Quote Originally Posted by Tsukino View Post
(seen a lot of people talk about fighting them 10 times before getting what they wanted).
*GASP* People had to wait MORE THAN 5 MINUTES TO GET WHAT THEY WANTED???? How could SE do this!

But what I meant was they give you a freckin' booboo prize just for killing them. Who cares if the fight is "hard" or "challenging" for some people. If you can go do it when ever you want the items it's "rare" and it's not an accomplishment to get it. It's work.

The NMs are harder then XI if you fight them at their level but it's not like level "was" hard before unlike XI.... Either way. The drops aren't "rare" at all. :/

Quote Originally Posted by Tsukino View Post
Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.

In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.
Well. Yoshi even said himself that "rare items" (or what he considers to be rare I guess) will be more from instances. And with the new claiming system I just can't see anything "open world" being worth anything.

I just don't see it being more then a joke.

Quote Originally Posted by Azurymber View Post
af quests were hardd. you either had to be skilled at solo or get friends to help usually. they created a challenge and took time to do. I wish this game had more stuff like that.
If anything in this game took more then 10 minutes I think people would just cry too hard.