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  1. #1
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Havenchild View Post
    What never made sense to me was how Critical Hit Rate and the Formula literally related. When you think about it, when you are leveling up, you have all these stats and can Crit regardless but its only at 512 Crit Rate that you are finally considered at least according to the formula to be hitting 10% Crit Rate. That doesn't line up with the fact though that you can Crit as often with considerably lower then 512 Crit when you are leveling.

    Isn't this just because your base crit and %/Crit Rate is higher at lower levels?

    Like for any given level, with no gear equipped you are sitting @ 5% Crit Rate and each point of Crit would give you a higher % than it would at level 50. Similar to Skill/Spell Speed, you are always @ 2.5GCD and each point of that lowers your GCD more than it does at 50.

    So @ Lvl 60 cap - the 14 Crit may not be 1% anymore. It might be closer to 15.5 Crit Rate = 1%. Also our minimum Crit Rate will be higher (currently 341 @ 50), but our base % will probably still be 5%.
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    Last edited by Judge_Xero; 05-07-2015 at 12:30 AM.

  2. #2
    Player
    Havenchild's Avatar
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    Aug 2013
    Location
    Gridania
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    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    Isn't this just because your base crit and %/Crit Rate is higher at lower levels? Like for any given level, with no gear equipped you are sitting @ 5% Crit Rate and each point of Crit would give you a higher % than it would at level 50. Similar to Skill/Spell Speed, you are always @ 2.5GCD and each point of that lowers your GCD more than it does at 50.

    So @ Lvl 60 cap - the 28 Crit may not be 1% anymore. It might be closer to 36 = 1%, but we will also get more Crit from gear and our base crit will be higher, but still probably only the 5% floor.
    iirc your base crit at level 1 is 1% while at level 50 is 5%. So it's not higher from the base viewpoint. I'm not sure if anyone particularly looked into how crit rate is adjusted based off your level when we talk about what additions of crit start changing the actual percent. It was just brought up that the base crit adjusts each level up but remains in that 1 - > 5% range. I would be curious to see if the value of a single point of crit outside of the base crit adjusts per level. EX: Crit coming from gear. If that was true, then it would explain the discrepancy I noticed.

    Quote Originally Posted by pandabearcat View Post
    I didn't mean that your intuition was incorrect or that it is bad advice, I just wish the stats were more lucid.

    It certainly doesn't help gearing any.
    Seems to be a new thing popping up every few months that changes the foundations of what you've known up til then.
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    Last edited by Havenchild; 05-07-2015 at 12:24 AM.

  3. #3
    Player
    Judge_Xero's Avatar
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    Divine Gate
    World
    Exodus
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    Marauder Lv 60
    Quote Originally Posted by Havenchild View Post
    iirc your base crit at level 1 is 1% while at level 50 is 5%. So it's not higher from the base viewpoint. I'm not sure if anyone particularly looked into how crit rate is adjusted based off your level when we talk about what additions of crit start changing the actual percent. It was just brought up that the base crit adjusts each level up but remains in that 1 - > 5% range. I would be curious to see if the value of a single point of crit outside of the base crit adjusts per level. EX: Crit coming from gear. If that was true, then it would explain the discrepancy I noticed.
    I've been letting a brand new level 1 character whack away on a level 1 training dummy for the last 40 minutes. Currently sitting at a 5% crit rate at around 1500 hits.

    I might buy some food for it and see how much % I get over the 30 mins of food.

    ----------------------------------------------------------------

    Edited: well with the Dodo Omlette I got 4 Crit. Over 484 Hits I ended up at 6% Crit. I guess the game crashed so it didn't get a great amount of hits as I would have liked, but 4 Points of Crit getting anywhere near an extra 1% might indicate that a point of crit is stronger at lower levels, than at higher levels.

    Also I can't remember how to get the reading past 1 decimal point, because those are rounded up values.
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    Last edited by Judge_Xero; 05-07-2015 at 03:28 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #4
    Player
    Havenchild's Avatar
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    Aug 2013
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    Gridania
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    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    I've been letting a brand new level 1 character whack away on a level 1 training dummy for the last 40 minutes. Currently sitting at a 5% crit rate at around 1500 hits.

    I might buy some food for it and see how much % I get over the 30 mins of food.

    ----------------------------------------------------------------

    Edited: well with the Dodo Omlette I got 4 Crit. Over 484 Hits I ended up at 6% Crit. I guess the game crashed so it didn't get a great amount of hits as I would have liked.

    Also I can't remember how to get the reading past 1 decimal point, because those are rounded up values.
    So after beating on a dummy for an hr, both at level 1 and level 50, yes you are correct it's seemingly locked at 5% across the board.
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  5. #5
    Player
    Judge_Xero's Avatar
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    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Havenchild View Post
    So after beating on a dummy for an hr, both at level 1 and level 50, yes you are correct it's seemingly locked at 5% across the board.
    I can imagine it is that way so that the secondary stats aren't completely useless at low levels, and so there isn't a huge power creep with the secondary stats later on.

    @ 14 Crit/1% @ level 50 - Estimating the gear stats at Level 60 ilvl 220, I estimate you would see a 70% increase in secondary stats from what we have now. So if you had +279 Crit now @ 20% Crit Chance - you would have a staggering 34% Crit Chance @ i220 (+474 Crit)

    If the Ratio changes to even 16 Crit/1% (@lvl60) that brings it down to 29%.

    It also makes me wonder if Player Level is a variable in the damage algorithm.

    -------------------------------------------------------------------------------

    I guess with the crit value that you currently use, it's just at a sweet spot where you hit enough crits with your big bang spells (fester, Enkindle etc) that overall you just do better. Either that, or it's a nice balance with SMN's actions per second.
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    Last edited by Judge_Xero; 05-07-2015 at 05:51 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community