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  1. #21
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    I think a lot of healers just don't know and don't experiment enough. By that I mean, they try to esuna or leech something and it doesn't work, so they assume that's always the case. If you actually heal a lot and run a lot of different content, and you try to clear debuffs every time, you'll learn which you can get rid of and which ones you can't. When I was farming Garuda ex for the pony, a lot of healers new to the fight didn't know they could dispel windbite until I told them.
    (4)

  2. #22
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Varicose View Post
    I guess as long as the enemies are dying and the party is not, what's the difference?
    Let's reverse the scenario. Let's say, during Halatali HM, a healer gets put under the effect of Absolute Bind. And it's up to the DPS to dispel Absolute Bind. The resulting Thal's Fury won't kill you, but it will do an insane amount of damage to you. But you can't do anything to prevent it. Why should the DPS help you?

    Another scenario includes raids with DPS checks and paralysis. Let's say half the DPS are casters. Let's also say that same half of DPS are under Paralysis, which keeps interrupting their spells. Because the casters' DPS drops to pretty much nothing, the party wipes. Why didn't you esuna their Paralysis?

    Yet another scenario. A low-level tank in a low-level dungeon with raid-clad DPS and a raid-clad healer. The tank, a Warrior, in order to hold hate, has to use Berserk to increase damage and, thus, increase hate. However, during the tank's pacification, hate ends up getting switched to you and, despite the tank's desperate attempts to get hate back, even going so far as to use Provoke (though unfortunately timed as it was right before a use of Cure II, bringing hate back to you), you inevitably die to the mobs and the party wipes. Whose fault is that? The tank who's trying their hardest to hold hate despite their level and ilevel being too low to compensate? Or the healer who arguably doesn't know what Esuna/Leeches is for?

    I could keep going. As a BLM, I have been paralyzed enough times to know that paralysis SUCKS. Not being able to do anything in a game which needs you to keep moving SUCKS. And a healer who has the power to prevent that from happening that makes the conscious choice not to use it is not doing their job.
    (9)

  3. #23
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by HakuroDK View Post
    snip for writing space
    Some players just don't play to meet the expectations of others, yes esuna/leeches should be used when they are able to but everyone does play in their own way... it's not an excuse but to rant frustrations off on a tank/dps who may play just to get through the dungeons and simply enjoy the game... that's a little overboard don't you think? :/

    Especially in the situations of raiding like coil turns, raiding is completely different than normal dungeons. You need a certain amount of dps for most raids, for story dungeons you normally don't need more than what standard gear would give.

    As a former raider I do know the wants of constant dps and how it's great to be able to speed through something just to go towards the next piece of content but... not everyone is like that or plays like that.

    Idk... ._.
    (1)
    Last edited by Lillia; 05-12-2015 at 02:52 AM.

  4. #24
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    As healer I remove everything that can be removed, at least as SCH I don't have mana problems
    The only problem I have is to know what I need to remove in an alliance, I know that they have a debuff because they have that red ▼, but sometimes it's a unremovable debuff ((like resurrect weakness))
    I remember that once I get blamed in Brayflox for not remove the poison in the last boss ((the tank was a flan, at 4 stacks he nearly died in each tick))... SCH don't have Leech until nv 40 ;-;
    (1)

  5. #25
    Player
    Rendecrow's Avatar
    Join Date
    Apr 2015
    Posts
    138
    Character
    Rende Crow
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HakuroDK View Post
    I could keep going. As a BLM, I have been paralyzed enough times to know that paralysis SUCKS. Not being able to do anything in a game which needs you to keep moving SUCKS. And a healer who has the power to prevent that from happening that makes the conscious choice not to use it is not doing their job.
    That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.

    Healer choices often look like:

    1. Keep the tank up.
    2. Keep the dps who is at 10% life up.
    3. Avoid one shot AOE.
    4. Get rid of your non-lethal status debuff

    You better believe that your debuff is not going to be dispelled until the very end, if at all....
    (9)

  6. #26
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Keylus View Post
    As healer I remove everything that can be removed, at least as SCH I don't have mana problems
    The only problem I have is to know what I need to remove in an alliance, I know that they have a debuff because they have that red ▼, but sometimes it's a unremovable debuff ((like resurrect weakness))
    I remember that once I get blamed in Brayflox for not remove the poison in the last boss ((the tank was a flan, at 4 stacks he nearly died in each tick))... SCH don't have Leech until nv 40 ;-;
    Yeah, I try to leave the alliance debuffs to the alliance healers but instead try to heal with them/res them if they die if I have the time and ability to do so. ( I remember SCH Bray, So awful.... ;-; )

    *gives consoling hug*
    (1)

  7. #27
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rendecrow View Post
    That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.

    Healer choices often look like:

    1. Keep the tank up.
    2. Keep the dps who is at 10% life up.
    3. Avoid one shot AOE.
    4. Get rid of your non-lethal status debuff

    You better believe that your debuff is not going to be dispelled until the very end, if at all....
    Depends on the dungeon and HP. I've seen far too many healers who refuse to Leeches/Esuna when everybody is at a high HP amount. I'm pretty sure those are the moments he's referring to.
    (1)

  8. #28
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Keylus View Post
    As healer I remove everything that can be removed, at least as SCH I don't have mana problems
    The only problem I have is to know what I need to remove in an alliance, I know that they have a debuff because they have that red ▼, but sometimes it's a unremovable debuff ((like resurrect weakness))
    I remember that once I get blamed in Brayflox for not remove the poison in the last boss ((the tank was a flan, at 4 stacks he nearly died in each tick))... SCH don't have Leech until nv 40 ;-;
    I feel you on that. It got bad enough that my wife, who mains SCH, started out bray runs with "Just a reminder, I can't do anything about the debuff".

    Quote Originally Posted by RyuDragnier View Post
    Depends on the dungeon and HP. I've seen far too many healers who refuse to Leeches/Esuna when everybody is at a high HP amount. I'm pretty sure those are the moments he's referring to.
    That's what I was thinking too. Healing is situational, but when that situation is okay and the healer is standing around waiting for damage to heal and your dps has a paralysis debuff, they aren't really trying
    (0)

  9. #29
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Varicose View Post
    I guess as long as the enemies are dying and the party is not, what's the difference?
    Blatant willful ignorance because reasons.

    It's not acceptable to force people to play poorly because the healer is being lazy. For example paralysis to a blm immediately ruins their damage. Failing to remove it literally forces them to do poorly in both damage and dodging mechanics. It's unacceptable to force the effects of lazy play on others.
    (3)
    Last edited by Tiggy; 05-12-2015 at 03:10 AM.

  10. #30
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SummonerSenah View Post
    I think a lot of healers just don't know and don't experiment enough. By that I mean, they try to esuna or leech something and it doesn't work, so they assume that's always the case.
    ^this
    There is a rule in design, along the lines of : if two things have the same appearance, they must have the same function.
    But status effects in FFXIV can have the same appearance (icon) but not the same function (some can be removed with esuna, and some can't, even if they share the same icon)

    I think they actually bothered to make 2 different icons for poison (green icon = can be removed, purple = can't be removed), but for paralyze, silence, etc. you just have to guess.
    (2)

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