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  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Sure, but they can't make tanks so different that content is not doable with any combo. Think about 2.0 when people would bail in DF if both tanks were WARs and most coil groups were double PLD.

    SE is designing jobs so they all bring similar benefits to the raid as a whole.
    (0)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by SirTaint View Post
    Sure, but they can't make tanks so different that content is not doable with any combo. Think about 2.0 when people would bail in DF if both tanks were WARs and most coil groups were double PLD.

    SE is designing jobs so they all bring similar benefits to the raid as a whole.
    2.0 where playing WAR took some skill, gear, timing and class knowledge. Coil was completely doable with a WAR MT, and I know this because I did it. Doing it as a WAR wasn't face-roll easy like it was with the Paladin though, so a mediocre PLD could do it, but it took a good WAR to keep up... and there weren't many.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Paikis View Post
    2.0 where playing WAR took some skill, gear, timing and class knowledge. Coil was completely doable with a WAR MT, and I know this because I did it. Doing it as a WAR wasn't face-roll easy like it was with the Paladin though, so a mediocre PLD could do it, but it took a good WAR to keep up... and there weren't many.
    You got carried by exceptional healers (source: WAR'd up to T5, realized I was literally just stressing out my healers, switched to PLD until WAR got buffed). WAR took 0 skill - you sat on 5 stacks, waited for a big hit, and then hit IB. Then you built 5 again to repeat the same process. Path didn't even exist, Vengeance didn't exist outside of just popping it on CD or for big packs to do more damage, SC was a waste of Wrath unless you had Infuriate after spending the 5 Wrath on SC because of how Wrath used to work, etc. etc. You were basically playing with a penalty with a WAR in the party, which wasn't a very good feeling when you chose WAR as your main.

    Thankfully all that changed, though it did sort of homogenize the two tanks rather than make WAR's mitigation more unique/meaningful. That's a completely different discussion, though, so I guess we should be happy they're changing things up a bit for all 3 tanks in the expansion.
    (4)

  4. #4
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by SpookyGhost View Post
    You got carried by exceptional healers (source: WAR'd up to T5, realized I was literally just stressing out my healers, switched to PLD until WAR got buffed). WAR took 0 skill - you sat on 5 stacks, waited for a big hit, and then hit IB. Then you built 5 again to repeat the same process. Path didn't even exist, Vengeance didn't exist outside of just popping it on CD or for big packs to do more damage, SC was a waste of Wrath unless you had Infuriate after spending the 5 Wrath on SC because of how Wrath used to work, etc. etc. You were basically playing with a penalty with a WAR in the party, which wasn't a very good feeling when you chose WAR as your main.
    This. I played a WAR pre-2.1 also. Switched to PLD and it was noticeable instantly how much less damage I took. Literally every person I hear claiming WAR MT is as viable as PLD ignores the good and incredibly overgeared healers with them. The argument is kind of lost when a healer claims healing a WAR is just fine when they are about 95%+ BIS.
    (0)

  5. #5
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by SpookyGhost View Post
    You got carried by exceptional healers (source: WAR'd up to T5, realized I was literally just stressing out my healers, switched to PLD until WAR got buffed). WAR took 0 skill - you sat on 5 stacks, waited for a big hit, and then hit IB. Then you built 5 again to repeat the same process. Path didn't even exist, Vengeance didn't exist outside of just popping it on CD or for big packs to do more damage, SC was a waste of Wrath unless you had Infuriate after spending the 5 Wrath on SC because of how Wrath used to work, etc. etc. You were basically playing with a penalty with a WAR in the party, which wasn't a very good feeling when you chose WAR as your main.

    Thankfully all that changed, though it did sort of homogenize the two tanks rather than make WAR's mitigation more unique/meaningful. That's a completely different discussion, though, so I guess we should be happy they're changing things up a bit for all 3 tanks in the expansion.
    Quote Originally Posted by Kaonis View Post
    This. I played a WAR pre-2.1 also. Switched to PLD and it was noticeable instantly how much less damage I took. Literally every person I hear claiming WAR MT is as viable as PLD ignores the good and incredibly overgeared healers with them. The argument is kind of lost when a healer claims healing a WAR is just fine when they are about 95%+ BIS.
    I'm sure my healers were good. But I'm also sure that they told me they prefered me to tank as a WAR because it was better at handling the tank-buster hits and the rest of the time there was no real danger of any tank dieing because auto-attacks were easily healed (turn 1 being the only time they prefered me to play as PLD). Reducing a hit by 2k is only better than healing 3.5-4k afterwards if you get killed by not reducing it.

    I remember arguing about this at the time (pre-2.1). It was me and maybe 3-4 other guys who had bothered to get a full set of penta-melded gryphonskin gear as well as Bravura Zenith saying it was fine, and everyone else trying to tell us that WAR sucked and wasnt viable. Turns out everyone who was saying WAR was bad were gearing their WAR like a PLD or playing it as their less-geared alt. They just had the standard Bravura and were gearing for VIT and then wondering why their pathetic little Inner Beasts weren't keeping them alive. Even the devs said that they were doing it wrong.

    Turns out that being able to heal yourself for 3.5-4k on a crit is actually pretty good. The rest of the changes in 2.1 were OK, but I really dislike the Inner Beast change.

    Oh well, complaints from another time. I'll give the DRK a shot and see which tank I like the feel of more.
    (0)

  6. #6
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Paikis View Post
    nonsensical stuff
    No really. What the hell. Healing is just way worse than applying a damage reduction for anything that matters. Also pre 2.1 healing 3.5k -- care to show that ? Somehow i have big doubt about it. For one you are assuming it crits, good luck relying on that, for second, even with that, it wasn't that much. Inner beast is a much, much better ability now, period.

    "Reducing a hit by 2k is only better than healing 3.5-4k afterwards if you get killed by not reducing it." That's exactly the point. Who care when it's not life threatening ? Seriously ?
    (0)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Paikis View Post
    Stuff
    2.0 WAR was awful because it didn't have any mitigation. You were pretty much a PLD with Shield Oath and no cooldowns. You had to hope that you didn't get blown up by tank busters, because all you could do was heal after it, which is useless when you died in one hit. A PLD could take the same hit with a cooldown active and take way less damage.
    (0)

  8. #8
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Paikis View Post
    Turns out that being able to heal yourself for 3.5-4k on a crit is actually pretty good. The rest of the changes in 2.1 were OK, but I really dislike the Inner Beast change.
    3.5-4k on a crit healed changed to 1.1-1.3k on a crit healed, plus taking 20% off a Death Sentence, cleave and/or auto-attack within 6 seconds. That's not even in the same ballpark. You have to consider if you DIDN'T get a crit, which was 70% of the time; your "big move" is you just healed yourself for less than an auto-attack's worth of damage. Pretty crappy compared to guaranteed getting 3k+ mitigation out of it and some healing out of it.

    Also please enlighten the rest of the class how well IB would handle Revelation/Akh Morn/Flatten in lower iLVLs without echo. The devs would have had to make the one thing tanks have to do to survive, put up CDs for tank killers, even easier to compensate.
    (0)
    Last edited by Sleigh; 06-03-2015 at 05:37 AM.