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  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Geologo View Post
    As aslways people is really nice in PvP theards xD
    cause it can really one-shot a full HP caster with no tank jewels and he can't do anything to prevent it...I have no time even via sprint or Aethrial manipulation to reach 10yalm distance if I wasn't already running
    This is latency or something. You have to break range or CC the melee before his Raw Destruction Cast Bar reaches 1/2 full. Even if a PLD comes in to Stun him or you starting running far away, if the range or Stun wasn't in that first half second, then the LB will still land.

    all those things need to be happening in the first half-second after LB starts being cast. Once the cast bar reaches between 1/3 to 1/2 full it's too late. This isn't unique to Melee, all classes LBs behave this way
    (1)

  2. #12
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Slaughter last night, I rolled whm. 5 members got melee lb'd 0 died XD

    It is annoying how hard it is to dodge but meh its the same with a caster lb
    (0)

  3. #13
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Butcherboy View Post
    No heck no and fck no. In fact I want SE to increase my range of lb, like they can to run up to 10 yalms before I loose my lb. U prolly don't play melee in frontline to make this complaint. Idiot.

    I agree with this dude ... but not with rude part.

    The melee LB casting time is fine in my opinion... cuz Its tricky to lb.. actually tough job.. when there are multiple casters sleep / Bind / push / and a random tank Stun me.. when Im about to lb and lose half the charge cuz of that.

    And yes i would love to see SE increase my lb range.
    (0)

  4. #14
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Melee LB is allright as it is to me. You can wear tank accessory and have a VIT setup and have shields (stoneskin, adloquium) up eventually. After they've done the LB you have lots of time to heal you (even without Benediction / Lustrate) or to get healed, because the guy LBin you get stunned for 2-3 second after doing it.
    I think it is totally fair.

    I run with 5.7k HP in frontline, you can easily get a half way there.
    (0)

  5. #15
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Geologo View Post
    Anyway I think too that there is something "wrong" with the Melee LB, cause it can really one-shot a full HP caster with no tank jewels and he can't do anything to prevent it.
    They could always wear tank accessories to prevent getting . . . oh wait.
    (0)
    YouTube.com/c/iBluairjgr

  6. #16
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    One of my last matches had a Dragoon go through his main DPS rotation on me while I was under Attunement and then to my delight I see the melee LB bar going off knowing he just wasted it since I had several seconds of invulnerability left. I'd already marked him for my team to focus down (gotta do something during those 10 seconds where I can't move), and ended up chasing him back towards his team as his HP dwindled and finishing him off with energy drain. Knowing how frustrated he must have been already, after going from thinking he had me to wasting his LB and then dying instead, I decided to risk opening a bottle of Realm Reborn Red over his dead body before he revived back at his base. And who says going as a healer in Frontlines isn't any fun?
    (0)

  7. #17
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Buff_Archer View Post
    One of my last matches had a Dragoon go through his main DPS rotation on me while I was under Attunement and then to my delight I see the melee LB bar going off knowing he just wasted it since I had several seconds of invulnerability left. I'd already marked him for my team to focus down (gotta do something during those 10 seconds where I can't move), and ended up chasing him back towards his team as his HP dwindled and finishing him off with energy drain. Knowing how frustrated he must have been already, after going from thinking he had me to wasting his LB and then dying instead, I decided to risk opening a bottle of Realm Reborn Red over his dead body before he revived back at his base. And who says going as a healer in Frontlines isn't any fun?
    Rofl this has been me soooo many times. . . that is. . . I've been the dragoon wasting the limit break =)
    (0)
    YouTube.com/c/iBluairjgr

  8. #18
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Dmg is not the problem, but the short unstoppable casttime.
    You can stop every caster lb with stun and sleep but the try to break a melee cast is only a ''lucky strike''.
    (0)

  9. #19
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Redfame View Post
    Dmg is not the problem, but the short unstoppable casttime.
    You can stop every caster lb with stun and sleep but the try to break a melee cast is only a ''lucky strike''.
    Seems pretty fair, given that caster LB can do more than 3x the total melee LB damage with a good strike on multiple targets and can be used at range. Melee LB does more damage to a single target but must be used...in melee range. It makes us susceptible to any AoE CCs and everyone who could even think about targeting us as we go running in. Unless the melee uses Fetter Ward, of course.

    All in all, though, there are disadvantages and advantages to both types of DPS LBs in PvP. Each has its own niches and counters. So I don't see the problem, neither as a player nor a game designer in training.

    As far as I'm concerned, the only aspect of LBs in PvP that might be cause for concern is Fetter Ward + LB (or, to a lesser extent, Hide + LB). One could make the argument that that ability removes pretty much all sense of skillful use for melee LB for the Jobs that have FW. Aside from that, the only other valid argument in my eyes is not having LBs in PvP at all.
    (0)
    Last edited by Vandril; 05-30-2015 at 06:21 AM.

  10. #20
    Player

    Join Date
    Jun 2014
    Posts
    74
    just ask them to remove all limit break from pvp please
    (0)

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