Hopefully Alexander XM will never get a nerf, since the whole point of having 2 difficulty levels was to appease both sides
Hopefully Alexander XM will never get a nerf, since the whole point of having 2 difficulty levels was to appease both sides
Liked and agreed with the whole post
I can sympathize completely with your situation with the toned-down raid. You wanted to experience the full-tilt version and are saddened that you 'missed the boat' so to speak. Again get you 100%.
What i personally don't agree with and will possibly cause some to take umbrage at is the assertion you make in your second post that everyone OK with the SoF adjustment is automatically for nerfing the whole game into the ground as you state at the very end. Which is false btw. It is not an all or nothing thing here, i mean you even say it yourself in the first post.
Optional content can be old-school, Phantasy Star on crack hard. And it should be. And folks that want that should be able to enjoy it as much as they like. Required content, not so much-it should be designed for the greater majority of players. Its not like the two ideas have to be mutually exclusive and can't both be implemented in the same game. Right?
I love trolling people with this logic on raid gear.
T12 drops weapons and armor, but you clearly don't NEED those weapons and armor to raid, since you don't get them until after you clear the raid. We shouldn't let raiders have dreadworm weapons, because they don't need them to raid.
The simple reason why this content gets nerfed is that it contains story that SE wants the player base to experience. In the future, they will work harder on having "savage" difficulties with no nerfs and pure challenge. But SE is smart enough to realize that they shouldn't hide 80% of the game and story behind a level of "challenge" that most players will never pass.
In the case of Steps of Faith, there are no rewards for replaying the content, and people who get stuck in it during a daily trial queue typically quit group because they don't want to deal with a 10 minute wipe. The only people doing it are people trying to finish the main storyline prior to 3.0, and as we get closer to Heavensward, that bottle neck will be more and more of a problem.
If you're mocking people saying such, then clearly you either only run with pre-formed groups, or you have the luckiest DF combinations you can get. I find it rare that a DF group is willing to communicate, and even rarer when they're willing to help players who haven't done whichever run they're in before. Most just try to rush ahead and get it done with quickly and proceed to bash the new players for not knowing what they should be doing even though they have no reason they should know what they're doing, before rage quitting after just a couple of failed attempts with no effort made to help resolve the issue beyond blaming everyone but themselves. Truth be told, now that I think about it it's no wonder there are so few players willing to talk, since the elitist, speed running, players instantly go straight to bashing on anyone who does anything slightly differently than how they would like.....
Last edited by Gamer3427; 05-14-2015 at 04:28 AM. Reason: Edited to Fix a few Gramatical Errors (It was late when I typed this)
It's just a feeling that I get and feelings are not always right and I am glad people are telling me I am wrong it will make me feel better regarding this whole thing. I only hope I have time to slowly enjoy 3.0 story and its casual content because I don't want to rush to end game just to try to beat out inevitable nerfs. I've only been playing FFXIV for 6 months now and I didn't start doing coils until February. I like to take it slow through stories and exploring new lands but once I'm at end game I want to work through the optional raid content with other people and try to achieve victory against the odds.
I really don't know how long I have after 3.0 before nerfs happen again with that raid content but I don't want to feel pressured to rush through all the content just to get to end game before nerfs happen because that will destroy my immersion and enjoyment of the game world.
Again, I am speaking as someone who really hasn't been around SE long enough to understand how they do things that is why my post just now may sound overly paranoid. If someone can ease my paranoia a bit instead of taking my post as if I'm stating facts which I am not.
"Bragging Rights Reward"
A reward for beating something that is the apex of the game's difficulty.
Like Emerald and Ruby Weapon's drops in VII. By the time you beat them, there's nothing left in the game to challenge you.
Coil is currently the same way...though with the progressive nature of MMOs, the equipment will eventually give them an edge.
SE will always introduce difficult content.
They will also always nerf content that is intended to be beaten by a majority of the players, but isn't being beaten in such a way.
Outdated content will have Echo added to it to facilitate beating it for players who may not be "top" and need to clear it after the "Gravy Train" has moved on from it.
Our current "era" in the game, the "2.55 era", is a very unusual time. In the past, and likely in the future (because this gap has been a disaster and it's only by virtue of it being technically split between two fiscal years that SE has been able to get away with it)
Usually, the old raid content only had echo and nerfs applied in the month or month and a half leading up to the introduction of the next wave of content, as a means to help people get geared up for the next stage. For example, FCOB has quite high item level requirements, so to make sure there were actually people DOING the content beyond the super hardcore raiders, they made gear acquisition easier.
In this time...the pattern stays the same but it's all going to be rather irrelevant with everything getting an increase.
In other words, this current environment is an anomaly probably not planned by SE in the first place, since their original projected date for 3.0 was "Spring"
Last edited by kyuven; 05-13-2015 at 07:32 PM.
Except they do have a reason they should know what their doing, it's called "FFXIV you-tube memorization or gtfo of here online", because your wasting "our" time.
Meanwhile hardcores scream bloody murder about content nerfs, hmm isn't having forehand knowledge of a fight sorta making it easier?, guess that's twice off-topic now.
This doesn't sound very "hardcore" to me, or casual for that matter, I don't consider watching you-tube into wee hours of the night "casual".
Hardcore I suppose "if" your the content "first" clear group, who then makes the video, everyone else claiming hardcore status because they memorized a video are to me just hot air.
The guys/gals who did it "first", "cold", those are the "real" deals.
Long threads about who's actually wasting who's time on this matter have already been argued, I hate this you-tube warrior or gtfo mentality.
This is just another reason, (a big one imo), that community is so unwilling to help, and are so acidic and/or so unsocial.
The only reason I probably wont ever be forced out of my FC for commiting the ultimate sin of not having memorized every instance before I get to it is, my son is the FC leader.
And he refuses to do it either.
We either learn it the hard way cold, or we gtfo, as a FC at least.
Wonder sometimes what happened to chat, or now headsets in games, well no matter, if you have it you-tube stamped on your brain, who cares?.
Last edited by Lamentations; 05-13-2015 at 08:03 PM.
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