I don't support this at all because I don't need more BS that I deal with in-game already. I see numbers, that's all I care about. Damage, YaY. Just shut it and kill stuff.
I don't support this at all because I don't need more BS that I deal with in-game already. I see numbers, that's all I care about. Damage, YaY. Just shut it and kill stuff.
Unfortunately many end game encounters cannot be simply defeated by pushing random buttons that make numbers pop up. There are things called "enrage timers" which means DPS needs to play their job properly if they hope to get their phat lewtz.
Ahh the delicate little flowers that are DPS classes.
Tanks don't pop cooldowns, or lose aggro, they get chewed out.
Healers letting people die, not pre-shielding, missing preys in t10, they get replaced.
DPS' class not doing DPS? OH WHO CARES STOP TELLING THEM TO IMPROVE YOU ELITIST!
I have never seen this new wave of criticism and persecution by tanks and healers that is being claimed on the forums.Ahh the delicate little flowers that are DPS classes.
Tanks don't pop cooldowns, or lose aggro, they get chewed out.
Healers letting people die, not pre-shielding, missing preys in t10, they get replaced.
DPS' class not doing DPS? OH WHO CARES STOP TELLING THEM TO IMPROVE YOU ELITIST!
If anything, they are pretty well protected in most of groups I've been in, seeing as DPS are the first to fill and we are usually waiting for tanks or healers. Its a crapshoot to wait for a replacement before the party begins to disband, not near as much with a DPS.
There are currently 6 DPS classes, 7 with heavensward. Add phases, the timing on pushing phases, reaction to moves(death is 0 DPS), and enrage mechanics are all ways to note if your fellow DPS needs a review.
My concern with parsers is that it would be incredibly easy to replace a DPS(since there are so many kinds) or just invalidate some in favor of an "optimal build" that would leave some classes as only situational.
Another would be that it would make the game far less approachable. Its one thing to say that you are looking to improve your numbers, but if the community starts using DPS numbers as a big public "keep out" sign, its going to get noticed by people you don't intend to scare away.(and no, im not looking to protect the classes, I'm questioning whether this is going to hinder more than benefit, there are far more DPS classes than other classes, and it may result in a "flavor of the month" situation where one or two is demanded above all others.)
Last edited by Kallera; 05-05-2015 at 08:48 PM.
I see it most times I venture into places like WoD which thankfully I don't bother anymore, especially with tanks. They get chewed out for losing aggro or just bad positioning, meanwhile that same person screaming is pulling 200 DPS in full ilvl130 poetics. I just facepalm and carry on.
As for FOTM, DPS wise classes are EXTREMELY balanced. The only reason to take one of the other is the raid utility they provide. Monk has dragon kick, dragoon increases bard damage, ninja for goad and TA etc etc. There is no FOTM in terms of DPS.
Not to mention I would take a good player over a FOTM class anytime. The difference in the DPS they can output with BIS gear and a perfect rotation/player is minimal and not worth crying over.
Those who would kick someone in PF for doing 510 DPS for someone who can pull 520 are just stupid anyway if the fights going fine don't bother making changes.
Honestly the only argument I see against parsers is that people don't want to be called out for doing sub-par DPS, and if you are doing low content like the towers/dungeons then yeah you are right that shouldn't happen as it doesnt matter, you can get through it with auto attacks. However for end game content yes you should be judged on how well you play your class, and if you want to join that farm party you should make sure you are contributing so you make a choice, do I care enough about beefing up my DPS to do endgame, or do I want to just carry on as is.
Either choice is perfectly fine, the problem comes when people say screw that I will play my way and go into the end game, and they basically drag everyone down but heaven forbid we call them out for it.
To put it in a simple way, by not pulling your weight as a DPS, you are dragging the fight on longer, which means the healers and tanks have to work harder, and the other DPS have to work harder and deal with more mechanics, not just enrage timers. I'm not saying everyone has to pull 650+, not by anymeans, but if you are seriously under performing you need to know, and you need to improve for the end game content, as for the other content yeah, no point parsing in those and anyone who called somneone out in an expert roulette is just being an idiot.
Last edited by Jamein; 05-05-2015 at 09:06 PM.
I appreciate the idea of personally improving dps, I usually have to search on my own for the finer points of NIN. I'm wary of its other applications.
Last edited by Kallera; 05-05-2015 at 09:24 PM.
Sure it's not a meassure of a DPS. But it still shows you a good approximation in relation to the rest(just looking at the dps enmity bars). If a DPS even with quelling strikes or elusive jump is way ahead of the rest of the DPS you know something is wrong with whoever is the low hanging fruit(i.e. if a DPS is at 80% of the bar while the others at ~50% while one is at 10% something is wrong there). I see it often when I as a bard am right after the tank on enmity in fights(or near so). Even with quelling strikes opening I'll get there fast often enough. Though I love testing out tanks with non quelling strikes openings(I prefer to use quelling for adds so I don't pull them and screw stuff up).
Yeah I know about "Enrage Timers." I dealt with them in XI and this game is no different. End game encounters you're talking about are completely optional and honestly I vowed to never do those types of encounters with randoms. I'm only doing them with people I know.
Last edited by FallenArisen0990; 05-05-2015 at 09:28 PM.
There is this little game called "World of Warcraft" which as we all know totally flopped because the damage meters made it so hard to approach...Another would be that it would make the game far less approachable. Its one thing to say that you are looking to improve your numbers, but if the community starts using DPS numbers as a big public "keep out" sign, its going to get noticed by people you don't intend to scare away.(and no, im not looking to protect the classes, I'm questioning whether this is going to hinder more than benefit, there are far more DPS classes than other classes, and it may result in a "flavor of the month" situation where one or two is demanded above all others.)![]()
It kept me from joining it.
Part of that reason was because of features like that which eventually crept up into a nightmare of customized ui, addons, and reputation as a community.
I don't want that, I didn't start playing this game to go through another game's experience.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.