The reason you think this is because, at the moment, XIV's jobs are incredibly simple.
An easy example: SMN and BLM. Which would you choose at the moment? BLM. Why? Because it offers better damage. That's it. That's the only reason. SMN literally doesn't offer anything else that would be beneficial to this encounter, or that encounter, and when it does (in the form of being able to multidot) it's to increase damage.
Why do people use Ifrit over Garuda when the boss is mainly stationary?
He deals more damage.
There's no complexity, at all. Right now we have 3 pets: Titan, Garuda, and Ifrit. Titan tanks things and is largely useless in everything that isn't solo content (except Ramuh EX before they changed it). Garuda is a ranged DPS that....... does damage from range. Ifrit is a physical DPS that...... does damage from melee.
That's literally the extent of what these 3 pets do. Ifrit has a stun that's largely useless due to it being unreliable (similar to Selene's silence), and Garuda has a push back that doesn't work on.... well, anything. That's pretty bad design for a job that's supposed to revolve around these pets, and it's why you could literally remove the pets from the equation all together... which is what they're doing now. They've realized that they've essentially made a job that has no reliance on their pets at all, so they're just giving all the abilities to the Summoner him/herself and ignoring the pet altogether.
Which is ok with me since I'd rather they went in a completely different direction than what they've halfheartedly attempted to do with the current SMN. They're clearly not cut out to design something as complex as a pet class with actual useful pets, so just funneling any ideas they have onto the SMN itself is fine. I would, however, like more than just one Summon to channel - Bahamut is cool, but it would've been nice if they gave us a Shiva/Levi/Ramuh ability as well. Y'know, actually solidify the direction Summoner is meant to be going in rather than just give us Akh Morn that feels completely out of place with the rest of SMN's kit...
But I digress. Maybe SMN will be more developed in a future expansion since they've pretty much given up on the pets, but for now it's at this awkward middle state where it doesn't know what it wants to be. I am judging a bit prematurely, I do know that they talked about reworking the pets a bit so maybe they're adding some kind of useful choice between the three, but as they are now... pets aren't too... special, and that's a bit weird on a job specifically about pets.



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