so warriors get a dps stance in heavenward what about the pld's who already do lower dps than a war when off tanking?
so warriors get a dps stance in heavenward what about the pld's who already do lower dps than a war when off tanking?

PLD will get ...
Royal Authority
Damage-only finisher from Savage Blade
Gore Blade
DoT finisher from Riot Blade
Divine Veil
Any cures received during the buff also gives a barrier to nearby party members
Sheltron
Guarantees the next attack will be blocked
Clemency
Heals himself and party members
Unnamed skill
Recovers MP when you block
Adjustments to help boost defense for all party members.
Shield Oath given an Accuracy Buff

PLD will get ...
Royal Authority
Damage-only finisher from Savage Blade
Gore Blade
DoT finisher from Riot Blade
Divine Veil
Any cures received during the buff also gives a barrier to nearby party members
Sheltron
Guarantees the next attack will be blocked
Clemency
Heals himself and party members
Unnamed skill
Recovers MP when you block
Adjustments to help boost defense for all party members.
Shield Oath given an Accuracy Buff
all of these new abilities add a real variety to the class. looking forward to heavensward.
This is why PLDs can't have nice things lol.
Did you read the past 10 pages? PLDs and WARs are within 1% of each other. PLDs do better on single target, WARs have AoE.
I don't think PLD should get more DPS abilities. The idea about classes that do the same job is that they need to go about doing said job differently -- IMO WARs should be doing more damage than PLDs, because defensively PLDs are higher up than Warriors. Aggro through damage, etc., while PLDs have more utility to bring to the table. To ensure that they are always useful, there are even some things that PLDs are better at tanking than WARs, and vice versa.
Mind you, I'm relatively new to tanking in this game (I tried leveling up a PLD, got bored to tears, leveled up DRG to 50, and am now eyeing PLD again to get my might right for DRK) but I've tanked in several other MMOs and they usually tend to follow a similar pattern -- There's Class A that tanks primarily through defense/utility that, more often than not, gets to be the MT and then there's Class B that tanks with a lot of HP that does more damage, but lacks some of the defensive capabilities/utility of class A.
That's the trade off from one class to another. Either class can tank anything in the game, but one will usually be preferred over another for different content. PLDs are great for most things, but there's something that WARs should do better at (at least, damage aside) than PLDs and that's spike damage.
If a PLD has 7k HP and a WAR has 11k HP, and a mob swings for 5000 twice, then the PLD will get 2 shotted while the WAR won't -- Even with the 20% damage mitigation. If a mob swings for 8400 damage, then the PLD will be one-shotted but the WAR will still be standing.
PLDs and WARs do things differently, and more DPS for the PLD doesn't seem to fit the kind of design that they were created under since that's more WARs' territory. Also consider that if the PLDs get more DPS, then maybe WARs should get a shield/buckler? It starts leading to homogenization of classes, and, IMO, that's a bad thing.
If this was brought up previously I apologize; I am only on page 3 of the thread and trying to get caught up.
Last edited by Syfer22; 06-02-2015 at 04:12 AM.
Because of duty finder then have to balance jobs to be comparable. They can't have parties disband because they got 2 PLDs and the fight calls for 2 WARs. It's the same reason all DPS have to be of equal value.



Well yeah, in your example the WAR has 150 or more VIT than the PLD, of course he's gonna survive more hits X_X
If anything PLD is the one who will survive the two hits. They're roughly equal in eHP but PLD will have the very realistic chance to block one of those two attacks, something that puts it slightly ahead in pure survivability just beyond comparing CDs.
From what I've heard about WAR versus PLD, isn't there usually a difference in actual HP amounts? If not then nix what I said; apparently HP tanking as a class feature is something that happens in other MMOs and not so much here.
And to make sure I'm on the same page as you, does "eHP" mean "effective HP?" Not a term I'm too familiar with, so I wanted to make sure.


All DPS aren't of equal value. BRD do generally less DPS but have far more raid utility, BLM do a lot more on AoE, etc...
Balance is more than just personnal damage numbers.
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