yeah, they can't remove it because there are not that much other stats to choose (and even the healers have pie to care about xD). but that makes acc not better...




yeah, they can't remove it because there are not that much other stats to choose (and even the healers have pie to care about xD). but that makes acc not better...

It's just dumb. Game balancing aside, Bahamut Prime is huge and (story-wise), you'd be harder pressed to miss him rather than hit him. Especially if you're right next to him poking him with a Spear/Sword/whatever. And considering the accomplishments we've made as Warriors of Light, we should have no issue hitting the rear of something only paying attention to the Main Tank.
On balancing... It just means that for the start of progression, you'll probably want to stack accuracy to ensure that you meet whatever arbitrary number is picked out for the required accuracy for your class. That's it. It's just a useless stat that doesn't really do anything apart from prevent us from getting other secondary stats. If you don't end up with enough accuracy, whoop-de-do pop accuracy food. That's literally it. And then eventually people figure out what the actual cap is so that other people don't have to go through the inane procedure of guessing how much accuracy they'll need.




i think the acc is a relic from another time. so you couldn't move to some high lvl monsters and kill them. but with ilvl, party wide aoe damage and enrage timers we don't need the acc blockade anymore, cause we already have the other gearchecks.


I agree with the OP.
Accuracy is not an interesting stat. You either have enough of it (probably too much) or not enough and become capable of missing. There's nothing skillful about reading a list of acc caps. And given that most jobs have at most two gear options for a given slot and item level, it's not even really a choice. The closest thing that came to a choice was whether or not to include it on a zodiac weapon, and that's almost universally regarded as a bad idea.
People here arguing that reading a spreadsheet makes one "skillful" are missing the point.
It absolutely is. And there's a good reason MMOs have been moving away from it. Some to more action-focused combat where if you missed it's because you actually missed. Some to just making it a function of character level. Either way, it's an uninteresting stat who's time has ended.Originally Posted by Tint



Honestly thought this was a troll thread to start out with too...
Acc has been around as long as Str, Vit, Int and the like before Final Fantasy came along and the only reason it wouldn't be in the game would be if the battle system is something like XV. Really if there was no Acc there would be no contest as to what stats each job would need (take Dragoon relic, crit and det for days) but with it yes, it does indeed add a bit of complexity to how you gear yourself. Removing it would probably require also making endgame enemies have higher def/mdef/more hp since hey, they will always be hit!
Also you have to remember, if Acc is removed, so is evasion which also removes certain skills (not all, but some). So it would be a little more than just making everyone hit their target.



Except they do. If you remove Acc its pretty much redundant on enemies. Always going to hit as it is. The same would probably be true the other way with monsters always hitting you, meaning your own evasion is a worthless stat.
Now if acc is just tied to weapon only/ilvl in general thats a different story, but the OP is asking for the complete removal.


If FFXIV didn't already have the stat complexity of a Second graders math test, I'd be all for removing accuracy... I do agree that its an outdated stat from another era... and most games have done away with the concept.
But at the same time I have to acknowledge when it comes to the stats in XIV, accuracy is really the only one that you have to consider if you have "Enough" of, its the only stat you really have to pay attention too. So claiming its not "skillful" may be true but its definitely the most important stat if you're not hitting the cap... claiming that somehow figuring out 130 > 120 is more skillful than capping accuracy is pants-on-head tarded. Neither are, the information is readily available online for most stat optimizing.
Regardless, If they remove it, it needs to be replaced with something that involves at least equal or above the level of thought to put into it. This game is already bland as white rice when it comes to stat customization and character optimizing.. it doesn't need to be every further dumbed down with nothing compensating for it. Accuracy should be linked to Item Level if it is to remain, and if you meet the I.lv requirements to enter you should have the Accuracy to hit it. This would keep Accuracy in the game but automate it to your I.lv average.
But again... adding something in its place should be a must, we don't need the entire game now boiling down to 3 off stats instead of 4... its bad enough stuff like DET/CRIT/Skill speed already offer such minuscule boosts that they're essentially unnoticeable. At least accuracy had an appreciable impact.
Last edited by BlaiseArath; 05-04-2015 at 12:28 PM.


I'm really baffled by this thread. Just for the record, I think the dev team is about as likely to remove accuracy as they are to critical hit rate, determination, or weapon damage simply by the amount or work it would be.
No one would gain any amount of secondary stats if they removed accuracy, you would still have whatever pool of det/crit/SS to work with but then you wouldn't have to worry about meeting accuracy value to make sure you never miss. The two top tier gearsets would then have 3-4 secondary stats to distribute among them instead of 4-5, and it would simply be a determination of which is better because all the other secondary stats are linearly weighted. Then, that one piece of gear would be 100% indisputably BiS because it has better weighted stats. THAT is boring.
Additionally, I'm numb to big numbers, it doesn't make a hill of beans of difference whether you have 500 determination or 50,000, it only depends upon how much the game expects you to have.
Actually there are pretty good ways you can "miss" a dragon. Most major tabletop RPGs have some sort of AC or other "to-hit" system, but it isn't necessarily that you actually "miss" them. A set of full-plate-mail reduces enemies' chances of hitting a character because the enemies can glance off, inflicting no significant damage. Have you seen the 2nd & 3rd Hobbit movies? How are they able to slay Smaug? It's certainly not because they overpowered him. Accuracy can be important, even in hitting big-ass dragons.
Even if someone can determine the accuracy cap for content and then publish it for everyone else's benefit, it's still up to players to choose gear that meets that cap if they don't want to miss. I keep seeing people call the stat "useless" but then claim that you need the stat up to a certain point. Aren't those two in direct conflict? I mean, even if you don't need anymore than 500 or whatever accuracy, that certainly doesn't make the 150 on your gear at the time useless.
I don't think anyone is arguing that. Complexity in gear and skill are totally different. No matter what gear system the dev team chooses, it's pretty simple for someone to set up a spreadsheet or calculator that can determine for any given person what their personal best choice for gear is.
Final points, accuracy has appeared in some form in every main series Final Fantasy game since Final Fantasy I, in addition to being a staple stat across a huge number of other turn based RPGs. It is distinctly absent in action RPGs, because missing is due to player faults, not inherent imperfections of the players being controlled. Here's where there's an argument, should FFXIV fall more towards the turn based games or the action based games, should it be more like Pokemon or Bloodborne? I prefer turn-based games, and I like the accuracy system so I'd prefer it stay.
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