Is one use. I can list more. In fact, I have listed more.
1) We don't really have full confirmation of that yet. Even if it does stay the same, there are situations where it can help.
2)Yes, I'm not saying it will be hugely beneficial. I'm saying it has its uses. You think the MNK ability that costs all of their GL is going to be useful more than once every few minutes? I don't see MNK complaining about that. Situational abilities are not a problem.
Yep, and Raise is too situational, too. Guess we should get rid of it.
I agree. I would have loved to get new ninjutsu. I mean, the ability to hit more Raiton/Fuma is nice, but I too would have liked to get something legitimately new. I do like some of the stuff we got in its place, but not having new ninjutsu is a legitimate downside. That's not a reason to downplay what we are getting, though.
I agree that the positionals are meh (waiting to see how bad it is). I also agree that not getting new ninjutsu is bleh. But I think that getting huton extensions, enmity management, and an ability that lets a weaponskill triple-attack are some nice abilities. They're not game changers like the other classes are getting, but I'm okay with that. I'm not blindly defending them. I've expressed in a number of threads, including this one, aspects of the changes I'm not thrilled with. But in each of these cases, I feel that waiting until we have concrete information is the wiser choice.