Results 1 to 10 of 74

Thread: T13 adds

Hybrid View

  1. #1
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Flash can be done before you can actually target the add. That is why its better, has nothing to do with potency. You can still do a loaded BB when it lands, or whatever you want. Personally I like Overpower in case he moves a bit.

    This is just like T4, you can flash before the add is actually there and still hit it.
    (0)
    Hoarders gonna Horde.

  2. #2
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MythToken View Post
    Flash can be done before you can actually target the add. That is why its better, has nothing to do with potency.
    This is the clue. If add is non-targetable, then BLM cant steal aggro (Fire spells needs target to be casted).
    Flash is played BEFORE, not INSTEAD. BEFORE add will landed and become targetable. Not when is targetable - this is too late for Flash, every dps can hit and tank must build strong aggro (like BB).
    That early (non-targetable adds) Flash is often called pre-Flash.
    So pre-Flash gives starting aggro to tank and 1-2s to hits with BB. I try first-hit-race many times without pre-Flash with 50/50 result (add stay on tank / goes to healer). With pre-Flash - add always stay, no matter what dpses doing. Even early autoattack (i.e. from BRD when swap target from Bahamut to add - AA counter is not reset after targets swap) will not start add's walking to healer, because pre-Flash gives aggro to tank. IMO playing without pre-Flash is risky: early auto-attack or race with dpses for first hit.
    (0)
    Last edited by Credor; 05-04-2015 at 11:24 PM.