Quote Originally Posted by Visch View Post
NMs were meant to be something you rarely come across unless you're actually looking for it and a fun and rare treat to even fight much less get a drop from.
There are over 40 timed-pop NMs in FFXI, and even more than that which use a lottery system with placeholders. Most of them are up and hanging out all the time because their drops are crap and no one cares. They are hardly rare or unusual to come across in general, only some specific ones are.

Quote Originally Posted by Visch View Post
Not something that instantly repops with no cooldowns or placeholds that distributes items to anyone who can press X and start auto attacking.
At rank 40 (OK, I was 39 at the time) I've only managed to defeat two NMs solo, one of which I had to Bio II/Dia II and run away from for about half an hour. They're hardly as easy as auto-attacking to death. If they are at 50, then, well, so were the Valkurm Emperor and Mee Deggi. Also neither of them dropped anything, so they don't "distribute items" to everyone either (seen a lot of people talk about fighting them 10 times before getting what they wanted).

You're right about the lack of interesting pop conditions and short timers though. They're dumb.

Quote Originally Posted by Visch View Post
And a public level~20 dungeon? What makes it public? What makes it any different than any other zone you go into like Nanawa Mines or Mun-Tuy Cellars...?
Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.

In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.