I support this message.
I support this message.
I think the above is a great example of an argument for both sides.
On the one hand, what a lot of people don't factor into things is that a lot of rage quits actually come out of frustration due to inability to learn. In the above case, this player got hit twice with the same mechanics. To a lot of people, that is going to be annoying (ie: you've seen it once, why did you miss it the second time?). Yes, some people learn slower than others, but at the same time, no research was done beforehand and no questions were asked, so people are going to assume that you vaguely know what you're doing.
On the other hand, it's clear this player is willing to learn from their mistakes, and that is something I greatly respect. In this case, the party shouldn't have been so quick to antagonize and should have honestly stopped for two seconds to explain where things went wrong. Garuda Hard mode's strat pre-speedrun can be boiled down to "hide behind pillars when she teleports, stick together after Aerial Blast, kill the sisters, kill purple feathers" so there's literally no reason not to.
Unfortunately though, for far more mechanic heavy fights (read: Titan/Coil) people should honestly be more open to guides if they aren't in a specific practice/DF group.
^ This.
We wiped on Ifrit Extreme today even though there was no "one new person" notice. 3/4 DPS and one of the healers just POW! Dead because of Searing Wind. We restarted, I then asked if there were any questions before I started the next fight. Silence. I said "OK then just don't kill everyone else in the party". I didn't mean anything bad by it, I meant it as I said it. I offered a chance to ask questions if anyone forgot the fight or didn't know mechanics, no one took the opportunity. I gave them a reminder. I then got a "no need to be smarmy" from someone else in the party.
My bad? Maybe. I can't help if no one speaks up though.
Last night, I was in a party with three new players but only two of them were honest and said they were new. Of course they said so after our first wipe on the firs boss on brayflox lol. I explained what was going to happen on each boss and what to do. I helped the warrior to know what skills to use to keep aggro and just kep marking some monsters here and there. He was a greater student. I wish I could say the same of the healer. I told him to use esuna instead of spamming heals. He kept running of mp and I ended up being the healer while attacking the boss as a black mage. I gave another recommendation after I was done and left. I got all three commendations.
I don't mins explaining if they tell me they are new and need some hints on what to do in a dungeon.
Yup. It definitely goes both ways. I hate to be negative nancy, but I've encountered so much hostility (in the relatively small amount of time that I can play) that I'm slowly disengaging from the community entirely. Now, I typically don't speak in dungeons or farm parties (which I rarely bother with. I avoid PF and DF if at all possible). I've confined myself to the circle of friends I already have. I've stopped reaching out to meet new people - primarily because I've encountered so much hostility. And I guess that's my way of "ignoring" it and "having a thick skin" as so many are quick to recommend. The problem with that is, if everyone does that, then the community withers and dies. In my mind at least, the community has fostered an environment in which reaching out to help others is perceived as a perilous act. I don't want to feel that way.
What some people like that need to understand is.. 1 or 2 or 3 runs doesn't mean they know the fight to the point of having a good reaction time. So it's basically the same as being on their first run. So it's still better to say they only did it x amount of times or whatever.^ This.
We wiped on Ifrit Extreme today even though there was no "one new person" notice. 3/4 DPS and one of the healers just POW! Dead because of Searing Wind. We restarted, I then asked if there were any questions before I started the next fight. Silence. I said "OK then just don't kill everyone else in the party". I didn't mean anything bad by it, I meant it as I said it. I offered a chance to ask questions if anyone forgot the fight or didn't know mechanics, no one took the opportunity. I gave them a reminder. I then got a "no need to be smarmy" from someone else in the party.
My bad? Maybe. I can't help if no one speaks up though.
The point many people always miss is to not let bad players make you become a bad person as well. As frustrating as it is to have someone who refuses to learn or listen to any advice you may have, it doesn't help when you then start to treat everyone else as a bad player because of that one experience. Don't let bad players turn you into a hostile person who treats everyone you don't know with disdain.
There's a lot of lashing out at people for making a mistake simply because more experienced people have seen so many new people make the same mistake every time. For example, getting hit with the lasers in the WoD last boss. If I'm new to that fight, I would have no clue what was coming when I see a target on me and chances are I'd die from it, but I would learn and it wouldn't happen a second time. Yet I always see people screaming things like "idiot" at someone who dies from this attack.
Things like that are completely unnecessary and make for a pretty terrible environment. Regardless of whether or not these comments are directed at you, it diminishes the quality of the game when people are destructive instead of constructive. Everyone can aim to make themselves a better person. Being good at video games isn't everything.
Honestly, there are a lot of people playing this (and other) mmorpgs who will one day wake up to the realization that kindness and tolerance from their fellow human beings is a much desired thing, to both get and to give. I ascribe the intolerance of new players to people who simply are really short on RL experience. LTP, noob? I always think to myself, but never say it, how about if you learn to be a decent human being and then we'll discuss the less important thing of learning to play a mere game.
I have a friend who plays this game going through cancer treatments and this is his way of getting away from things that are one hell of a lot more important and stressful than any mmo. It's just plain sad and discouraging when other players are hostile and rude when he makes a mistake ... and he's trying hard to do it all right, but nobody "knows it all up" until they've done it awhile. And even then, we humans can have an "off day" and not play perfectly.
I've actually considered giving up mmorpgs altogether, despite enjoying it for many years, due to the rudeness of S.O.M.E. people in the DF, etc. It makes me like people in general less and then I want to be as intolerant of them as they are of others. It can be a vicious cycle and I really am fighting it.
That's why I have no intention to help all those hotshot arrogant veteran players.
Some of them able to farm recently because of augmented gear set and echo yet still acting like a pro and calling others noob.
This make me despise them especially for those who sell run, because of the incapability to earn gil just like other players.
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