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  1. #1
    Player Zorvan's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Zorvan Shan
    World
    Ridill
    Main Class
    Pugilist Lv 21
    Quote Originally Posted by RyuDragnier View Post
    The players need to grow up and get better sooner or later, it makes perfect sense for the final instance before the expansion to be that time. SoF isn't hard, it's a mechanic driven battle that requires cooperation and a bit of coordination. If people can't make a conscious effort to TRY to do that, then they don't need to be playing a Massively MULTIPLAYER Online Role Playing Game.
    Ah, the e-peen is strong in this one. Hardmodes are for guys who need constant stroking, other people don't even like dungeons and just want to get through it so they can enjoy some story and move on to the rest of the game.

    Quote Originally Posted by Nalien View Post
    I'd rather lose some subscribers who couldn't even grasp Steps of Faith, than continue having the developers cater to that lowest of bars, personally.
    And that would be why Square-Enix runs a multi-million dollar company and you don't.

    Any dungeon that is explicitly tied to the advancement of the main storyline should have a less-intensive "story mode" ( with the appropriate reduction in gil/gear reward of course ).
    (4)
    Last edited by Zorvan; 05-10-2015 at 08:12 AM.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zorvan View Post
    Ah, the e-peen is strong in this one. Hardmodes are for guys who need constant stroking, other people don't even like dungeons and just want to get through it so they can enjoy some story and move on to the rest of the game.
    I'm just tired of people asking for nerfs to content that isn't that hard. I've dabbled a bit in Coil, I've done some EX modes, the difficulty doesn't come near any of it. This at most is like the original AK before the nerfs, not that hard, people just need to know their jobs.
    (6)

  3. #3
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RyuDragnier View Post
    The players need to grow up and get better sooner or later, it makes perfect sense for the final instance before the expansion to be that time. SoF isn't hard, it's a mechanic driven battle that requires cooperation and a bit of coordination. If people can't make a conscious effort to TRY to do that, then they don't need to be playing a Massively MULTIPLAYER Online Role Playing Game.
    I'm afraid about the only way that's going to work is to actually force players out of the game (and there MAY be a clause in the EULA to allow for it - there was in XI, but no one used it as such!) for players who won't. (And there are a lot who believe I am one of them.)

    The clause would be a matter of Game Disruption.
    (0)

  4. #4
    Player
    SevarrienBladeson's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Sevarrien Bladeson
    World
    Exodus
    Main Class
    Gladiator Lv 50
    In regards to Step of Faith,

    It emphasizes the need for communication and cooperation among party members. It is set up to where not one player can "be the hero" and save the day so to speak, and I like that. Unity is key in that mission, and if you don't have it, you lose. From start to finish everyone has to work together. My party cleared it and we had at least 2 of 8 members at no more than ilevel 96.
    1 tank having aggro on adds (DPS with aggro pulling to tank so tank can grab), 1 healer healing the DPS that needed it (we had a phenomenal solo healer), and 4 DPS attacking the boss at all times unless the mechanic needed done . We got victory with a split second to spare before failing and having to restart, but we won.
    Everyone must do their part, or it is "Duty Failed." Good move, Square Enix (even though it was as tough as I can describe, and had to do the whole trial 9 times to get it done), I like it and hope to see more of these mechanic oriented fights on the trials
    (1)

  5. #5
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by SevarrienBladeson View Post
    snip
    Completely agree. I got up to Steps of Faith finally tonight and had time for one try. It failed, and now I'm going to have to do the nerfed version instead of experiencing it in its original form if it gets nerfed tonight. I can see why the thing is a pain, why it wipes DF groups. The adds are insane if not dealt with efficiently even if people know the actual mechanics. Small messups with the adds can cause major problems and is what happened in my attempt.

    But the fight has been cleared plenty up to this point and is not at all impossible, just a bit difficult. Why everything that is mildly difficult, even in the main storyline, has to be nerfed I do not understand. Allowing a forced reset is fine and would clear up many problems people have with the fight without nerfing it. Increased rewards would encourage people to stay. Those should be what happens, not nerfs.
    (0)

  6. #6
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SevarrienBladeson View Post
    In regards to Step of Faith,

    It emphasizes the need for communication and cooperation among party members. It is set up to where not one player can "be the hero" and save the day so to speak, and I like that. Unity is key in that mission, and if you don't have it, you lose. From start to finish everyone has to work together.
    This. I just did my first-ever run of it via DF, and we one-shot it. Why? Because the group communicated with each other on what needed to be done and when. A few things went wrong, but we were able to deal with them thanks to communication.

    That's it. That's all that trial needs: people working together.
    (2)

  7. #7
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Belhi View Post
    Yes. Genius. Put there foot down and drive away players. That's going to be good for the game. (Note: I'm being sarcastic)
    I don't think this can be said enough. Steps of Faith acts as a gate to parts of the expansion (Ishgard, new Jobs, new job skills) and it's clear rates, given that SE is trying to sell a product with a primary focus on stuff that happens after the fight, should be 95-100%. They should have put in a story mode and a hard mode( with something as a reward) instead of tuning the fight up so much that they need to nerf it to get acceptable clear rates.

    Quote Originally Posted by RyuDragnier View Post
    The players need to grow up and get better sooner or later, it makes perfect sense for the final instance before the expansion to be that time. SoF isn't hard, it's a mechanic driven battle that requires cooperation and a bit of coordination. If people can't make a conscious effort to TRY to do that, then they don't need to be playing a Massively MULTIPLAYER Online Role Playing Game.
    I'm pretty sure SE cares more about subscription money and expansion money than player skill, and honestly, why should they? Player skill isn't going to fund the continued development of the game. And yes, I hate it when I get paired with people that can barely play their jobs, but I do like that SE makes money, puts out consistent updates, and is delivering an expansion to a game that failed the first time around. So they have to strike a balance between hard content and casual content, but pushing people out as was suggested earlier before the expansion is just a terrible business idea and just bad for the game in general. No one benefits from SE making less money.
    (10)
    Last edited by Omegakiyohime; 05-09-2015 at 05:20 PM.

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Belhi View Post
    Yes. Genius. Put there foot down and drive away players. That's going to be good for the game. (Note: I'm being sarcastic)
    I'd rather lose some subscribers who couldn't even grasp Steps of Faith, than continue having the developers cater to that lowest of bars, personally. Forming a group rather than relying on the Duty Finder is a sure fire way to clear this incredibly easy Trial. Talking people to form a group ensures that you'll actually all communicate roles and such.

    Quote Originally Posted by Belhi View Post
    I think a better idea would be to start introducing mechanic changes like we see in Steps of Faith more slowly. Steps of Faith is a rather large departure from what people are used to. I think they should have introduced environmental mechanics incrementally over a longer time before making a fight so environmental mechanic intensive.
    How much slower could they possibly have been? Perhaps they should have made Stone Vigil (Hard) a requirement (or is it already?), because between that and Leviathan there really wasn't any new mechanics... Timing Dragon Killer was the only new thing and in my experience that is what people fail time and time again. That isn't even a difficult mechanic to grasp... Wait for the dragon to be in place... Wait for people to Snare him... None of it is hard or particularly difficult to figure out.

    Communication is the killer in Steps of Faith. People who don't communicate fail to do the simplest of things, and not communicating is perhaps the defining feature of the Duty Finder groups for every piece of content. So many people simply get carried through the story Trials without even having to think. The Duty Finder is an enabler which shouldn't be the norm for every piece of content. Beef up that New Player bonus and Party Finder for Steps shouldn't be difficult at all, though perhaps if SE had "put their foot down" sooner, people wouldn't be at Lv50 without a single friend to help them out. Perhaps if content wasn't constantly catering to these precious subscribers, content could have been less forgiving and prepared players better. Instead they constantly downgraded content for these people, and here's the result. I'm not surprised, and I agree, Steps of Faith as a gate to Heavensward probably isn't the right place to make this change. They should have made it in 2.1, if not in some of the high level pre-50 dungeons.
    (8)
    Last edited by Nalien; 05-09-2015 at 05:42 PM.

  9. #9
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Nalien View Post
    I'd rather lose some subscribers who couldn't even grasp Steps of Faith, than continue having the developers cater to that lowest of bars, personally. Forming a group rather than relying on the Duty Finder is a sure fire way to clear this incredibly easy Trial. Talking people to form a group ensures that you'll actually all communicate roles and such.
    We have party finder to form server groups which sometimes ends up in; "Please know/have xyz before joining" People can't know unless they learn and sometimes learners even have requirements themselves just because normally players don't want to continue learning the same small phases and stay stuck at that point.

    I sadly can't think of a better way to quick fix the battle other than nerf myself. :x
    (0)

  10. #10
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nalien View Post
    I'd rather lose some subscribers who couldn't even grasp Steps of Faith, than continue having the developers cater to that lowest of bars, personally.
    And I'll take you a step further. If you have to nerf it to get more than a 15-20% clear rate (and, yes, I do think it's that low!), then it comes down to either enforcing "Get Good!" or you shouldn't have had it that hard in the first place.

    Quote Originally Posted by Nalien View Post
    So many people simply get carried through the story Trials without even having to think. The Duty Finder is an enabler which shouldn't be the norm for every piece of content. Beef up that New Player bonus and Party Finder for Steps shouldn't be difficult at all, though perhaps if SE had "put their foot down" sooner, people wouldn't be at Lv50 without a single friend to help them out.
    That's basically it. Since they didn't put their feet down sooner, now they have no choice but to let it play out as it has.
    (2)

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