Quote Originally Posted by Whocareswhatmynameis View Post
No1 was rambling to make anything harder, most people just want to play the game the way the developer's intended. It's the opposite, poeple came on the forum the same day the fight was launched and demanded that it be nerfed because they couldn't one shot it. Casuals are forcing their playstyle on others, not the other way around.

If so many people want to play JUST for the story, then i would rather them just not put any battles in the story, make it one really long cutscene, that's it! Then leave all the battles to the people that actually WANT to play a video game.
Lets not pretend that in this one side or other has the right of it. Both those who want harder and those who want easier have people who demand the game gets adjusted to fit their play style. Also lets be honest, just long cutscenes isn't a game. Its a movie. People want to play encounters, not just watch story. They want interaction.

SE has to aim for a middle ground in story content. Lets be clear here. Most people looking for harder stuff haven't been running Steps of Faith much anyway. This is a balance both sides need to accept some accommodation for. Those who want easy need to accept that they need to do a basic level of effort to past content and those who want harder need to accept that probably the vast bulk of income for SE comes from those easier players and thus they will prioritise creating content for those players if push comes to shove.

I think this can be adjusted somewhat if SE introduces concepts in battle in a clearer and more gradual way. The biggest problem I see with Steps of Faith is often people don't get or don't know what they are actually supposed to be doing. SE really doesn't spell it out well and their is little content earlier in the game that introduces things like environmental weapons, certainly during the story. The only occasions I can think of is Stone Vigil Hard Mode, which is non MS content, and Leviathan primal which is a one click button in the middle of the fighting area.

I think a few quests in the lead up to the encounter that had players using cannons and even utilising a Dragonslayer would have done wonders to aid players.