You got to love people that are against nerfing something that they wont be doing again.
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You got to love people that are against nerfing something that they wont be doing again.
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Yes, indeed just saw this happen yesterday in Thormarch HM. A tank said that he was new, but the other one just went in and pulled. Of course we wiped. Once it was explained, everything went without a hitch.
Not everyone is skipping trial roulette. Some of my friends are getting Steps almost every day...
While that may be true, honestly it's not experienced players job to teach. If a player walks into DF coil and has no clue what the fight entails... how it works... anything about any of the mechanics... that's on them. It's not on the rest of us to teach them. If somebody there is willing to teach, more power to them. I do that quite often, with mixed success. But make no mistake, the group isn't failing because they didn't teach the person. They are failing because that person walked into end-game content without doing even the slightest bit of research, and expected to be carried.
Never said it was "your job to do it". That encompasses the problem with the community. If you feel like it's your job to help the people you are grouped with understand the fight better, then I raise the question who is the one who that shouldn't be playing a multiplayer game? Especially when you enter a roulette or a game mode where you should full and well know, it's very possible to encounter people who don't know what they are doing. No one runs Steps of Faith after they have beaten it unless they are particularly going in to try and help people win. Or helping a friend. Is it worth it to just eat a 30 min penalty to more people than take 3-4 mins to explain how something works and potentially beat it in 15?
Ya know, it may be hard to believe, but people were actually able to figure some of this stuff out without a video. I bet I know how they did too...
Working together.
Hate to burst your bubble bub but..Doubt they'll touch SoF. Titan HM was the same cockblock back in 2.0, people just had to deal with it until Echo came out or actually learn to play the game correctly for once.
It will be the same case here. Only thing they would do that is even feasible is removing the turtle, but that wouldn't even fix anything because most people already suck at using the cannons.
To them anything that might decrease the chance of 2-3 people leaving instantly would be a positive thing anyway.
My point is merely that the same complaining took place when the first coil turns got a nerf, people got mad cause their precious "clears" was going to be unique and precious anymore.
Some of my FC mates are hoping that the only adjustment made to Steps of Faith is the addition of a reset option. It's not that the duty is difficult, it's just extremely gimmicky. And if you've got people that refuse to perform their particular role in Steps (manning the cannons, using the snares properly, using the dragonkillers at the right time) then the hardest part of Steps is finding players that are willing to put in more effort than "I cast the spells that make the people fall down!"
I LIKE the fence. I get 2 groups to laugh at then.
A thought that just came to me, maybe they will uncap poetics? ;o
Here I am, hoping the wil fix the screw up they did last patch with Chocobo Racing, your stamina runs out faster so you can't sprint all the way to the finish line....oh but they forgot to adjust the NPCs....they still can sprint 24/7.
Some nerf on the final 3 steps of relic quest would be apreciated too...
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