Quote Originally Posted by Peachy View Post
While smn is kinda fun within the context of XIV. I agree with the OP, I wanted more of a traditional SMN from FF, not this dot hybrid
The traditional "summoner" of FF works like: USe summon, see animation, deal damage.
The only exclusion to that have been 10 and 11. A traditional FF Summoner would just be a bunch of skills with cool looking animation (like for example that bahamut head when you use dreadwyrm trance).

You can have at most 4 summons. Why? Because there are only 3 roles in this game. Tank. DDs (Melee/Ranged) and Healers.
The Healing/DD pet type is taken care of by SCH - SMN dmg would be need to be nerfed a lot in that case.
A tank pet is useless outside of soloing, but we do have that.
We have a ranged and a melee pet.

There just can't be more pets than there are roles. It's impossible to do.