There are a lot more problems in Slaughter than limit breaks:
  1. Push mechanics off cliffs - Sure LB's have unavoidable deaths sometimes but they do have counters. There's nothing you can do about getting pushed off a cliff. Instant death mechanics are not good for PvP - sure LB's need to be toned down but then so does healing because otherwise hardly anyone would get KO'd.
  2. Ninja spawn camping - The map's setup makes it too easy for ninjas to spawn camp and gank lone players running back after getting killed. Bounce pads help for easier getaways and when you're stunned on your mount you can't even purify. Being fully locked while stunned while mounted is probably the main issue here.
  3. CC's last way too long - a full length sleep or bind shouldn't last for more than 3-4 seconds. Sitting around for 15 seconds unable to move is a terrible PvP mechanic.

Sure limit breaks are high on the list of toxic mechanics in Slaughter, but Slaughter is full of toxic mechanics. I can't fathom why it's the most popular mode of PvP and why it's the only queue that pops. I feel like I need to roll a black mage or summoner if I want to have an impact on the teams victory...I just do it because it's the quickest games and the quickest way to get PvP rank (ugh it's been a horrible grind).