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  1. #231
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    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Tirion Crey
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    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Visch View Post
    If you think ANYTHING in this game is anywhere close to worthy of the title NOTORIOUS MONSTER you are sorely mistaken.

    NMs were meant to be something you rarely come across unless you're actually looking for it and a fun and rare treat to even fight much less get a drop from.

    Not something that instantly repops with no cooldowns or placeholds that distributes items to anyone who can press X and start auto attacking.

    And a public level~20 dungeon? What makes it public? What makes it any different than any other zone you go into like Nanawa Mines or Mun-Tuy Cellars...?

    I'll tell you want is going to be different! It's going to have chests and NMs that instantly repop with no cooldowns or placeholds that distribute items to anyone who can press X and start auto attacking! HURRAY! KEEP THE BADDIES HAPPY!

    With the new claim system unless it's impossible to attack someone else's "NM" then nothing will ever be "challenging" and "open world" content will be for the birds. Yoshi even said in that famitsu interview that raids will be the focus for rare gear.

    And if by rare they mean a chest you can walk in an open every 5 minutes then this game is going no where.
    God, get over it...the R50 dnugeon is the ONLY real endgame right now, so of course its re enterable every 5minutes, cause they want to keep people busy...once there is gonna be lots of endgame content to do at the same tmie, we will get more restrictions on how often we can do them...I'd like to post a picture of this sig I saw before, but I can't find it...

    But it says something like this

    "COMMON SENSE. IT'S SO RARE, IT'S A SPECIAL SKILL"

    I can tell you obviously lack it, after reading your claiming and raid centric posts...

    PS: The word notorious doesn't imply rare, low droprates or anything of that kind...just cause it was that way in XI, this doesn't have to be the case in XIV...but once again...common sense...once there is enough content to choose from, NMs will have higher respawn times, lower droprates etc anyway...but like I said, you lack it badly...so why even bother...
    (0)

  2. #232
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    Quote Originally Posted by TirionCrey View Post
    Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
    Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
    How is claiming the mob not the same conditions? Did you fail the FCAT or are you just mad you never got a ridill?

    Quote Originally Posted by TirionCrey View Post
    God, get over it...the R50 dnugeon is the ONLY real endgame right now, so of course its re enterable every 5minutes, cause they want to keep people busy...

    APPARENTLY IT'S NOT KEEPING ANYONE BUSY BECAUSE EVERYONE GOT ALL THE ITEMS THE FIRST WEEK. DO YOU PLAY THIS GAME? DO YOU READ? THAT IS THE WHOLE POINT OF THE ARGUMENT.


    Quote Originally Posted by TirionCrey View Post
    once there is gonna be lots of endgame content to do at the same tmie, we will get more restrictions on how often we can do them...I'd like to post a picture of this sig I saw before, but I can't find it...

    But it says something like this

    "COMMON SENSE. IT'S SO RARE, IT'S A SPECIAL SKILL"

    I can tell you obviously lack it, after reading your claiming and raid centric posts...
    No thanks. Get mad you didn't get ridill. You don't have common sense.

    5 minute re-entry does not keep anyone busy. Just like instant repop NMs don't keep anyone busy.
    (0)
    Last edited by Visch; 08-16-2011 at 07:30 PM.

  3. #233
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Visch View Post
    If you think ANYTHING Yoshi even said in that famitsu interview that raids will be the focus for rare gear.

    And if by rare they mean a chest you can walk in an open every 5 minutes then this game is going no where.
    FF11 had chest which you got your AF gear from which anyone could just walk in and press X (assuming they had started the quest), its hardly any different, besides we are talking low level anyway so whats the big deal, making a mountain out of a molehill much ?
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  4. #234
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    Quote Originally Posted by Jinko View Post
    FF11 had chest which you got your AF gear from which anyone could just walk in and press X (assuming they had started the quest), its hardly any different, besides we are talking low level anyway so whats the big deal, making a mountain out of a molehill much ?
    Because in XI the chests weren't in 5 minute re-entry instances zone you could spam. And low level? The content at any level should be rewarding.

    If 50 content isn't rewarding at 50 how is 75 content going to be rewarding at 75?
    (1)

  5. #235
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Visch View Post
    Because in XI the chests weren't in 5 minute re-entry instances zone you could spam. And low level? The content at any level should be rewarding.

    If 50 content isn't rewarding at 50 how is 75 content going to be rewarding at 75?
    I duno dude, I dont' have a crystal ball..

    Of course as has been pointed out you are evading the fact that this game doesn't have much content, so current content is on a timer suitable to the needs of the player base, as more content is made available there will be less need to spam the same instances over and over unless you are after a particular piece of gear and even then they may change the reentry timer in the future. We just don't know what changes they plan to make.
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    Last edited by Jinko; 08-16-2011 at 07:36 PM.

  6. #236
    Player
    TirionCrey's Avatar
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    Tirion Crey
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    Gladiator Lv 86
    Quote Originally Posted by Visch View Post
    How is claiming the mob not the same conditions? Did you fail the FCAT or are you just mad you never got a ridill?
    It's not even worth arguing with you...I'll give you a comparison that you might be able to udnerstand with your lack of common sense.

    Let's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)

    These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.

    PS: I had a stupid Ridill you common sense lacking genius...I've been a KC/Ridill DRK...my old LS were among the best worldwide(Excellence), killed Fafhog dozens of times, we were among the first to kill pretty much all Sea Jailers etc...so don't give me that crap.
    (0)

  7. #237
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    The claiming system have nothing to do with difficulty; it's just a scarcity system. If content is truly difficult, then what matters how often can you try? Limiting number of tries (either by timers - which I should point out I'm in favour of - or by competing - which I'm not in favour of- ) is marely a ploy to make content appear difficult by making it scarce.

    As was pointed previously, let everyone try and the results speak for themselves instead of going for Luck'n'Lag gameplay where those 2 qualities decide who is 'pro' and who is 'casual (in the mind of 'pro' equal to nab)'.
    (1)

  8. #238
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    Quote Originally Posted by TirionCrey View Post
    It's not even worth arguing with you...I'll give you a comparison that you might be able to udnerstand with your lack of common sense.
    I'll give you a comparison: 24 hour re-entry = busy for 6~month/a year, 5 minute re-entry = busy for a week. common sense HURRDURR

    Quote Originally Posted by TirionCrey View Post
    Let's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)

    These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.
    This makes items rare and rewarding to get how? By letting everyone get them...? common sense HURRDURR


    Quote Originally Posted by TirionCrey View Post
    PS: I had a stupid Ridill you common sense lacking genius...I've been a KC/Ridill DRK...my old LS were among the best worldwide(Excellence), killed Fafhog dozens of times, we were among the first to kill pretty much all Sea Jailers etc...so don't give me that crap.
    First to kill them after they raised level cap to 90? "Dozens..? LOL". If you were then why are you crying so hard?

    Quote Originally Posted by Haji View Post
    let everyone try and the results speak for themselves
    The results have already spoken...? Everyone got everything in a week and doesn't play.
    (0)
    Last edited by Visch; 08-16-2011 at 07:41 PM.

  9. #239
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Visch View Post
    I'll give you a comparison: 24 hour re-entry = busy for 6~month/a year, 5 minute re-entry = busy for a week. common sense HURRDURR
    Sigh, you just don't get it do you ..
    (0)

  10. #240
    Player
    Tsukino's Avatar
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    Tsukino Mahou
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    Adamantoise
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    Pictomancer Lv 100
    Quote Originally Posted by Visch View Post
    NMs were meant to be something you rarely come across unless you're actually looking for it and a fun and rare treat to even fight much less get a drop from.
    There are over 40 timed-pop NMs in FFXI, and even more than that which use a lottery system with placeholders. Most of them are up and hanging out all the time because their drops are crap and no one cares. They are hardly rare or unusual to come across in general, only some specific ones are.

    Quote Originally Posted by Visch View Post
    Not something that instantly repops with no cooldowns or placeholds that distributes items to anyone who can press X and start auto attacking.
    At rank 40 (OK, I was 39 at the time) I've only managed to defeat two NMs solo, one of which I had to Bio II/Dia II and run away from for about half an hour. They're hardly as easy as auto-attacking to death. If they are at 50, then, well, so were the Valkurm Emperor and Mee Deggi. Also neither of them dropped anything, so they don't "distribute items" to everyone either (seen a lot of people talk about fighting them 10 times before getting what they wanted).

    You're right about the lack of interesting pop conditions and short timers though. They're dumb.

    Quote Originally Posted by Visch View Post
    And a public level~20 dungeon? What makes it public? What makes it any different than any other zone you go into like Nanawa Mines or Mun-Tuy Cellars...?
    Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.

    In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.
    (0)

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