330 in full Shield is basically impossible for T13. Our clears where PLD stays in Sword Oath for all but the add phase puts him at around 300 DPS, in basically BiS.



330 in full Shield is basically impossible for T13. Our clears where PLD stays in Sword Oath for all but the add phase puts him at around 300 DPS, in basically BiS.
Paladin running with more damage = Healers doing less damage. So I mean it's a harsh problem - sure you can run 300+ DPS on PLD but your healers aren't going to contribute hardly any DPS. Or you can suck it up and wear some VIT and run 200-215 DPS which will let your healers run 200+ DPS and you've got a net gain.
Tank damage helps - but it can hinder as well.
sure that the dynamics is affected when tanks try to squeeze some dps but my main issue is this. i had this one WoD run where I was MTing when a WAR only wearing i110 weapon was able to rip aggro from me after establishing aggro for quite sometime. you can check my equipment in lodestone and i reaaly have no idea how he was able to do it when i have all my bonus points to STR and had a DRG and MNK in the party that boosted my STR further. clearly there's an issue with PLD dps that a WAR with i110 was able to steal aggro.
You're wearing full fending accessories, he was probably wearing full STR, 30 points in STR, and the DRG/MNK also boosted his STR. He was also very likely in Defiance with all his offensive buffs going and either doing SE -> BB or just spamming BB. Has nothing to do with DPS, WAR can just pull significantly more initial burst threat than PLD.

TBH we need a slight change in provoke mechanics; make it more like an absolute FORCE target change for 5~6s, long enough to replenish enmity either by popping FoF and 123ing or by ensuring snap with Circle of Scorn and Shield Lob.
Sry for the necro but i was wondering if its still consensus that PLDs deal more dps in sword oath than warriors without defiance? Also how is it without the slashing debuff?
PLD needs the slashing debuff to hang with WARs with defiance off. They are extremely close in DPS outside of their tanking stances.
On paper the two classes seem pretty balanced in what they can do. It's all dependent on how players actually play these classes.

they are close but war still does more dmg
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