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  1. #1341
    Player
    WingedSwine's Avatar
    Join Date
    Nov 2014
    Posts
    5
    Character
    Watata Wata
    World
    Phoenix
    Main Class
    Pugilist Lv 70
    Do we know if Move Form requires you to actually be in a form to use? I know using it to go into Opo-opo doesn't give GL, but does this ability mean we can open up with Snap > DK > Twin for when PB is on cooldown?

    Quote Originally Posted by Craiger View Post
    My problem is the TP regen ability though... If you have tons of up-time on the boss, and need TP, how is that ability gonna help you? You don't want to waste 5 damage attacks on getting up your chakra, and also, it's just 200 TP...
    I feel like the TP regen is going to act more like a buffer until invigorate comes back up while TP starved rather than something to pop whenever it's up, maybe. If you're running on empty your GCDs will be delayed slightly anyway, so I'm assuming you'd be better off stacking chakra between every other attack.
    (0)

  2. #1342
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by WingedSwine View Post
    Do we know if Move Form requires you to actually be in a form to use? I know using it to go into Opo-opo doesn't give GL, but does this ability mean we can open up with Snap > DK > Twin for when PB is on cooldown?
    Yes, that is exactly what you'll be able to do.
    (0)

  3. #1343
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Ricdeau View Post
    Got to agree here. So many times I'm about to have Internal Release or Blood for Blood up (1-2 seconds), but I need to form progress and I miss getting the buff applied to a DOT. Throwing a Charka stack here and there for those slight delays will be good when you also consider the payoff when you use the Forbidden Chakra move.

    Also anytime you need to move away from the target for a mechanic, and you don't need to use the change form GCD. Get that Chakra stack.
    Thats a complete dps lost and I would never do this in progression. This is what I have fracture cross classed for.

    There is no way the dps increase you get from delaying your attack by 1 GCD will ever out benefit just doing Fracture or having your buff go off 1 GCD later. Even on your weakest attack we're looking at missing 140 X 1.27% = 177 Potency lost from delaying your weakest GCD (Twin Snakes), and doing Chakra instead of fracture is a 220*1.27% = 279 Potency lost. Now doing this Chakra move 5 times throughout the fight when you can instead be hitting him is roughly a lost of ~1000potency if your character is (and should be) in GL3.

    Even if you account for the increase you get from the buffs to offset this lost. You only get 1 Buffed attack that might be stronger than the original attack your giving up. For instance. Demo is 457 (360 * 1.27) Potency IIRC w/ GL3. a B4B Buffed Demo is 502 Potency (360 *1.27 *1.1), a B4B Buffed Twin snakes (your weakest attack) is 194 (140 * 1.27 * 1.1) Potency. Thats a mere (502-457) - (194-177) Potency gain from having your B4B go off on one more Demo and one Less Twin snakes (by delaying your B4B). Which is roughly 28 Potency. 28 Potency doesn't Outweigh the 177 Potency you lose from not doing Twin or the 279 Potency you lose from not doing Fracture.
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  4. #1344
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I feel like people are giving the wrong information out. Either they read the tooltip wrong or they didn't quite understand what the skill did, or the skill is wholly underpowered. 200 TP is not worth it. I would not waste 5 GCDs for 200TP or a 400 Potency attack even if I was TP starved, it would push my GCDs further apart than they already area, making my dps plummet even more and risk the chance of losing GL3.
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  5. #1345
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ossom View Post
    I feel like people are giving the wrong information out. Either they read the tooltip wrong or they didn't quite understand what the skill did, or the skill is wholly underpowered. 200 TP is not worth it. I would not waste 5 GCDs for 200TP or a 400 Potency attack even if I was TP starved, it would push my GCDs further apart than they already area, making my dps plummet even more and risk the chance of losing GL3.
    How about you look at it not in a straight up target dummy fight there are fights where you have downtime.
    (0)

  6. #1346
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Chakra - Applies a stacking Chakra buff that can be consumed for either a powerful attack, or instant TP regain, once at 5 stacks. No Cost, but ability used on GCD. Stacks are infinite until used.
    I missed the stream and caught this in the document posted on reddit, does this mean stacks have an infinite timer, or does it mean you can infinitely stack them to 99 or does it cap at 5? I assume it's the former as the latter would be obscenely overpowered.

    Also, I guess if we apply the new skills to a fight like T9 (theoretically as we would be level synced if we tried it), things like double meteor streams, you could blow your GL3/chakra stacks on the high potency skills before the boss goes up, while the boss is out a few seconds, move forms ready for it to come down, build up some chakra, and be ready to go again.

    The Chakra thing is only going to be worth while if fights have multiple brief intermissions where we switch between adds, or bosses not targetable (think single meteor streams kind of thing we can blow the chakraq attack, or get TP but we can still keep GL3 in this one so we're just abusing the chakra system for more TP or more damage) and in those times its fine to just build up some charka and save it until you are either TP starved and no invigorate or goad, so you blow the 200 TP to keep you going, or you're fine on TP so go for the big burst.

    Or another example from t9, thermionic beam, boss dives on someone, we shoulder charge, attack, move out of iron chariot, as we are moving out we build up a chakra stack as we have nothing better to do, we move back in after iron for another hit before boss jumps back on to tank, we can probably build up another 2 stacks as we move back because shoulder charge on CD. That's 3 stacks of chakra right there during very minimal downtime, just two more for a 400 potency burst.

    Guess what I am trying to consider is, how would this fit in to fights like that, and if you think about the times we have bits of downtime (earth shakers, or any point black AoE circle that we have to move out of boss melee range for a second or two etc) but not HUGE amounts, the chakra stacks can always be built in there and if people weave a stack or two in between those, it could work out very worth while.

    Completely agree though that using chakra during actual boss uptime is going to just be an absolute DPS loss no matter what, so chakra building is for when you have any downtime no matter how small and that's it. It will make fights like T8 where bosses are just one big training dummy pretty weird as you'll be limited on charka usage, and ironically those are the fights you're gonna need TP in the most. The TP skill im not sure on still, but the extra burst in fights where we are able to generate stacks here and there is gonna be nice, but only if bosses have multiple instances where we have to stop punching. Guess we need to see how it goes.
    (0)
    Last edited by Jamein; 05-27-2015 at 06:26 PM.

  7. #1347
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Pluvia View Post
    How about you look at it not in a straight up target dummy fight there are fights where you have downtime.
    Yes there are.
    1. T6 - No Downtime.
    2. T7 - No Downtime.
    3. T8 - No Downtime
    4. T9 - Finally some Downtime. No TP issues what so ever.
    5. T10 - A Smidge of downtime maybe? Really none if your good. Anyways I would rather use the Downtime to push my Form forward so that I don't lose GL
    6. T11 - No Downtime.
    7. T12 - No Downtime, Actually theres just a bit of Downtime in T12 where you will lose GL at 52% I would rather use the Downtime to get into Courel Form rather than get 2 Chakra stacks though.
    8. T13 - Downtime During Divebombs, and Terraflare, Maybe even Earthshakers depending on how you do it. No TP issues post 60%


    Unless the Downtime in the fight is exceedingly long. You would be better off using the 2-5 Seconds of downtime to get into Couerl Form over getting chakra stacks so that you either don't lose GL3 or you get back to it as soon as possible.

    It honestly doesn't make sense for there to be a mechanic for monks where you must give up 5 GCDs (not 1 GCD, 5 GCDS) for 1/2 an Invigorate or a Strong, Burst Like attack.
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  8. #1348
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Infinite until use probably means that there is no time limit on them like Wrath Stacks have. Otherwise Chakra stacks would have gone from the most underwhelming things in my eyes to the most overpowered things, and would probably need to be nerfed.
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  9. #1349
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ossom View Post
    Infinite until use probably means that there is no time limit on them like Wrath Stacks have. Otherwise Chakra stacks would have gone from the most underwhelming things in my eyes to the most overpowered things, and would probably need to be nerfed.
    Yeah that's what I assumed, I just wanted to double check with someone who may have watched the stream and saw if it caps at 5 or more, if you could go stack 99 of them before a fight it would just be ridiculous.


    It honestly doesn't make sense for there to be a mechanic for monks where you must give up 5 GCDs (not 1 GCD, 5 GCDS) for 1/2 an Invigorate or a Strong, Burst Like attack.
    Honestly, what really bothers me is it seems more of a mechanics for those who were complaining about monks viability in normal dungeons as thats about the only place right now you have ample time to fill up chakra as much as you want between pulls. However if boss fights in the expansion work more like T9, maybe we will see it put to some good use.
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    Last edited by Jamein; 05-27-2015 at 05:59 PM.

  10. #1350
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Someone can correct me ifI'm wrong with this following calculation, but I think the Tornado Kick(consumes GL), is gonna be worth using even when you can hit the boss after using it... I know it sounds crazy to sacrifice your stacks, but after all, it's a 500 potency attack(!!)

    You make sure ToD has at least like 15 seconds left, so you don't have to use that when you don't have GL3... Then you just use Tornado Kick right after your Twin/True attack(oGCD), which means you just have to use Snap/Demo to get your first GL stack.

    From my calculations, you should get an increase of ~570 Potency, and only 1.2 seconds slower(between using Tornado Kick, and getting back GL3). That's totally worth it. Maybe I'm missing something important(don't usually calculate things like this lol), but I think you want to use this on some fights, even when the boss isn't jumping off.

    It's ofc a much bigger DPS increase to use right before the boss jumps, but that downtime doesn't happen in all fights, and even if they do, you only have a 60 second CD on the ability, so you very likely have time to use it both during up-time, AND when it jumps.

    Even if I'm wrong in those calculations, it's going to be an increase in DPS.
    (0)

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