You have to consider that we're talking about content that all players have to clear simply to progress the main story line. So that includes 'players' who are reasonably inept at gaming.
You have to consider that we're talking about content that all players have to clear simply to progress the main story line. So that includes 'players' who are reasonably inept at gaming.

I feel the population of this game that enjoys challenging content and doesn't complain does need to start being more vocal. There needs to be people letting we know that there is people who enjoy the tougher content and oppose all this I want it now with no effort attitude that is being expressed on the forums every day.



Why? There is already savage content in the works. Walling people off from experiencing whole parts of the game forever is foolish and will lead to people(not just the ones you don't like) quitting or simply ignoring the content, which leads to low clear/participation rates, and basically the devs putting their hard work for only a handful of people while the rest stagnate on the game and get bored, tweleve help you then if the devs decide on making that same hard content necessary for even more stuff sans adjustments.I feel the population of this game that enjoys challenging content and doesn't complain does need to start being more vocal. There needs to be people letting we know that there is people who enjoy the tougher content and oppose all this I want it now with no effort attitude that is being expressed on the forums every day.
What you are asking for, requires either a more comprehensive change than you might think. If "learning" becomes "imposing", It will be cutting off your nose to spite your face.
Last edited by Kallera; 05-14-2015 at 10:50 PM.



Thankfully, in the future SE is going to split everything giving the people who want ez mode their free clear, and people who want meaningful content their's.
Yes, SoF was ultimate end game difficulty. It was literally the hardest thing ever created, and there was no way to catch up to people who being "gods among men", surpassed such an instance.
lol
Last edited by Magis; 05-14-2015 at 11:49 PM.



Which is the best step they have taken so far in this whole matter. I don't want to be thankful before seeing the Alexander, but it might work well.
Making story content accessible to people who only have an hour a day to play is just smart business. The idea made Blizzard billions of dollars and the largest mmo in history.

As an aspiring raider this too makes me happy. I just need to make sure that I can get through it before there's a chance for nerfs.



Uhh.....
uhhhhh....
Did you... play Vanilla WoW? Molten Core? Black Wing Lair? AQ40? NAXX???????
While the structure of WoW at the time was more "open" (wasn't a concrete path), the story line and progression path put you through there. Those raids required 40 people, and skill far greater than what SoF was (and a lot of the coils even). There were attunement quests that required anything from clearing raids, long difficult (at the time) quests (Onyxia), or spending a fortune/grinding a faction (Naxx). Dungeons themselves were far more difficult than (speed run this in 10min and aoe forever), which could last from 45m to 1.5h to half a day with BRD (might be exaggerating but damn was that a huge awesome dungeon).
Outside of dungeons which had a easy/hard mode (even then it was more just level 60/level 70), Burning Crusade followed the same path but dropped the raid size to 20 (or was it 25?).
Guess where those subscriptions came from? Oh that's right, during Vanilla and TBC. What happened when they made the game a giant easy mode "casual" game? Oh that's right, they've been losing subscribers ever since.
Funny thing about WoD. They hyped it as being more in line with Vanilla and TBC, and look at that jump in subscriptions! Too bad it turned out to be a flop, which I heard was because they took the MMO out of MMORPG and shoving people into instanced garrisons... where players got to play a Facebook game. They've now dropped to 7.1mil losing 3 million subscribers in 3 months. At least they got a SELFIE CAM!
So, tell me, where is this "smart business" you speak of? People keep talking about "oh look at WoW", but if SE ever adopted anything from when WoW was gaining subs, the forums would implode with the gnashing of teeth. I can just imagine all the complainers that something like BRD or UBRS would be "too hard" or "too long" for a dungeon.
Last edited by Magis; 05-15-2015 at 12:53 AM.
Yes I did. Guess what in no way did you or were you required to do those raids to progress from one xpac to the other.
Wows highest subs ever were from wotlk and that had to do with making raiding accessible by everyone.
Currently their decline is do to bad decisions such as integrating twitter instead of fixing game breaking bugs and they thought and still think strongholds are fun
If they made AQ 40 a requirment to enter TBC the game would have died right there. Or Sunwell to enter WoTLK it would have ended also.
Last edited by Tuathaa; 05-15-2015 at 01:30 AM.

I don't understand peoples time restraints if you can't put time into an MMO get a single player or co-op game then.
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