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ok a skill at use at the start of the fight.... for gain 2 second of fight... yeah indeed it was needed to add this for our expansion skillset... true!
Is one use. I can list more. In fact, I have listed more.

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please look what the other get in comparaison please. you are simply trying to defend SE too much! you ignoring 2 point:
1) it's simply a transfert of your enmity already created (from the description we did get).... then use it at the start of the fight is as intelligent than pull with the taunt if you can use shield lobs.
2) the CD, if it's a 2-3 minute CD, like most of the enmity reset, then it will be used only for a few fight...
1) We don't really have full confirmation of that yet. Even if it does stay the same, there are situations where it can help.
2)Yes, I'm not saying it will be hugely beneficial. I'm saying it has its uses. You think the MNK ability that costs all of their GL is going to be useful more than once every few minutes? I don't see MNK complaining about that. Situational abilities are not a problem.

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but the point is more, even now, i have barely meet any situation where a tank, exept really bad one or really undergear one, was having trouble to tank over me. outside multiple target tanking. you are ignoring the fact that since the start i'm saying that this skill is too situational for be really usefull. if you look at every other jobs, they did offer them mechanic and skill that can be used inside them cycle... we are the only one getting stuff that have a limited impact even if some can be insanely good...
Yep, and Raise is too situational, too. Guess we should get rid of it.

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but what bother more, it's why our main tool, what define ninja, what we did earn from become ninja.... the ninjutsu was ignored with this expansion, why no new ninjutsu skill added outside the capacity to spam more raiton. it's nice to try to say that ninja did get stuff, it's better to admit that this skill gain with heavenward, so far, are underwhelming and look like added swiftly without any concern about our particularity or main tool.
I agree. I would have loved to get new ninjutsu. I mean, the ability to hit more Raiton/Fuma is nice, but I too would have liked to get something legitimately new. I do like some of the stuff we got in its place, but not having new ninjutsu is a legitimate downside. That's not a reason to downplay what we are getting, though.


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ps: i hate this expression, but i'm tired of the white knight defending any decision of SE... when soo far, did they give us any good reason for them decision concerning the ninja?
I agree that the positionals are meh (waiting to see how bad it is). I also agree that not getting new ninjutsu is bleh. But I think that getting huton extensions, enmity management, and an ability that lets a weaponskill triple-attack are some nice abilities. They're not game changers like the other classes are getting, but I'm okay with that. I'm not blindly defending them. I've expressed in a number of threads, including this one, aspects of the changes I'm not thrilled with. But in each of these cases, I feel that waiting until we have concrete information is the wiser choice.