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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    (29)

  2. #2
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    (2)

  3. #3
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    Thats over gearing. Try doing those mass pulls with gear at the minimum ilvl and that's simply not viable.
    (11)

  4. #4
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    Oh, I'm not saying I haven't noticed what you describe at all, I'm just saying I don't consider them the signs of the holy trinity being broken. They're more like the signs of weak(/bad?) game/dungeon design, which is another matter altogether.
    (2)

  5. #5
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    That's called Speed Run, who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?
    (1)

  6. #6
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by BHGlobbd View Post
    who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?
    I don't mind 30m dungeons. Running a dungeon is part of the fun with this game, especially when you consider how trivial it is to cap tomes. Sure, some players are only in it for tomes, but its not the only reason people run dungeons.
    (2)

  7. #7
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by BHGlobbd View Post
    That's called Speed Run, who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?
    I do, but not when we are required to farm dungeons hundred of times (like for the relic weapon). Also if the dungeons involved exploration, it wouldn't be a problem.
    (0)

  8. #8
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    I think the Devs didn't want healers to DPS- Yoshi mentioned this in an interview) BUT they found out in the FCoB raids Helaers were dpsing! they were shocked. so To even the dps capabilities between scholar Wht mage.. they game more DPS abilities to WHM Mag to meet how players were playing in end game content.

    I don't see it broken. I tihnk mobs hit hard enough AT APPROPRIATE level! They will be options to play content at lowest ilevel so Op[ will get what he wants.
    (1)

  9. #9
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    NOPE! Healers actually aren't expected to dps. That came from the community.

    Yoshida: "Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be."

    As you can see, healer dps isn't taken into account in the design. People saw world class skilled players do it and followed. Ofc it's efficient and effective, but I'm only arguing the initial point. Tank dps is of course because tanking involves actually hitting the boss continually. Now if bosses actually did take into account dps good healers can do? Ohhhh we'd have a whole new ballgame in the overall difficulty.


    To address OP point. I think the problem is by the time new dung get released we already are way above ilvl. Furthermore, when we do get a decent challenge people complain about it til it gets the hammer (pharos sirius). I agreed when Yoshi mentioned complaints of the rewards not being worth the effort of Pharos Sirius. I just thought they would up the reward to meet the challenge, not reduce the challenge to meet the reward.
    (3)
    Last edited by Kuroyasha; 06-09-2015 at 07:06 AM.

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroyasha View Post
    NOPE! Healers actually aren't expected to dps. That came from the community.
    Yoshida: "Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set."
    Quote Originally Posted by Kuroyasha View Post
    As you can see, healer dps isn't taken into account in the design. People saw world class skilled players do it and followed. Ofc it's efficient and effective, but I'm only arguing the initial point. Tank dps is of course because tanking involves actually hitting the boss continually. Now if bosses actually did take into account dps good healers can do? Ohhhh we'd have a whole new ballgame in the overall difficulty.


    To address OP point. I think the problem is by the time new dung get released we already are way above ilvl. Furthermore, when we do get a decent challenge people complain about it til it gets the hammer (pharos sirius). I agreed when Yoshi mentioned complaints of the rewards not being worth the effort of Pharos Sirius. I just thought they would up the reward to meet the challenge, not reduce the challenge to meet the reward.
    There are no less than 6 threads on the healer forum with people flipping their lid that they can no longer push the "healers must dps or they are lazy" argument from this article.

    And I've been getting the worst sense of deja vu every time someone quotes Yoshida now, because it spread out over so many threads.
    (0)

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