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Thread: T13 adds

  1. #31
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I tried that too Taint, just wasn't enough to keep the add there long enough for BB to make contact. Healers too stronk I think lol, hell the whm pulled off with unchained BB, skull sunder not gonna cut it (maybe if they do delay the cure 3 a bit like others suggested, but not atm)

    Also may help if I could put more str gear on, but healers are newish, as well as myself so I been using more vit for cushion.
    (1)

  2. #32
    Player
    SirTaint's Avatar
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    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I tried that too Taint, just wasn't enough to keep the add there long enough for BB to make contact. Healers too stronk I think lol, hell the whm pulled off with unchained BB, skull sunder not gonna cut it (maybe if they do delay the cure 3 a bit like others suggested, but not atm)

    Also may help if I could put more str gear on, but healers are newish, as well as myself so I been using more vit for cushion.

    WHMs panic and C3 was too fast during phase 2. If that is the case you need to use Provoke. Skull > (cure3 coming out) voke > BB > Brutal (to cancel animation)

    Tell your WHM to chill until after BB. The only damage going out at that time is to the tanks, topping off the DPS is not a concern.
    (0)

  3. #33
    Player
    Myrhn's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Tell the whm to medica2 right after mega flare and do a cure3 when bahamut is casting rage of bahamut. No heal nesessary after rage and medica2 tic will most likely top or near top dps
    (0)

  4. #34
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    OK, I'll try all the suggestions. Thanks! It wasn't necessarily slowing us down, we were able to make it 2nd ahk morn a few times in our 2nd raid night, just trying to polish up the earlier phases, and it's really annoying the adds act like that so was looking for tips
    (0)

  5. #35
    Player
    Credor's Avatar
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    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zaft View Post
    • The problem with Flash is that it's incredibly low threat compared to a prep'd Butcher's Block. Flash is approximately 500 threat. Butcher's Block is 7.5x the damage you deal. Chances are one of your DPS will peel the add off you the instant your Flash finishes.
    Correct numbers are:
    - Flash is 600 thread, with Defiance (x2 and 25% penalty) this is 900 thread
    - Butchers Block is 5.5x dmg, with Defiance and when comboed - gives 2310 thread

    And two pros for Flash:
    - dont need target, so can be use before add landing (as pre-Flash)
    - Flash dont break combo, so can be played before BB
    (0)

  6. #36
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Flash is the correct way to do it, the timing can be tricky but its worth it.

    Another trick is have your WHM run over to you while the add is popping, so even if the add targets him, it wont move.
    This allows you to stand there and hit it with stuff. WHM takes 1 hit it's no big deal.
    (0)
    Hoarders gonna Horde.

  7. #37
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Flash isn't really the "correct" way to do it, just the most safe. A combo'd SS or BB will gain you more aggro/DPS (since 1 GCD of Flash is no damage). For simply clearing T13 I'd suggest Flash, but I'd work on using SS/BB.
    (0)

  8. #38
    Player
    Credor's Avatar
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    Jul 2014
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    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Flash isn't really the "correct" way to do it, just the most safe. A combo'd SS or BB will gain you more aggro/DPS (since 1 GCD of Flash is no damage). For simply clearing T13 I'd suggest Flash, but I'd work on using SS/BB.
    About aggro: SS gives 1050 enmity potency, Flash - 900. Difference is not great.
    About DPS - yes, Flash has 0 dmg and 1 GCD, but can be played BEFORE add becomes targetable, that means - before normal damage. Played with optimal timing, Flash delay normal dmg (BB and so on) about 1-2s.
    Or Steel Cyclone can be played instead of Flash, that gives enmity potency 1200 and 200 dps potency. But in my opinion, better is use stacks for IB (playing as thirds after Flash and BB)
    (0)
    Last edited by Credor; 05-02-2015 at 01:03 AM.

  9. #39
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I've never had a problem with an immediate Overpower -> Brutal Swing -> BB Combo
    (0)

  10. #40
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by CGMidlander View Post
    I've never had a problem with an immediate Overpower -> Brutal Swing -> BB Combo
    Yep, this works as well. Just costs a bit more TP/damage vs a combo'd SS or BB.
    (0)

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