Accuracy isn't balancing.
There is no "oh, how much acc should I get, should I lower acc to get more det?"
Nope, its "lets get enough acc".
This isn't...isn't anything to do with what any of you are espousing, aside from obnoxiousness in gearing.
The stats you talk about in ffxi, etc, do you look at what you wrote? Of course we all want interesting stats. Sure lets make crit proc more stuff for people. Sure lets make det a huge AA increase. Sure lets make haste make burst windows better etc and tighten our rotation.
Sure lets have acc because missing is fun...
Oh wait =X
Going from "removing a useless, uninteresting stat" to "removing all stats" is a slippery slope argument and holds no water.
If you like accuracy, why not just add additional useless stats that basically only decrease your total secondary amount? That is all accuracy is. The effect on progression is, instead of having an exponential power increase, you have a long plateau of dumping accuracy, and then an exponential power increase.
All it does is sap your total secondary stat amount, giving you less choice in optimization. This goes against everything that you guys are arguing. Somehow people are stuck on the fact that they think having more stats = more complexity. It doesn't. Its just a flat pile o' stats.
Wouldn't you rather have 100 more secondaries to play with? Instead of a mandatory headache of a stat? Wouuldn't 100 crit be fun to get more procs? Wouldn't 100 SS possibly make your rotation more interesting? (granted, if SS didn't suck so hard).
I want the same thing you guys want. The only difference is, yall don't see that accuracy is meaningless as a stat. What if it turns out that every class needed 500 crit to function? Then everyone would be forced to pump crit, and then suddenly instead of having 1000 stats to play with and customize your char, you're left with 500 mandatory crit and then only 500 stats to play with.