I don't think PLD should get more DPS abilities. The idea about classes that do the same job is that they need to go about doing said job differently -- IMO WARs should be doing more damage than PLDs, because defensively PLDs are higher up than Warriors. Aggro through damage, etc., while PLDs have more utility to bring to the table. To ensure that they are always useful, there are even some things that PLDs are better at tanking than WARs, and vice versa.
Mind you, I'm relatively new to tanking in this game (I tried leveling up a PLD, got bored to tears, leveled up DRG to 50, and am now eyeing PLD again to get my might right for DRK) but I've tanked in several other MMOs and they usually tend to follow a similar pattern -- There's Class A that tanks primarily through defense/utility that, more often than not, gets to be the MT and then there's Class B that tanks with a lot of HP that does more damage, but lacks some of the defensive capabilities/utility of class A.
That's the trade off from one class to another. Either class can tank anything in the game, but one will usually be preferred over another for different content. PLDs are great for most things, but there's something that WARs should do better at (at least, damage aside) than PLDs and that's spike damage.
If a PLD has 7k HP and a WAR has 11k HP, and a mob swings for 5000 twice, then the PLD will get 2 shotted while the WAR won't -- Even with the 20% damage mitigation. If a mob swings for 8400 damage, then the PLD will be one-shotted but the WAR will still be standing.
PLDs and WARs do things differently, and more DPS for the PLD doesn't seem to fit the kind of design that they were created under since that's more WARs' territory. Also consider that if the PLDs get more DPS, then maybe WARs should get a shield/buckler? It starts leading to homogenization of classes, and, IMO, that's a bad thing.
If this was brought up previously I apologize; I am only on page 3 of the thread and trying to get caught up.

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