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  1. #1
    Player
    Esk's Avatar
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    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50

    Alternative Crafting Changes Proposal

    1st I'm well aware this is probably pointless as the changes will most likely go ahead.
    2nd Yes its my 2nd post on the subject. (but is a bit off topic for the other one)
    3rd its probably going to get trolled lol

    But for those interested just for the discussion. Do you think something along the lines of this would be a more balanced approach, giving both for and against camps a lot of what they want, without totally changing the system.
    While giving the Dev's a route to add more crafted gear without new components.

    Recipe book
    A new interface to show components needed and how to make said components
    i.e you click "Big Choppa" in the book, you get to chose:
    - Craft (if you have th ecomponents)
    - Components List (this takes you toa new page and the same applys again)


    Streamlines and fun(?) crafting interface
    Components take 2-4 success (dependent on size/type)
    HQ'ing an item is done after this, allowing mass production and quality crafting to be split so the masses don't need to worry (can still occasional get a random HQ in production)
    R01-20 Items (average sucess needed to complete a synth 3)
    R21-40 Items (average needed to complete a synth 5/6)
    R40-50 Items ( Current system basically )

    Reuse of low level components in New Hi rank gear
    - Using the copper/willow/hemp components along with some more gear appropriate ranked items in the crafting of new hi and mid ranked gear would stimulate the economy and hopefully get these less used lower items pushed into production and sale.
    - Along with helping newer players giving them something to sell on into the market.
    - The lower ranked items could also be needed in greater numbers for the higher ranked items keeping the cost down to help with low ranked gear/item production.
    -It would also be a good route for SE to add more gear over time to push production within the economy onto low sale/production items


    Streamlining and small reduction in the number of components
    I think any major reduction would need to be done post all the other changes or could end up being over/under done, in most areas.
    Those where we have several similarly ranked items of the same type some could be reduced at the opening stage.


    Rebalancing of item component Levels.
    No more R30 items needed for R10 gear

    The edition of the dye system SE will be implimenting.
    See SE changes list

    Secondary Skill Requirements Apply to HQ'ing an item
    Crafting Facility and Treatise Requirements Apply to HQ'ing an item
    This would allow casual people to just run off needed items, and the crafter's to have a place within the game and create the better items.
    But being rewarded for the amounts of extra work HQ gear would take.
    (Ye old effort reward thing, much like those willing to spend ages working on a new dungeon boss get the best gear 1st).


    Huge improvements to the wards system (or the move to a AH)
    I'd prefer to stay out of this one atm, but change would be needed to support this kind of move.

    Edit:
    Oww a Requests bored for crafter's to ask for items and offer a reward
    (would cost something to put up and be limited to 1-2 posts maybe but dunno needs more thought)
    (9)
    Last edited by Esk; 08-20-2011 at 03:46 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    967
    I think they should add a 3% HQ bonus chance for every craft a crafter has at R50 on every synth. So like me I have 7 R50s I would have a 21% bonus chance at getting a HQ item when i craft
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Too bad this would take too much time and effort on behalf of the dev team. :/ But I'm all for it. It just seems they're more into "Conserving time" which translates to "Be as lazy as possible with systems we don't give a ripping shit about, while with each patch, sweep it even further under the rug."
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #4
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    Too bad this would take too much time and effort on behalf of the dev team. :/ But I'm all for it. It just seems they're more into "Conserving time" which translates to "Be as lazy as possible with systems we don't give a ripping shit about, while with each patch, sweep it even further under the rug."
    Think that's a little harsh, I don't think they are actually being lazy, 1.19 has a huge amount of changes, rushed might be a better way to look at it. :P

    An oh well, I had hoped this would start a constructive debate, or get flamed but hi light the points made in the other threads and offer a different way to solve the issue, that actually address the core of the problem as well.
    But seems not lol
    (0)

  5. #5
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    Join Date
    Aug 2011
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    4
    It's a Different approace. Not sure I agree but as we have more info coming soon I will wait for that before I decide.
    It looks like were losing the one part regardles, ashame but lets hope Materia is a lot more complex then it sounds.
    (1)

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I like a lot of your suggestions. The only one that gives me pause is the lower level mats used in higher level recipes. We have that going on now with certain mats, like sheepskin, and what it ends up causing is a huge inflation to the price of a low level mat that starting crafters simply can't afford.

  7. #7
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    I like a lot of your suggestions. The only one that gives me pause is the lower level mats used in higher level recipes. We have that going on now with certain mats, like sheepskin, and what it ends up causing is a huge inflation to the price of a low level mat that starting crafters simply can't afford.
    Agreed it would be an area that would have needed some work, that's why I said to increase the amount needed on hi rank items to a point where it forces down the cost.
    (Drop rates increased, amount produces per craft increased to stabilise the prices at a sensible level, are all other options to balance it.)

    But more people would see an chance to make some gil if the wards were better or players have some sort of requests bored. (once we start to have more players and gil sinks that is more so true).
    And if the items are needed for End game good gear, they would have a demand in the market and a need in crafting.
    (1)

  8. #8
    Player

    Join Date
    Aug 2011
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    8
    The thing you guys are missing is
    1 People have things like Jobs and Lives, bring crafting down to the point it looks like FF11 was just getting out of the way the things that make crafting take more time than its worth !
    2 When the Relaunch happens there will be more items and gear in Bazaars than it every was in this game x100 ! This is more inviting to newer players !
    3 Most adults have a life , work , and family ! This is a attempt to allow those who have less time to play be able to still play decently without being held up by meaningless farming and crafting parts that makes the game feel more like work than a game !

    These aren't bad changes , through these changes it is going to open the market up to more in it and help players be able to keep a good amount in their bazaar at decent prices ! It is sad that 1-10 items gear cost more than 20-50 items gear !
    I THIS UMAD BRAH! Sorry had too lol

    Stop worrying about positive changes because you worked hard to get where you are at and now everyone will have a simpler time getting there. You will still have a edge because you are there now and others are not ! Now you will be able to push 50x More items in a short time and make BIG $$ before thousands of players cetch up and lower the market to a playable system that YES will undercut your current prices ! Its a game and you guys are getting upset over something so simple it is truely funny !
    (0)

  9. #9
    Player

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    Aug 2011
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    To add too it, I am here to enjoy a vast game with large amounts of people ! Not a game of so called Elites who are being greedy in a game ! If players walk into a game where they can get gear/items/weapons at a reasonable rate , plus get into crafting without having to find parts that were a cool thought but too much to deal with in the long run , and to top it off this will do more for the Bazaar market than it is now ! There will still be items that will not be easy to craft and items in a craft that will be needed to be farmed though LS work that will be sold to make good gil ! In the long run , you are upset about nothing more than your loss of shortage of crafters in our economy and now there will be a healthy amount of crafting getting into it !
    (0)

  10. #10
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Mefit View Post
    The thing you guys are missing is
    1 People have things like Jobs and Lives, bring crafting down to the point it looks like FF11 was just getting out of the way the things that make crafting take more time than its worth !
    2 When the Relaunch happens there will be more items and gear in Bazaars than it every was in this game x100 ! This is more inviting to newer players !
    3 Most adults have a life , work , and family ! This is a attempt to allow those who have less time to play be able to still play decently without being held up by meaningless farming and crafting parts that makes the game feel more like work than a game !

    These aren't bad changes , through these changes it is going to open the market up to more in it and help players be able to keep a good amount in their bazaar at decent prices ! It is sad that 1-10 items gear cost more than 20-50 items gear !
    I THIS UMAD BRAH! Sorry had too lol

    Stop worrying about positive changes because you worked hard to get where you are at and now everyone will have a simpler time getting there. You will still have a edge because you are there now and others are not ! Now you will be able to push 50x More items in a short time and make BIG $$ before thousands of players cetch up and lower the market to a playable system that YES will undercut your current prices ! Its a game and you guys are getting upset over something so simple it is truely funny !
    You assume far too much and quite frankly it is offensive. I too have a full time job, a spouse, and a life.

    What many of us self proclaimed "true crafters" are unhappy with is our content is being marginalized to the point of triviality. I say our content because this is what we choose to do above all else. Given the choice to go party or craft, I will choose crafting.

    The battle classes raged over the fact that things die too easy and was too easy to solo and too much xp. They wanted it harder! This is no different. We crafters are saying you are making this too easy and taking the fun out of our favorite thing to do in game. This is really a difference of outlook between people who main-class crafter jobs and psuedo-crafters who would rather be in a battle party but craft on the side because they need/want gear or are waiting for a party to go kill stuff.

    You don't understand our position because you are not one of us.

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