when they will address the mini-game process to make it less repetitive (though they have already confirmed they will review this)

    All they are doing is removing a time consuming (not for the better), bothersome step of the crafting process. Its FFXI all over again, where most mechanics were time consuming just for the sake of it, not because they added a necessary layer of complexity and strategy to it.
    (3)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  7. #687
    Player

    Join Date
    Jun 2011
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    Windurst / Ul'dah
    Posts
    42
    dev tags are just a token, not meant for real interaction

    if you think they're going to scrap their ideas and efforts based on player feedback lol you don't know SE

    edit:
    lol should have replied with quote
    (0)

  8. #688
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Blue79 View Post
    dev tags are just a token, not meant for real interaction

    if you think they're going to scrap their ideas and efforts based on player feedback lol you don't know SE

    edit:
    lol should have replied with quote
    I believe this might be a little outdated thinking on your part. I will agree that even before implementing the idea, if they think is good, no they will not scrap it. But after is implemented, if it does not have the intended results after being tested by players, yes they will address issues through feedback. SE has changed a lot since this fiasco.
    (4)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  9. #689
    Player

    Join Date
    Jun 2011
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    Windurst / Ul'dah
    Posts
    42
    Quote Originally Posted by Holland View Post
    I believe this might be a little outdated thinking on your part. I will agree that even before implementing the idea, if they think is good, no they will not scrap it. But after is implemented, if it does not have the intended results after being tested by players, yes they will address issues through feedback. SE has changed a lot since this fiasco.
    I agree that they've made a lot of changes and are working hard to make it better but imo it doesn't matter if 100 players or 100,000 players think nerfing crafting is a bad idea. The fact is they've been working on the upcoming changes and will implement them no matter what we say under dev tags. As for 'intended results', maybe this is just my opinion again but that's what test servers are for but regardless SE never backtracks. Once a change is made they may make more changes but they'll never say "whoops, that didn't work, we're putting x back the way it was before".
    (0)
    Last edited by Blue79; 08-22-2011 at 01:41 AM.

  10. #690
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I wouldn't consider removing a few steps from crafting dumbing it down at all.
    You'd still have to craft materials if you were doing it from scratch. It's just less stuff. Craft an ingot instead of crafting an ingot then a hammer head. That's all. It doesn't make it require any less braincells.

    If you had to press less buttons on a remote control to get to the channel you want, that wouldn't be dumbing anything down. It's making something faster/more convenient. Same thing for crafting.

    I can't wait to see how SE intends to make crafting more difficult at higher ranks. Should be interesting.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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