Quote Originally Posted by Jamein View Post
Not that I'm saying you're math is wrong here, I agree with it on principal, but something can't be right. With this we are essentially saying that with a 316 potency increase that we should be using Tornado kick whenever it comes off CD, which is every 60 seconds. So we're going to be blowing our GL3 stacks once a minute and rebuilding it every single time if those potencies are anything to go by and to me that just seems, off.

Like I said, not disagreeing with the math AT ALL, I just feel like somethings missing or maybe this is the way SE wanted to take the monk so the class was less about maintaining GL3 and more about building it up to blow it and burst.

I mean if you look at our burst capability right now if a boss is about to go invuln and we are going to lose GL3 and we have full chakra we can blow both attacks for a pretty heft number.
Torando kick = 500*1.27 = 635
Forbidden Chakra = 400*1.27 = 508

Thats 1143 Potency in one GCD as one is an oGCD, that's pretty impressive and is about the same potency as a double flare which amounts to 1130 if I worked that out correctly (260 potency plus 30% for trait + 87.5% for Astral fire 3. = 565 for a flare)
Btw, I only used the "1.27" multiplier because it was easier comparing to the other guy, you have to include the bonus damage you get from DK, Twin snakes and Fist of Fire... which brings that potency up even higher.

As for there being something wrong... like I said, maybe I'm missing something, but I honestly can't come up with anything that would be better than using this when off CD.

Now, keep in mind that the increased potency of using Tornado Kick right before the boss jumps, is pretty much double the gain of using it in your normal rotation... So it might be better to hold on to it if you know the boss is gonna jump or something within a minute of the ability being off CD.

Yoshi-P specifically said that currently MNK is all about keeping the GL stacks, and that it would kinda change for 3.0... So wouldn't surprise me if this is the case.

As much as I hate losing GL, you are using a GL generating ability right after it, so it wouldn't be as annoying, and you would be able to get the DK debuff off much earlier than having to get through a whole combo like you do when you start from scratch without PB.

On the point of PB... I haven't even thought about how you could use that to get back the GL stacks even faster after using Tornado Kick. That could be an even bigger gain. There are times when you don't need PB anyways for transition... I'm not the best at this, so I'll leave that calculating to someone else.