


Actually there wouldn't be a problem with playing MMO while time restrained.
The problem starts when people who play 10 hours a week expect the same outcome as people who play 50 hours a week.
I had actually typed up a massive post, then deleted it because I got lost on my point (lol), but that is one of the things I mentioned.
People need to have reasonable expectations of what they can accomplish in game based on the amount of time they are able to spend.
I personally do not do coil, at all. I work full time, and have a husband & toddler who eat up a good chunk of my time, and so it's just never worked out for me. I am 100% OK with that, but I still enjoy the things I have been able to do in game.
I think a big issue with this thread (and the others) is that a lot of people are unfairly labeling all "casual" players as being unskilled, lazy, and just wanting things handed to them on a silver platter, and that's just not true. I am assuming a lot of people will label me a casual since I don't do Coil, and that's fine. But as a casual player, I have almost all jobs & DoH/L at 50, I keep my main jobs fairly-well geared (playing a bit of catch-up now after an 8+ month break), and I do actually care about my performance for the fights that I am able to partake in. Despite what some people think, plenty of "casual" players do actually have quite a bit of skill.
Once people can stop claiming all casuals behave the same and only try to take the easy way out, perhaps the conversation on nerfs can actually become something worthwhile.
Last edited by Skivvy; 05-15-2015 at 02:42 AM.
It's more a matter of expecting that someone who plays 10 hours a week should be able to reach the same point in 5 weeks that someone who plays 50 hours a week will get to in 1. But this is where the issue of having content start hard and be nerfed later kicks in, though. It relies on everyone who wants the challenging version being among the ones who have the time to get there first. Time and playstyle preferences don't match up that way.
If, on the other hand, they create both hard and easier versions and maintain both of them, regardless of whether players get to it the day it's released or a couple years later, then it's the players themselves getting to choose how they want to pursue that content. In terms of what's being developed, and even what needs to be done to earn the content's rewards, it's no different from the hard version early, nerfed version later pattern, except for disentangling that pattern from the timing of when the content is available.
I have high hopes for Alexander. At least it sounds as though it's going to be following the right pattern. I just hope it's done well.
Last edited by Niwashi; 05-16-2015 at 12:26 AM.



This is all I want, honestly. I didn't start playing until September of last year, so by the time I got to Second Coil, it had already been nerfed-- and I was mad, because I wanted to try the unnerfed version but was cheated out of it simply because I started playing at the wrong time. It wasn't even a matter of not having much time to play, it was a matter of getting started late.If, on the other hand, they create both hard and easier versions and maintain both of them, regardless of whether players get to it the day it's released or a couple years later, then it's the players themselves getting to choose how they want to pursue that content. In terms of what's being developed, and even what needs to be done to earn the content's rewards, it's no different from the hard version early, nerfed version later pattern, except for disentangling that pattern from the timing of when the content is available.
It's hardly fair that the players who start playing when content is no longer brand-new are forced into nerfed versions of it whether they like it or not.



Don't hold your breath. There will be demands for nerfs to alex hard sooner or later.This is all I want, honestly. I didn't start playing until September of last year, so by the time I got to Second Coil, it had already been nerfed-- and I was mad, because I wanted to try the unnerfed version but was cheated out of it simply because I started playing at the wrong time. It wasn't even a matter of not having much time to play, it was a matter of getting started late.
It's hardly fair that the players who start playing when content is no longer brand-new are forced into nerfed versions of it whether they like it or not.
There will be demands, but the chance that SE will actually adjust the fights is pretty slim considering that part of the reason that Coil was nerfed was due to it having huge story details behind it; which they want players to experience. The Alexander raid is unique since it has both a Story mode and a Hard mode. If anyone were to demand nerfs, they're obviously in it just for the shinies.



As well since they are specifically comparing it to Savage mode (FCoB savage for some reason which doesn't exist but its probably ment to mean it would be harder than SCoB savage), it probably won't be nerfed since currently we can point to the harder version not getting the nerfs.There will be demands, but the chance that SE will actually adjust the fights is pretty slim considering that part of the reason that Coil was nerfed was due to it having huge story details behind it; which they want players to experience. The Alexander raid is unique since it has both a Story mode and a Hard mode. If anyone were to demand nerfs, they're obviously in it just for the shinies.
Because those who want the nerfs have NOTHING to gain from doing savage other than a title. They wanted coil nerfs because of story AND the gear.As well since they are specifically comparing it to Savage mode (FCoB savage for some reason which doesn't exist but its probably ment to mean it would be harder than SCoB savage), it probably won't be nerfed since currently we can point to the harder version not getting the nerfs.
If the Alex hard mode gear looks different/is dyeable as well as having better stats, then I promise you people will shout for nerfs stating it is 'impossible' for them to get this gear and it isn't fair they are locked out from it, and SE will buckle and give them what they want.
Last edited by Jamein; 05-18-2015 at 06:45 PM.
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