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  1. #11
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gilthas View Post
    You want to play /WHM?
    Near the ene of cop and start of toau xi smn was quite smn-ish - pretty amazing and no longer treated as a healer.

    To OP, its almost a dead horse now... the best thing u can do is to accept thr current playstyle and hope for future improvements. Honestly, the dev has been pretty good at listening to playes - have faith
    (2)

  2. #12
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kogasan View Post
    I am actually looking forward to the new ability's smn is getting. Besides what's the use of getting more egi that people who play smn like myself are probably never going to use. I think se learned its lesson that more egi is not what's needed in this game. Look at what's happening now with smn the majority of smn don't even use 2 of the 3 egi we already have. It's usually garuda and nothing else. I never see anyone not even myself use ifrit. Titan is usually only used while playing solo or if the tank died. So yah what's the point with more egi.
    I really wish people would stop using this argument about people only ever use garuda so new egis would be worthless. These forums have been FULL of suggestions for how to fix the balance between the pets for years and they're fairly simple solutions. If SE chose not to give new pets to a pet class, when they'd already expressly announced them, then it was because they were either lazy or lacked imagination. There were plenty of ways to change garuda and ifrit so that leviathan and ramuh had roles to fill.

    For the record I actually like the new skills, I just think it's a bit silly to have the focus switching even further away from the pet when the forums have been filled since release with people wanting the opposite.
    (5)

  3. #13
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Evangela View Post
    only dragoons get buff every patch. SE needs to give other jobs some love.
    Everyone single job, not exaggerating here, has gotten changes to balance them with the other jobs over the past year and half. The reason some have received more attention than others is because they are broken when compared to the ideal for its competition. Dragoon has gotten the most attention lately because it wasn't viable in the latest coil and squeaked by in the second coil. Summoner is getting the best possible changes without a drastic revamp of the job. They would have to make it an actual pet-centric class to justify adding new summons instead of new caster skills first.
    (1)

  4. #14
    Player
    Peachy's Avatar
    Join Date
    Sep 2012
    Posts
    132
    Character
    Pichichi Pichi
    World
    Sargatanas
    Main Class
    Miner Lv 55
    Quote Originally Posted by Spiritreaver1217 View Post
    As for SMN from FFXI...I loved that job, but it was deeply flawed for years. And arguably, one of the things that iteration of SMN needed above everything else was something for the actual SMN to have something to do that was intrinsically part of the job and not from a subjob or dependent on having a summon out. Ironically, FFXIV's SMN goes the other way and is actually a much more solid job for it. And it can only improve from here.
    I agree with this, in some ways XIV smn is more accessable, easier to play definitely. And I also agree XI smn was flawed in some ways that couldnt be fixed, which led to smn class stacking for many things. But overall I liked the concept of XI smn more than XIV, I was hoping for some tweaks to the system but generally would be similar. XIV smn is something I wouldve never pictured smn to be, slow death, no buffs, and 3 small summons. Massive disappointment to classic smn fans.

    Overall I appreciate balance over everything so while I dont like how smn was presented on XIV I can still applaud SE for keeping a decent job balance, and just choose to not use smn lol.
    (3)
    Last edited by Peachy; 05-31-2015 at 11:42 PM.

  5. #15
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryans View Post
    They would have to make it an actual pet-centric class to justify adding new summons instead of new caster skills first.
    It SHOULD have been pet centric from Day One.

    I admit little can be done now without a revamp, but i for one would welcome a complete revamp if it made it pet centric.
    (4)

  6. #16
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I actually have to agree with you Peachy, I was hoping we could tweak the 11 system, maybe remove the constant MP drain, but that's what I would of liked, SMN here is not SMN, and I hope they do fix it. But over all the game is indeed good.
    (1)

  7. #17
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Peachy View Post
    While smn is kinda fun within the context of XIV. I agree with the OP, I wanted more of a traditional SMN from FF, not this dot hybrid
    The traditional "summoner" of FF works like: USe summon, see animation, deal damage.
    The only exclusion to that have been 10 and 11. A traditional FF Summoner would just be a bunch of skills with cool looking animation (like for example that bahamut head when you use dreadwyrm trance).

    You can have at most 4 summons. Why? Because there are only 3 roles in this game. Tank. DDs (Melee/Ranged) and Healers.
    The Healing/DD pet type is taken care of by SCH - SMN dmg would be need to be nerfed a lot in that case.
    A tank pet is useless outside of soloing, but we do have that.
    We have a ranged and a melee pet.

    There just can't be more pets than there are roles. It's impossible to do.
    (7)

  8. #18
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Alberel View Post
    I really wish people would stop using this argument about people only ever use garuda so new egis would be worthless.
    Not to mention that claim is more a personal choice and there are plenty in the forums who actually play end-game SMN and will tell you how much better Ifirt is. Both him and Garuda have their uses and should be swapped out accordingly based on the fight and team comp.

    But anywho this is a very over beaten dead horse. There were 4-6 threads that appeared when SMN abilities were announced for 3.0 alone of this same topic plus the many others already here. If there were more suggestions for actually helping the egis maybe egis would get some love, but most feedback I've seen that has not revolved around 'egis suck, make him FF# SMN instead' or the Aesthetics of the egis were complaints about their AoE, Burst, Tri-Disaster being a very situation spell and MP management, 2 and a half of which are being solved as of 3.0, another of which gotten tweaks to help it out a few patches ago.

    With the egis being in an awkward place as they are(their abilities follow the same pattern with only 1 really standing out from the rest), better to improve them first any who than add more on top of them to make the first 3 irrelevant.

    Quote Originally Posted by Hustensaft View Post
    The traditional "summoner" of FF works like: USe summon, see animation, deal damage.
    The only exclusion to that have been 10 and 11. A traditional FF Summoner would just be a bunch of skills with cool looking animation (like for example that bahamut head when you use dreadwyrm trance).
    Not to mention "traditional summoners", including FF10's, did not just revolve around their Summons mechanics wise. In most of the games any and everyone could use a summon. In the games were Summoner was an actual role, most of the times they were melded together with BLM(FF6) or WHM(FF10/FF9). Summoners were mainly very pretty AoE Magic.
    (1)
    Last edited by SirDiscoFrog; 06-01-2015 at 12:03 AM.

  9. #19
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jasmine_Aurelia View Post
    I actually have to agree with you Peachy, I was hoping we could tweak the 11 system, maybe remove the constant MP drain, but that's what I would of liked, SMN here is not SMN, and I hope they do fix it. But over all the game is indeed good.
    Seriously, the FF11 smn was literally *summon avatar* and then make him do all the work.

    They tried to give the SMN in this game something to do while the pet did things, because sitting back while your pet attacks wasn't exactly an amazing or innovative experience.

    Honestly, the most innovating summoner i have seen in the entire franchise was Yuna in Dissidia 012.
    (1)
    Last edited by Averax; 06-01-2015 at 12:03 AM.

  10. #20
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Sorry I like sitting back and letting my pet do the work?
    (0)

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