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Thread: T13 adds

  1. #1
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72

    T13 adds

    Let me preface this by the fact that I have cleared T13, and am proficient in all phases, including P2 in which the off-tank (me) picks up 3 dragon adds.

    Additional preface: As a reference point, I need more than 410 sksp to get my 9 hit berserk due to latency.

    These adds aggro EXTREMELY fast. I very rarely will miss one (I'm talking 1 in 50), and if I do, it is always due to the fact that they run out of my hit-box before my Skull Sunder can apply, so I have to switch to tomahawk, etc.

    The way I learned was Provoke > Skull Sunder > BB > Brutal, and that works, but the add ALWAYS runs to the WHM's hit box before turning around and going for me. No big deal, but we lose a few seconds of DPS.

    My WHM ran with a different WAR who was doing Sunder > Voke > BB > Brutal and said the Drake was never running towards him. I tried that and it was even worse to keep them under control, just due to the fact that if my Sunder missed due to latency, the Tomahawk wasn't always enough to rip enmity back.

    I am going to hard-wire my ps4 tonight (been playing via wifi) and see if that makes a difference, but I was also toying with this idea:

    In Levi X mode, as the off-tank pally, I would get mad that the DRG seemed to be able to hit Levi's tail faster than I could with Fast>SW>etc, so as soon as I saw the levi target pop on my emnity list I would hit Flash. Even though I couldn't actually "click" (I'm on ps4) the target, the AE let me grab initial enmity. I am thinking about applying this strategy to the drakes, because I KNOW that they are in play and assigning enmity before I am actually able to target them for whatever reason.

    Has anyone else had the balls to try this? Flash doesn't interupt combos so I was thinking Flash > Target > SS > Voke > BB > Brutal.

    Any thoughts? Reasons I'm stupid? Anyone wanna #getgood me?
    (0)
    Last edited by Ehayte; 01-29-2015 at 05:48 AM.

  2. #2
    Player
    Ellatrix's Avatar
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    Jul 2014
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    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Bahamut should be tanked where the next scourge spawns, and then moved. You won't miss a melee hit because everyone is grouped up and it can't run off.
    (1)

  3. #3
    Player
    SirTaint's Avatar
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    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    We tank him due south the whole time.

    That way we barely have to move the adds.

    Flash is a very good hate tool now but it's not instant. If you use it as soon as the add pops on the enemy list it can be effective.

    The whole trick to the adds esp phase two is to hit them instantly so any instant action is preferred. Voke is a good candidate just for the initial hit.
    (0)

  4. #4
    Player
    Ellatrix's Avatar
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    Jul 2014
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    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    You never have to move the adds anyway if you properly move Bahamut. Keeping Bahmut stationary is straight up inefficient - melee have to run to the add (which needs to be moved), then back to Baha, instead of just run once, which they can do with gap closer.
    (2)
    Last edited by Ellatrix; 01-29-2015 at 08:51 AM.

  5. #5
    Player
    SirTaint's Avatar
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    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ellatrix View Post
    You never have to move the adds anyway if you properly move Bahamut. Keeping Bahmut stationary is straight up inefficient - melee have to run to the add (which needs to be moved), then back to Baha, instead of just run once, which they can do with gap closer.
    We just use BRD and BLM on the adds. There is no running except for the OT.
    (0)

  6. #6
    Player
    Pots_Talos's Avatar
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    Sep 2013
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    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    The add moving to sniff the WHM and then coming back to you has to do with Latency. When I play at work (amazing connection) the add will never move from me, but when I play at home its about 50/50 whether the add will go to WHM and then come back to me or not.
    (0)

  7. #7
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Depending on the setup I'll sometimes use Flash when their name appears, and it works decently well. In my experience, the adds don't actually activate until they're tapped by something (or a couple seconds pass). The thing is, though, that if you hit Skull Sunder and your auto attack is ready, your auto attack will hit them before the SS does, causing them to move away. Your Bard might also be activating them with auto attacks. Flash is nice because you don't need to target the thing to use it, which means your auto attacks can't be the thing to tap it.
    (0)

  8. #8
    Player
    Raylan's Avatar
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    Apr 2014
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    34
    Character
    Raylan Blackthorne
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Depending on the server lag, which lately is definitely more since the release of the latest patch!, Adds can bounce around.

    And it can be really annoying! you can't do much about it. The mob tends to finish its path before coming after you, happens and its not a biggy.

    Also let your WHM look out with AOE healing when the add spawns.
    (0)

  9. #9
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    So couple things:

    My WHM ALWAYS has Med II ticking at this point, so next server tick, I'm losing the add immediately if I haven't laid at least a Tomahawk on him.

    My latency has never been prohibitive so to speak, other than the fact that I have to stack more SkSp (I'm at 415 now and I'd say I have a 90% success rate at 9 hit zerk). I also think that I may be targeting in a bad way. Like I try to take my target off completely, so that I can "X" target the add... the problem is that I have to wait for Bahamut to use Rage so that I won't auto target back to him then accidentally provoke (its happened). I'm going to try a few things tonight:

    1 - Try zooming my camera to encompass Bahamut and where the add will spawn, so that I can d-pad target the add instead of X target, this should cut down on my targeting time.
    2 - If that doesn't help, then I am going to try to Flash > Target > Voke (for good measure) > Sunder > IB > Brutal > Butchers to see if I can stick the add with Flash before he has a chance to look at anything.
    3 - Hard wire my PS4, regardless

    Thanks for the tips, but what I am garnering from this is that what I am doing is the accepted strat and that people are feeling that Flash is NOT the best way to do this. Like, no one is using Flash to pick up every time?

    My last question: Do people usually use a visual indicator for when the add has spawned, or do you guys all wait for him to appear on the enmity list and then tab/click/d-pad/flash?
    (0)

  10. #10
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    I tried the "flash when adds pop on enmity list" method, n i'm still feelin bad for my dear whm murdered in atrocious suffering^.

    More seriously, i' m really interesting by this topic, because I got hard times with latency/add spawn. I got high latency due to playing far away from servers i guess.

    We're in-progress yet, so wastin tries due to a bad add grab job is annoying and make lose time for nothing since it's a basic tank job.

    The best combo i found atm is : Overpower as soon as add is targetable, provoke durin cooldowns, overpower second time, start kiting (ya we kite 1st add, n let boss fix on north during all phase, probably not the best bet), tomahawk.

    Unhopefully, this kind of combo is a huuuge TP-eater, so i would like to skip at least one of this move, it s not an issue yet till i' m takin time to watch out orbs after add die, so i can regen if i'm tp starved, but later if we do faster with that mechanic it could start to be a tp issue. Atm we still progressin, dealing well with mechanics comes first before trying to push Dps.

    I paid attention to MedII, and our whm delay it to not have it tickin at add spawn.

    For the next adds, i start moving at rage half cast to be here when it spawns n just overpower/provoke (in case of) then start takin enmity. I do not put any waymarker for add spawn but one in the south for the first to know where to run.
    (0)
    Last edited by LuceliaUltima; 01-30-2015 at 06:56 PM.

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