I'd say it's the opposite. To me, it seems more of a complexity within the simplicity front that is often not pinpointed. Like if you can look at everything a very good SMN does and try to copy it , most of the time you still won't pull the same numbers. It's only after you become absorbed within your own rotation of DoTs & Spells and push it to the limit, that everything just sorta clicks finally. At that point, take a step back and try to look at every single thing you do. Now try to tell someone else to do the same and suddenly it's much harder to describe everything in one summary. Largely, this leads to so much micro-information that's gonna take you to the next point, spread out and lost within forums and threads all the time.
I realized when writing my guide that exact same thing. I wrote many things down and when I looked back, I was amazed to find that a lot of the things I did overall, was still missing. I think often enough, the class has too many angles or outlets regarding it's overall play style and that's why the simple upkeep can't bring you to a stage beyond average. I've seen many SMNs play the class on the front level and pulling what I would consider is the average number a SMN would be pulling at 130, and then you just see those lights from other SMNs and it's in an entire other league.
People can point you in the right direction but until you become in sync with it's core, you can't take the next step into the higher numbers. Once you take the step, you are now just doing anything you can to stretch everything you know to it's absolute limit.
This is why I sometimes feel SMN might actually need a DPS buff. While I'm perfectly content with the numbers I can pull with the tools I have, I sure don't believe anyone on the dev team meant the SMN class to be this overbearing in play-style to compete for the caster position. It seems just too much. It's either streamline it or reward the effort now. Playing catchup is rather difficult on the class and I wouldn't even just leave it with bad gearing. Gearing customization is not what really holds back people on the class. It's very heavily the actual gameplay required.



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