It's true, most people already have combat classes at the ready, but a large portion of them don't have their MSQ up to date, still a minority, but it's always the minority of the player base that gets shafted.
Gameplay doesn't need to be redesigned to alleviate this, SE just needs to admit that Ishgard gating behind MSQ for reasons of lore is just silly.. When there are so many other things in the game that clash with the lore, might as well just open it up and let people access Ishgard without all that questing. I honestly don't see how this kind of change would affect other players at all, SE can still enforce a level gate to keep out the true unprepared adventurers.. When one of my character's core concept is that of a traveling merchant, much like Torneko of DQ series, or Chongara from Arc the Lad, it really sucks that I have to now make them into a seasoned veteran of combat
Really? How would you like it if one of the 2.55 MSQ was catching a large fish for the Sultana's feast? Not even something you can do at level 10 FSH, or even 30 FSH, something hard to catch and you need gear for.. Say around 350 gathering stats?(~1 star gathering)If you want lore, you're in charge of seafood for the feast and otherwise you can't get into the Sultana's feast to advance onto the next quest and you'll be locked out of Heavensward contents before you do this. Does that sound like fun?
Sure.. to level 10, 17 if you want retainers (essential) 20 if you want Chocobo (optional)
You still have access to leves from the major cities without, that's how I did it on my alt.
GC unlock, daily turn-ins are a nice boost, but again not a necessity.
For GC promotion yes, but other than the lucis mats, everything else you can buy from MB. Lucis tools are good, but 4stars can be done without.
Level 41 to be exact. Most crafters don't farm their own sealants btw, I don't think you need clarification on that part.
Because up until this point, everything was just a suggestion, a soft lock that you can bypass by the use of MB or making deals with other people. i.e. You could specialize as a crafter and have deals with people and you could maintain your identity as a Blacksmith, Armourer, etc. etc. You could even be Culinarian Extraordinaire! But with the HW requirements, it's a hard lock, no way to work around it. I know a crafter who's quitting the game just because of that reason, people like her are probably a rarity, but it DOES happen.. and for what?? Just to make the "lore" work? Seems like a small price to pay, sure.. But for what gain?? There is none. So they're alienating a very small portion of the player base, to please nobody.



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