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  1. #11
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I'd say this refers to the "new" generation of healers, they have to be told to use dispel, they don't do it by reflex. Also they rather be spamming stone2 than dispelling slow from an actual dps cause they are the whm or sch OP dps.

    I'll also add, some first judge if it really is necessary to dispel something, like pacification, which only lasts 5 seconds, or of it really affects the path of the battle.

    I never waited to be told to remove something. Normally if I see a new icon I try to dispel it, I learned that way petri could not be dispelled, same as Melt's paralyze just to name some. I get mad when I enter ST and at Amon healers just stand around while ppl are dying of thunder dot or bomb. I tell them in party that these debuffs can and should be dispelled and they go "oh I didn't know" or "meh the bomb only lasts a few seconds" /wristshake. Or in WoD when they rather be spamming cure than dispelling thunder/poison on Cerberus.

    I've seen excuses for not using esuna/leeches, and I'm sure you will get many in this thread. I personally can't understand any of them, whatever the reason, there is no excuse to not dispel. Unless of course as you mentioned, someone is dying. Even on speed pulls when the tank gets paralyzed or poisoned, I can sneak in an esuna, many healers wont and will say it's not worth it.

    I'd rather have a healer that stoneskins, esunas, and puts the party's health first, than the one that starts in cleric stance and doesn't give a damn about debuffs as long as he/she is not directly affected by them, since he/she is the great dps contributer to the party.

    Oh and yes I totally agree!!! This damned berserk macro!!! I also try to make a point by NOT dispelling the debuff, see if the tank gets it. We really really don't have to be told! And if we do, hehe then you got the guy that doesn't give a damn anyways and won't do it.
    (3)
    Last edited by Bebekurenai; 05-12-2015 at 02:10 AM.

  2. #12
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    I'll always get rid of a slow or paralyze effect, they typically have the most impact on the party's performance. I'll judge case by case if a poison spell is worth dispelling or if I should just heal through it. And I'll always dispel the misery debuff seen in Lost City of Amdapor, by standing next to them and using /comfort, because I think it's a cute mechanic. Sounds like you just see many unaware or lazy healers.
    (1)

  3. #13
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Varicose View Post
    As long as the enemies are dying and the party is not, what's the difference?
    Exactly the mindset we are trying to fight here.

    Why bother playing the job right if you can just skip and get the commendation anyways?
    (12)

  4. #14
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Varicose View Post
    As long as the enemies are dying and the party is not, what's the difference?
    I explained it my original post.... A Paralysis can screw over casters by constantly interrupting their spells and lead to death by being stunned in an AOE. A slow is self explanatory. Removing these debuffs help the DPS and everyone else do their jobs faster. Theres no reason to not purge them.
    (5)

  5. #15
    Player
    Varicose's Avatar
    Join Date
    Apr 2014
    Posts
    9
    Character
    Varicose Vein
    World
    Goblin
    Main Class
    Arcanist Lv 51
    I guess as long as the enemies are dying and the party is not, what's the difference?
    (0)

  6. #16
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    I'm a Bard right now but I started as a Conjurer and it was my first 50. I am speaking for myself on this manner, sometimes I don't notice when a DPS has a stat debuff on them right away or multiple people are getting the debuffs repeatedly then I have to pick and choose who to take the debuff off of first. Not that it's an excuse cause I personally do least try when I am on healer.

    Though whatever situation you're addressing specifically could just be with a healer who doesn't care about dps as long as the dgn gets cleared eventually.

    Quote Originally Posted by Divine_Ultima View Post
    I sometimes forget to remove pacification on WARs.
    ^ This is a situation i have at times as well. :x
    (0)
    Last edited by Lillia; 05-12-2015 at 02:22 AM.

  7. #17
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Varicose View Post
    As long as the enemies are dying and the party is not, what's the difference?
    Why even fight the enemies? Let's just let them live in peace and sit around town instead, it's easier that way.
    (8)

  8. #18
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Eh, Esuna Debuff are only worthwhile in three situation mainly and maybe 4.

    Paralyze=always want to try and remove this however not all paralyzes are created equal so you don't always have to waste your time removing that.

    Slow=Mainly want to eliminate asap since it really does hinder with dmg

    Poisons=depends on severity of poisons and how many targets, if the whole party is hit by a 20 second poisons that does 500 dmg overtime or even 1k, it's just easier to use Succor to absorb the dmg rather than waste the MP removing it from targets.

    Bind=situational with mages not so bad, melee yes you want to remove it but overall it's a 50/50 use

    Overall what really kills the esuna/leech aspect is inability to choose what you can remove, see the problem you run into then is 3 party members have 4 debuffs each, all of which can be removed and last 20-30 seconds. So if you were to remove all the debuff that's about 30 seconds and it is littled things like that that just don't make the spells as effect as they could be.

    But of course there are "speciality debuffs" which should always be removed like Titan's debuff that occurs when a person escapes the rock prison.
    (3)

  9. #19
    Player
    Rendecrow's Avatar
    Join Date
    Apr 2015
    Posts
    138
    Character
    Rende Crow
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    I've never healed in this game, but if it is anything like WoW healing then I know the issue.

    As a healer in WoW I would often be to focused on healing mistakes by dps (standing in fire), raising the dead, and trying to avoid mechanics while not looking at the battle. Seriously as a healer you are constantly looking at peoples health bars instead of the ground under your feet and it can be hard to avoid stuff as a result. While dispelling is important, unless you have an instant kill debuff on you, dispelling your 5% reduced stats or slow effect is at the bottom of my priority list.
    (3)

  10. #20
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Asierid View Post
    Why even fight the enemies? Let's just let them live in peace and sit around town instead, it's easier that way.
    There are actually people who don't care about DPS rating though and just want the dungeon clears... I am also actually at fault of being a little more casual and non-caring when I play in a norm dgn that I know will be cleared eventually as opposed to if I am raiding...

    This doesn't mean I'll just leave a debuff on if I can esuna it but I def get a bit more "ehhhh" in runs that bore me a little .-.

    Edit:

    Quote Originally Posted by Rendecrow View Post
    I've never healed in this game, but if it is anything like WoW healing then I know the issue.

    As a healer in WoW I would often be to focused on healing mistakes by dps (standing in fire), raising the dead, and trying to avoid mechanics while not looking at the battle. Seriously as a healer you are constantly looking at peoples health bars instead of the ground under your feet and it can be hard to avoid stuff as a result. While dispelling is important, unless you have an instant kill debuff on you, dispelling your 5% reduced stats or slow effect is at the bottom of my priority list.
    Then you also have the healer woes of cleansing those who may get hit by a mech that actually causes these debuffs like.... 20x.. >.<
    (0)
    Last edited by Lillia; 05-12-2015 at 02:30 AM.

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