As long as the enemies are dying and the party is not, what's the difference?
As long as the enemies are dying and the party is not, what's the difference?
Does not compute. In one comment you state that you purposefully ignore removing a debuff simply because the WAR is trying to be helpful with a macro, but then chide someone for their nonchalance towards healing duties.
As a side note, I'm proud of this forum for finally coming full circle. Started with the tank-hate thread, then DPS, and finally healer (although "hate" is probably a slight stretch currently for this thread). <3
Last edited by Skivvy; 05-12-2015 at 03:57 AM.


If you read the whole post, you will get my point. I don't mind a simple macro that reminds me to remove the debuff on berserk. I personally don't need it, I pay attention, it will be done unless something more important comes up. But those 5 lined macros with multiple clings and ding dongs, starting when berserk is activated, midway when there's 10 seconds left and another when it's due... I understand there are healers who don't pay attention or don't bother, but it's annoying, not helpful, blatantly spamming and I will make my point across by not dispelling pacification.
As I see it, you don't need to tell me what you are doing or what you need with a shiny cling-cling macro, may it be your Eye for an Eye or Blunt Arrow or whatnot. Just do your job and I'll do mine.
Well, unless you actually say something to them about their macro, they'll probably continue thinking they are doing their healers a favor. Most people don't make macros to be annoying on purpose. It's amazing how many annoyances within a community can be solved with just a little communication.If you read the whole post, you will get my point. I don't mind a simple macro that reminds me to remove the debuff on berserk. I personally don't need it, I pay attention, it will be done unless something more important comes up. But those 5 lined macros with multiple clings and ding dongs, starting when berserk is activated, midway when there's 10 seconds left and another when it's due... I understand there are healers who don't pay attention or don't bother, but it's annoying, not helpful, blatantly spamming and I will make my point across by not dispelling pacification.
As I see it, you don't need to tell me what you are doing or what you need with a shiny cling-cling macro, may it be your Eye for an Eye or Blunt Arrow or whatnot. Just do your job and I'll do mine.


I explained it my original post.... A Paralysis can screw over casters by constantly interrupting their spells and lead to death by being stunned in an AOE. A slow is self explanatory. Removing these debuffs help the DPS and everyone else do their jobs faster. Theres no reason to not purge them.
There are actually people who don't care about DPS rating though and just want the dungeon clears... I am also actually at fault of being a little more casual and non-caring when I play in a norm dgn that I know will be cleared eventually as opposed to if I am raiding...
This doesn't mean I'll just leave a debuff on if I can esuna it but I def get a bit more "ehhhh" in runs that bore me a little .-.
Edit:
Then you also have the healer woes of cleansing those who may get hit by a mech that actually causes these debuffs like.... 20x.. >.<I've never healed in this game, but if it is anything like WoW healing then I know the issue.
As a healer in WoW I would often be to focused on healing mistakes by dps (standing in fire), raising the dead, and trying to avoid mechanics while not looking at the battle. Seriously as a healer you are constantly looking at peoples health bars instead of the ground under your feet and it can be hard to avoid stuff as a result. While dispelling is important, unless you have an instant kill debuff on you, dispelling your 5% reduced stats or slow effect is at the bottom of my priority list.
Last edited by Lillia; 05-12-2015 at 02:30 AM.
This has nothing to do with DPS ratings, it has to do with playing a healer as a healer should be played. If a person cannot be bothered to cleanse and heal even though that is their job, perhaps they need to change jobs then. Though since you brought it up, if you are going to run anything group based and feel "ehhhh", as you put it; would it not be worth it to at least put forth the effort to do a proper rotation and end the whole thing faster?There are actually people who don't care about DPS rating though and just want the dungeon clears... I am also actually at fault of being a little more casual and non-caring when I play in a norm dgn that I know will be cleared eventually as opposed to if I am raiding...
This doesn't mean I'll just leave a debuff on if I can esuna it but I def get a bit more "ehhhh" in runs that bore me a little .-.
"Eventually" can be anywhere from 10 minutes to the whole time limit these days. You'd feel more bored in a 45 minute dungeon as opposed to 10.
I do my rotation as I should on every class, but I don't go the whole nine yards popping potions and foods in a dungeon like bray HM for example just to make it a faster run so I can move on to the next thing if I know I'm going to clear it.
I know the thread is about healers and I believe lazy healers can be an issue, I know there are lazy healers.But I was speaking more into the defense of that one poster though cause maybe he is just that guy who doesn't really pay mind or care as hes doing what he is suppose to be doing and figures everyone else is too.
He could just be someone who simply does what he should and doesn't care as long as it's not a 10x wipe with 20 mins on the timer while you're on the last boss that you've been fighting for like... 30 mins. >_>; (The force in the DPS tunnel vision is strong....)
I've reached final coil and it's not that I completely disagree with you as before echo even existed, dps checks were in place since Turn 1 in first coil and casters do need to be on a move just as much as the next dps which hurts them as it is. I just disagree with the way it was handled about.Okay, I'm not sure if you're aware of this or not because I'm not sure about where you are progression-wise, but in the endgame, there are some raid bosses that have what is called a "DPS Check". During these DPS checks, you literally need to do as much damage as possible before time runs out or everyone dies. It's not a matter of clearing content quickly for farming, though that is helpful. It's a matter of doing my job as a DPS unhindered so the party doesn't wipe.
I was talking about normal bosses by the way, even in the dragon boss at WoD one dead DPS isn't enough for a full wipe so unless everyone is flat-out ignoring mechs or dps is truly that low it's not normally an issue. Most things in the game are way more casual than Coil stuff so people only need a minimum amount of DPS reached then they are safe. I think Steps is the only real 'difficult' non-raid content atm and I probably wouldn't even call coil that difficult as it becomes a rinse and repeat eventually. .-.
Last edited by Lillia; 05-12-2015 at 04:17 AM.
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But I was speaking more into the defense of that one poster though cause maybe he is just that guy who doesn't really pay mind or care as hes doing what he is suppose to be doing and figures everyone else is too.


