And yet you could have done more damage if you played your class properly AND used the right build instead of just doing one or the other. Figuring out the proper build, using math, as you say with obvious disdain, is part of being a skilled MMORPG player. Hell, it's part of being a skilled RPG player in general. But when your ability to hit certain DPS marks affects other people they're right to expect you to be doing everything you can to maximize that DPS. Even if you're hitting the checks in a sub-optimal build, that just means if you'd quit stubbornly using it and use something good your group would down the enemy faster leaving less room for mistakes all around, less room for wipes, less room for healers to have mana issues, etc. etc.
EVEN IF you can hit DPS checks in a sub-optimal build you still shouldn't do it. You're making life harder on everyone.
And that's the issue with horizontal progression. Even in RO there were certain card builds that were miles ahead of everything else. Dozens that are viable out of hundreds, and 1, maybe 2 or 3 out of those dozens for every class that was actually competitive for top place. The reason people used (and use) one of dozens was just because of how completely awful the drop chance for cards were, and how much they sold for on merchants sitting around in town (assuming you could even find one selling one of the BiS cards), and they interacted with each other such that you needed the whole set up.
There wasn't choice because 12 builds were equally viable. There was choice because getting the BiS required the equivalent of getting a 0.01% drop (At least some of, if not most of, would be from bosses) for every piece of gear you have.
There's no real choice in horizontal progression systems. It's just a more complicated more mathy vertical progression where you don't get an upgrade available every time new gear releases that's a lot more effort for the Devs trying to balance a bunch of sets at the same gear level to make the mathing harder.



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