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Thread: RIP Ninja

  1. #181
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Allyrion View Post
    ...
    1000 character limit, so I must be brief.

    The one thing I can agree with is a higher skill cap. The class launched without positionals, and it should stay without them, because the game is more interesting with a class that doesn't care about positioning than without. I'd much rather they increased the skill cap of the class in a different direction. I'd prefer a fourth mudra slot or more off-GCD things, something to make it more interesting.

    Or who knows, maybe I'm overblowing just how bad the positionals will be. All I know is, the entire reason I left Dragoon was because of required positionals messing up the rotation, and I can't stand monk because I jumble their various positionals easily, so I heavily enjoy having a class that doesn't care to begin with, as it's nowhere near as frustration-inducing. But maybe it will make the class more fun, I just am edging towards the former before believing the latter.
    (5)

  2. #182
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Taranok View Post
    1000 character limit, so I must be brief.
    If you edit your post, you can bypass the limit. Silly workarounds to draconian systems. . .
    (1)

  3. #183
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Viridiana View Post
    If you edit your post, you can bypass the limit. Silly workarounds to draconian systems. . .
    Why does it exist to begin with anyways? I don't really understand. 1000 characters is barely enough room to exchange anything at a conceptual level, nevermind getting into any real detail.
    (4)

  4. #184
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Taranok View Post
    Why does it exist to begin with anyways? I don't really understand. 1000 characters is barely enough room to exchange anything at a conceptual level, nevermind getting into any real detail.
    Same reason we don't have Private Messages, and the same reason we can't make more than 20 posts per day. SE loves restrictions.
    (3)

  5. #185
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Taranok View Post
    Why does it exist to begin with anyways? I don't really understand. 1000 characters is barely enough room to exchange anything at a conceptual level, nevermind getting into any real detail.
    I assume the 1k characters is based on Japanese, where a single character is an entire syllable and a bit more can be exchanged in fewer characters

    Quote Originally Posted by Riepah View Post
    Same reason we don't have Private Messages, and the same reason we can't make more than 20 posts per day. SE loves restrictions.
    But, yeah, basically this, because even in JP there's no real reason to do a 1k limit.
    (1)

  6. #186
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    I feel that it is silly to complain about positionals and consider it a 'nerf' when you don't know about the skill descriptions in the first place. What if the potency is the same for every single ability without said positional and all skills that do get a positional get a potency increase for fulfilling that requirement? Is that still 'RIP Ninja'?

    Don't just assume that a class getting another requirement is going to be a 'nerf' when the requirement can be a buff. Because quite frankly, Ninjas do not have nearly enough worries to justify their current DPS when played optimally in 2.5. They never had.

    Still, the main issue that a ninja has aside from Mudra lag is that it brings nothing to the table other melee have or do not do better. It used to with their low TP costs but they don't have that anymore, so now what? Hopefully the changes either fix the TP issue, or give..something, anything that makes Ninjas stand out from Dragoon or Monk.
    (2)

  7. #187
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Enjuden View Post
    Still, the main issue that a ninja has aside from Mudra lag is that it brings nothing to the table other melee have or do not do better. It used to with their low TP costs but they don't have that anymore, so now what? Hopefully the changes either fix the TP issue, or give..something, anything that makes Ninjas stand out from Dragoon or Monk.
    And I sure hope they don't consider Goad and the new aggro decrease ability to be enough. Goad just became a bit less useful with MNKs getting the ability to recover their own TP, and aggro should never be a problem in the first place. Not to mention that they still aren't giving us visible party TP bars.
    (0)

  8. #188
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    The TP recovery move requires the same stacks that allows them to do their heavy burst ability. Goad would increase MNKs damage overall because they can forgo the TP move.
    (1)

  9. #189
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Riepah View Post
    And I sure hope they don't consider Goad and the new aggro decrease ability to be enough. Goad just became a bit less useful with MNKs getting the ability to recover their own TP, and aggro should never be a problem in the first place. Not to mention that they still aren't giving us visible party TP bars.
    The only thing I can imagine Goad being useful for now is WAR or BRD AoEing. Though with WAR getting a DPS stance it might prove useful yet...
    (0)

  10. #190
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kiroh View Post
    The only thing I can imagine Goad being useful for now is WAR or BRD AoEing. Though with WAR getting a DPS stance it might prove useful yet...
    Considering how much they're altering rotations of pretty much every class, the only assumption that can be made is that the devs are probably revisiting TP usage. But if they don't, and the war dps stance is similar to its tanking right now, it won't need any goad at all in 99% of all fights.
    (0)

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